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Exalted 2ed any takers?

looking to see how much love for this epic game is on here may turn the love into a campaign.
Depending on use of a Errata and Exalts available, I'm always down for Exalted.
I have absolutely no idea what this game is about except from the awesome stories Animus has said about them, so I'm down if you're willing to teach a newb!
Fridays?
I have the books but I've not yet played it (Was trying to wrangle friends into giving it a shot), so I'd be interested but I have no experience with the system. :C
That's what I usually play/run. Would that be 2nd Edition straight-up or 2.5, with the latest Scroll of Errata updates and changes?
I have not had a chance to look at 2.5 so I will need to give it a once over before I can say. Also for the ones who know the system what aspects of the game do you enjoy the most? oh and what exalt types do you prefer and why?
I personally enjoy the roleplaying aspects that the game provides - the setting and world are deep and provide you with enough to build a character with a rich history, connected to others through the first age. As for which Exalts I enjoy, personally, it's Infernals, specifically Green Sun Princes. The themes on transhumanism, alien thought-processes, and applying them to humans and mortals in a cruel way, while still possessing the capacity to be a hero is interesting and much harder to pull off than the usual Solar hero, I find.
I like to play Solars myself. Got started on Exalted in 1e and hooked on them. Wouldn't mind doing DB in a straight DB game, though. I like the backstory of Exalted and the prospect of finding ancient tech to make the world better. Consider this my interest post.
What time and day are we talking about? I'd like to play the game, was interested in the game for a long time.
The time of day is still tbd but im thinking around 8-9 at night California time not sure on day/days yet but i will update as i get more info
8-9 PST is impossible for me to join in on, I'm afraid. That ends up being 12AM my time.
I will see what I can do about time accommodation.
I have a couple players possibly interested depending on the logistics of such a thing ! We're long time veteran players, but we tend to go for the more underdog approach to the game: Are we interested in polishing a glorious orlcaicum phallus - not so much. Do we like to take up the roles of god blooded, sidereal in over their head and other unsung heroes, you bet ya! - You should pick a day and time, and at this point it looks like you've got more pepole willing to sign up than you've got room to hear it. - Pick a venue too, text chat based or voice ? (I'd highly recommend text, as it lets you get in the expressive aspects necessary for a game like exalted and also doesn't alienate the hearing impared and/or cripplingly shy). - Pick what sort of supplimental platform you want to work with. Roll20 is great but you sometimes need other resources like a group skype chat, google hangout or even just some google docs to share extra information that you don't want to have to dig around in Roll20 for. As it regards 2.5: I'd highly recommend it! It's not without it's problems but it solves a whole lot more than it causes. Chiefly: - Bonus stacking, no adding all the dice to one roll thanks to this and that and this ring and this charm to have a DV that would make the UCS weep. - Fixed splats: Sidereal, I'm looking at you. Their charms were almost entirely redone and it's now possible to play them without the charms feeling leftover copy/paste from first edition. - Fare thee well "Paranoia Combat" - No more "All the perfects" since they added a HEFTY surcharge to perfect defenses. - Weapon rebalancing - They tuned down numbers where needed and gave everything a healthy dose of Overwhelming dice. Also minimum damage is ONE, so overwhelming actually makes a difference ! - Combos are a thing of the past: HURRAY ! You can now use any charm with any other charm in a way that's combo legal. No wasting WP on a round of WTFBBQ or punishing the guys who decide to spread out their charms instead of focusing in the one true blow of stabination !
In retrospect I realize how combat-centric that looks, which was not my intent ! I much rather story driven games where blows are rarely exchanged (and appropriately dramatic when they are !) but to be fair, the Scroll of Errata was mostly combat fixes, so it's hard to find other highlights when it is itself a spit polish to the combat engine.