I'm looking to fill in a spot in the party left by a member who applied to join but continuously failed to communicate and later to show up. Due to this please mind the time zone and make sure you are available to commit. This will be a weekly session set in an open-world homebrew setting , the campaign style is a balance of combat/exploration/roleplay . We will be playing on either Monday, Tuesday, Wednesday or Thursday , with the day that we're playing being decided every Friday prior . We are looking to start in about a week or two , if the short amount of time is an issue you would be inserted into the party later on down the line. Because of the open world nature of the campaign I aim to work with ever player to create a character with a lot of story hooks that they can explore later on down the line. The party starts at level 1 and the current composition is: Paladin : player is thinking about Oath of Conquest. Artificer : - Rogue : player is thinking of multi-classing Ranger for a stealthy pathfinder type character. Druid : player is thinking about going Land Druid. Additionally this is the campaign starting option that the payers decided to select before making characters: Sails of Vegvisir
One creates for themselves many different ways to cross an obstacle. The Keen Folk knew this when they reconstructed their city, an architectural wonder that connects two major land masses together. Being partially build within one of the largest mountains on the continent, and stretching across the water like a giant bridge. Their capital is something that many can attribute to their success. Granting their race the monopoly on safe transport between the two sides of Vah. However, with recent advancements in naval travel their monopoly might finally come to an end.
Ways to cross the ocean and avoid the vast amount of paperwork and taxation is something many people wish they could do, and with the land to the East of the continent being ripe with life and almost completely unexplored even sneaking onto the Vegvisir could be an opportunity of a lifetime. As the human colony that the ship is sailing is a prime starting location for many aspiring adventurers. Are you one of those adventurers, are you a drunk that stumbled onto the ship by accident or perhaps you’re simply running away somewhere far away to escape a bad hand given? Just know that this journey might take you farther away from home than you might have expected.