The game is set in a canon world (a pair of canon worlds, actually) from an anime. I already have major enemies in mind for the game, so GMs will need to do the numbers for an encounter, rather than come up with as much of the who/why. My main expectation is to relieve me of some workload (assisting with some downtime GMing, as well as covering sessions during timeframes that I can't run). It also makes things more flexible, as we could potentially have games running at the same time in each world. Again, encounters will be more straightforward (no roaming monsters in this game) but the GMs will be able to establish motives/goals for minor groups. Of course, more GMs also means that the GMs will be able to play some of the time, instead of just focusing on running things. I've set up a possible version of GM perks which includes being slightly stronger at start, and allowing them to claim important canon characters for their PC. For ingame perks, the GMs get milestones at a rate based on how many sessions they've run. (Currently, that's a significant milestone for every even-numbered session, and a major milestone after every sixth session ran.) I'm not sure how balanced this is, yet, but it's a work in progress.