Update: Disregard - I found the fx api documentation and rolled that into the summon script. The link is here if anyone is interested. <a href="https://app.roll20.net/forum/post/3077462/update-3-slash-8-reorder-repeating-section-rows-overhauled-f-slash-x-tool-bug-fixes-and-more/?pageforid=3077462#post-3077462" rel="nofollow">https://app.roll20.net/forum/post/3077462/update-3-slash-8-reorder-repeating-section-rows-overhauled-f-slash-x-tool-bug-fixes-and-more/?pageforid=3077462#post-3077462</a> I'm using GM King's summon script to pop a new token onto the board. I'd like to then have an FX occur (the new creature appears in a puff of smoke, for example), but I can't figure how to make that happen. If I were writing a regular macro, I could just pass in the token_id of the item, but I won't know that in advance. Any advice or insight on how to approach this is appreciated. Thanks!