Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFP] Complete Homebrew [PST / MST / UTC+1]

Hi there, I'm running a complete home brew game that's about 11 sessions in and I'm toying with the idea of adding one to two more players. The game is streamed on Mixer and we use Discord to chat as well a text section to do some downtime or in between session stuff. Currently we are playing every week on Saturday nights 10pm PST, the sessions last anywhere from 3 – 4 hours. The game is a low fantasy home brewed game (with its own rules and dice system) that focuses a bit more on RP then just combat - 60 / 40 on avg. its not a dungeon crawl, or just a dice rolling game as there have been quite a few sessions where nothing happens. Here is the short version of the game. - Long term play, live your characters life, starting out at level one - Open ended game, choose what to do - A fairly new world - Open class system. - No magic - Anything can happen (I don't shy away from much, if there is something you are uncomfortable with please let me know) What are the expectations for the game? Be reliable, don't commit if you are unsure if you can make the game sessions. Keep meta gaming to a minimum. Take your characters seriously, And be able to stay in character (don't want players that have to make 5 characters to make it through the session – that's an exaggeration but just to give you an idea of what I mean) Be able to give constructive feedback (this is a home brew game that's not perfect by any means) Also be open to making new friends! That is the short version of the game. If your interested I'd like to hear from you! For anyone still curious or wanting to know a bit more here is the moderate version. I have always liked running character driven games, where the player can be who they want to be and have those actions follow them. In my games the players start out just like anyone else in the world, they are not heroes.... I don't like to hamper character choice, “your the good guys” you cant do that. (granted I would make sure that's what you REALLY want to do and your aware that there are consequences lol) I like the approach of this is YOUR characters story. You can be known for good, evil or nothing at all if that's how you want to play. The game has an open class system, where you choose the starting class, kind of a background of your characters but you are not limited to “Class” skills. If you can find someone to train you, and you have the points to gain the skill, you can learn it. Even if you aren't skilled in something you can still try to do it. OMG no magic?! Yes that's kinda true, I felt with how magic is so mainstream it has lost just how awesome it is supposed to be. With magic schools, potions and scrolls everywhere there is no mystique about it. So in this world IF... if there is magic, its unknown, and since I'm on the subject, gods are a fairly new concept to the people in the game as well. The game world is constantly changing people have just recently gotten accustomed to non humans (Elves / intelligent orcs and the like) The goal in all of this is for the players to have a hand at forging the future of the game world, after all some of the major events in the game were the players doing. lastly... I'm hoping to further build the game as it is a work in progress. I also wouldn't mind creating a community (Discord) of gamers where we could still play one shots if that's also what you want to do too.
I am interested. I am an experienced player/DM and have been running and gunning for about 11 years. send me a dm and we can talk about getting started. also i am much more reliable to hit up on discord. ill PM you my discord link once you hit me up.