
Hello and thanks for taking the interest! For the last few months until a month ago I have been regularly GMing a traveller campaign for some freinds. Sadly it petered out completely. So I am turning my hand to GMing my first Roll20 campaign of this. I am allowing core chargen rules with more details listed in the below link. No prior experience necessary of the system or setting. But will be an advantage. Sundays GMT+1 would be preferable for me GMing. But can do some week nights to. I am unavailable Saturdays though. The campaign will be as sandbox in nature as possible. What you do and how you do it will be entirely down to the crews choices. Trading, mercenary work, courier, passenger shipping, pirating, salvaging, making your own corporation and mining are some of the many activities you could get up to. It will depend on what you as a crew want to do and what kind of hierarchy you want to organize yourselves with on said ship. Set in the Spinward Marches sector of the core traveller setting of the Third Imperium in 1105. Any more questions feel free to ask. Edit. The players are looking tog et a new ship and more crew spots thus are open to applying for.They are looking to ply their trade as mercenaries with a Vargr Reaver 500 ton ship. Most useful would be Another pilot, any ship skills and combat skills for space and personal. But if you have a character in mind you wish to play then feel free to message me.