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Visibly Marking Player Range

Hi Guys, I have been running a custom 3d6 game with kind of complicated attack ranges in combat. I was hoping i might be able to find a fancy way of displaying them to help the players, so i figured id kick it to the forums. The images below show the kinds of ranges I am trying to display. Any Ideas?
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Pat S.
Forum Champion
Sheet Author
Two thoughts. One is a transparent token with your ranges marked out so the player can just place it over his token to get the range. This could be made into a rollable table token also.  The other thought is to make the overlay part of the token. Have a rollable token table with 4 tokens. One with just the token and the others with the range overlay built into the token.
Pat S. said: Two thoughts. One is a transparent token with your ranges marked out so the player can just place it over his token to get the range. This could be made into a rollable table token also.  The other thought is to make the overlay part of the token. Have a rollable token table with 4 tokens. One with just the token and the others with the range overlay built into the token. I'm not sure exactly what you mean by a rollable token? Also, are you saying that there is away to have a token be toggleable between multiple images? I thought about making a large token with transparency to show the range, but that seemed like it might make selecting specific things a nightmare.
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Edited 1581281506
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Here is information on Rollable Table Tokens.
keithcurtis said: Here is information on Rollable Table Tokens. Oh interesting. Thank you so much Keith! I will have to mess around with this and see if it can handle different sides being pretty drastically different sizes.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
All tokens share the same dimensions, but if you set up your smaller graphics with sufficient padding, you can get around this. If you were a pro level user, the API has tools for this (notably Token-mod), but you can get around this with enough prep-work.