New Sheet Link The new sheet for testing is here: <a href="https://app.roll20.net/join/5981834/-xhKMQ" rel="nofollow">https://app.roll20.net/join/5981834/-xhKMQ</a> You can create new characters in the campaign, but I'd also like you to Vault in some complete characters. Things I want to check: Check that stats are converted properly, especially those which had a score of 8. In the old campaign, there was an issue with stats being zeroed out before the versionator could update them, but I'm not sure if that was a sheet issue or an issue with the Vault transfer. Every character converted in place has worked fine. But if there are issues I want to know. Check the stat mod associated with skills - those which had DEX as the governing attribute weren't being converted properly due to an issue with the way the old sheet worked. DEX was the default, so if players had never manually changed the attribute, it wasnt actually recorded in the sheet. It should be fixed, but watch out for this. Wounds, shock, and toughness: converting those is a bit tricky, because (especially with the first two) people are inconsistent about how they use the current and max scores. My script has to guess how each character uses them, then attempt to check if players have increased their max through perks. This is the one section I havent fully tested, so I'm curious if there are issues. It might not be possible to do this accurately. I may have to add a little notice saying what the old scores were, and let people manually change them if needed. Armour: people with just one armour item were getting an empty line on the armour table. Not a big deal, could just be deleted afterwards, but it is hopefully fixed. So, I could have done more testing on the above, but I didnt want to keep you waiting any longer. If there are issues, whether these or others, don't be alarmed - it'll help us figure out what needs to be fixed. Sheet Features There are still a few minor styling things to do (especially with the damage rolltemplate, and the footnote on attacks needs a bit of styling, aso some minor differences between chrome and firefox here and there). But the sheet is now fully functional. We discussed before about how tricky it was to find the skills selection screen, and the derived abilities popup. I've come up with a decent solution, I think. let me know if you agree or disagree. Basically every one of the big headings on the sheet does something now -Skills, Attributes, Defences, Perks, Armour, Weapons and Powers, Equipment. Once people have used the sheet it will be natural to go, "where was that popup? Oh lets hover over the headings and see which one it is." The Perks/Equipment/Armour/Weapons and Attacks headings do something neat: they minimise or maximise all items in their section at once. So you're looking at Perks and want to read the description of some of them - you dont need to manually click each check box. Just click the heading and it opens them all, and click it again and it hides them all. The Skill heading shows the skill selection popup. The Attributes heading rolls the Multi-Action bonus. i might add a button image as well, we'll see. The Defences heading rolls an Active Defence. Ditto on on the button image. The Status heading shows the Cosm-specific Possibilities popup (since the Possibilities button is at the top of that section). The Derived Abilities heading shows the popup for shock/wound/etc boosts. Anyway, give the sheet a try and I look forward to your feedback. Known Issues NO FIX POSSIBLE: In the old sheet, there was a place to enter Damage Formula for attacks. This was a plain text field, and there's no way to match this with any certainty. So, I don't attempt to: I just past it in the Attack Note, and let people apply it manually. The actual Damage Value is a number field and is converted properly. NO FIX NEEDED: When converting skills to the new sheet, the script has to be identify which skill your old skill was, by the name you typed in the box. If there are typos, or it isnt spelled exactly as in the Torg Rulebook, this will fail. When this happens, your skill will be added to the Custom Skills section. There's no automated fix for this. Try to make sure your skill names are spelled properly. But if not, it's no big deal - you can manually transfer it to the skill it is meant to be. NO FIX NEEDED (but considering it anyway): The update announcement tab comes up for all new characters, including ones not made on the previous sheet. It would be nice for that to only appear on characters being updated, and i may figure it out, but its not essential. FIX PENDING: Melee Weapons will not be converted properly. This is fixed in my design version, but not in the live campaign yet. FIX PENDING: Toughness scores of those wearing armour will be 'slight;y' incorrect. A fix is pending. Thats all for now. I'll update this list as things are discovered, in a later post .