Is it possible to create a script that automates the tracing of the Ruler's path using a line tool? If not, is there a script that will get me close to this functionality? If you're wondering why I'm requesting this, let me explain: In some of my upcoming games, we may end up getting into a little bit of mass combat. The players will take the roles of commanders in an army where they will have to issue orders to several units on each of their turns. In this system, the units can move a pretty good distance but will rarely do so in a linear path; in order to avoid certain engagements or to navigate around difficult terrain, the units will often maneuver around these obstacles rather than attempt to go through them. If they encounter another unit, their movement will stop and a combat encounter commences. The Ruler's waypoint functionality is absolutely perfect for this type of planned movement. The problem is that on any given turn, a player may have to maneuver several units. Since the ruler disappears after you begin using it to measure a second path, this means that you have to create a movement order one at a time. Currently I can have the ruler stay on screen and then use the polygonal line tool to trace the ruler's path, but it's pretty slow to do - especially if you're juggling several units at once. I know there are a few measurement scripts out there, but I can't find one that easily allows me to measure and draw a path simultaneously by clicking something like a macro button (at least, not from what I can see - there seem to be a few possible utility scripts that might help do this, but I couldn't really find any documentation that was put into more layman's terms). If I'm mistaken, please let me know!