Macros, but information on the restrictions involving Abilities would be good to know too. I'm struggling to see the intended use of Abilities vs. Macros. What is the intention behind the design of Abilities? Are Macros meant to be general use and Abilities player specific? After messing around, it seems like a player has to put macros on the macrobar themselves. In retrospect, that's sort of common sense, given the interface. (However, allowing the GM to fully customize the interface elements of a player before a game, e.g. set up a macro bar for them, would be a great feature. It's especially useful for games with new players or players not incredibly enthusiastic with learning large chunks of, I guess, the "under-the-hood" parts of Roll20... Though checking boxes isn't too demanding...)