I wouldn't be surprised of my own ignorance here, but I feel there's room to keep upping the quality of the 5E character sheet. Perhaps some of this is already possible, but there's a bit of the character sheet/compendium drop stuff that I feel could, at worst, increase quality of life a bit and, at best I think, be transformational in terms of how smoothly people use the in-game system. Here's some of the stuff I've been thinking about: Inventory management: My 5E players have now accumulated a bit of gear and all find managing a long list of items a pain. While the obvious solution is to carry less, they'd love to be able to set a category against items and have the inventory partitioned or able to filtered on the item category. For instance, 'weapon', 'armor', 'spell scrolls', 'equipment'. Maybe custom categories could be useful too. Maybe they could have more than one category and you can search them. Specificity on global modifiers: Following on from that idea, aside from helping to arrange your inventory is a user-friendly manner, those categories could be useful for reference in other areas - got a global damage modifier that only applies to a weapon attack, but not a spell attack? Simply set the damage modifier to globally roll 1d8 fire on all weapon attacks (that is, Forge Domain Divine Strikes, for anyone wondering). Wand of the War Mage also comes to mind. Multi attack: If characters have multi attack and use the attack action it could be good to give the option to spit out all the associated rolls at once. Maybe this is literally on the character sheet somewhere and I just can't see it! Firing ammunition: Allow a weapon to be linked to a pool of ammunition by adding a sub-checkbox under 'use as a resource' that links its attacks to subtracting from that resource. A functionality for retrieving half, that's tied to the initiative tracker would also be great. Graying out attacks from unequipped items: If it's grayed out it's more obvious that it's not equipped. Maybe even a sheet option to allow unequipped items to not display their attacks in the attack section. One place for item/attack setup: This one is a bit pedantic, but there's the "Props" and "Mods" on the item in the inventory part of the sheet, and then there's customizing the bit in the attack section. Expanded weapon setup and compendium: A rare case, but how do you set up a weapon that deals say, 1d6+ 1 fire + 1 cold + 1 thunder? (BG2 Flail of the Ages anyone?). Why does the Longsword and Longsword +2 set up the same on the character sheet, but different to the Longsword +1 and Longsword +3? Maybe wands could be automatically set up as a resource and appear in the attack section - using them depletes the resource and makes the attack/sends the spellcard to chat. Rest buttons: Allow characters to one-click long rest, automatically restoring wand charges, HP and hit dice in appropriate amounts. The Holy Grail: Allow a click on a weapon or spell attack (maybe even AoE spell) to bring up a cursor/appropriately sized area that you then direct toward a token/s that automatically resolves itself taking into account all spell save DCs and ability scores. I'm sure there'd bits of this that people would really enjoy seeing even more polish on! It would be cool to hear other people's ideas! PS. I am sure that with enough skill with API/building a custom character sheet/macros some of this stuff is already within reach. I simply don't have the interest or time to invest in developing the skills and would gladly pay more to allow characters in my games to have this functionality freely available to them. In fact, there's nothing at the higher subscription tier that is worth the money, for someone like me.