For those wondering, this is his marketplace offerings. It's listed under Dungeonworks. I've been thinking about this thread for a while, because I wanted to figure out the reason why I felt the way I did about the pack before I offered critique on it. Here's my thoughts. I've actually seen your stuff when searching for map assets before. I can't recall if I saw them early in the listings, or late in the listings, but I do specifically remember passing on them. In my personal opinion, when I'm browsing the marketplace offerings, I'm either looking for something specific, or something to supplement the visual presentation of my games. In my opinion, there are two main issues with the packs that led me to passing on it. One is something that's a little out of your control, but it's the fact that the pixelated artstyle isn't done any justice being shrunk to a smaller size for the thumbnail. The thumbnail makes it look like I'm seeing a completed dungeon, rather than individual assets. One browsing through the marketplace may not realize they're seeing individual tiles arranged in such a way that it forms a dungeon, but they may assume it's just a pre assembled dungeon room. Fair warning, I don't really make map assets, so I can't say what I'm providing for advice is best practice, but let me tell you what I think works from other thumbnails and compare them to yours. The Thumbnail for Battle Terrains Mountain Trails, by Peter's Forge makes it's modularity obvious from the thumbnail, because I can see the individual pieces. Furthermore, clicking on the listing shows additional thumbnails that shows the packs linked together and boundaries to separate them. My eyes are brought to the title because it's front and center in the middle of the thumbnail. I can tell the function of the marketplace offering from the Thumbnail alone. I know it's something I should take a look at if I want to run mountain combat. Your first art pack, The Basic Dungeon , does show some individual tiles amongst the complete dungeon, but not seeing the name of the pack anywhere in the thumbnail doesn't give me context for what I'm looking for. Wild Encounters V11 Jungle Camps and Ruins by Mr Valor is an information dense thumbnail that shows a lot of the offerings of the pack from a simple glance. 2 premade jungle maps, and a bunch of individual assets. Nobody is going to buy a pack if they don't know what it is, so it may be worth re-evaluating how you form your thumbnails. I'm sure if you posted a thread asking for feedback on thumbnails, people would be willing to offer their opinions. (Just be mindful to make example thumbnails for something already released, as posting thumbnails for an upcoming release may be against the rules according to Roll20's stickied post.) Second, Artstyle. Personal taste for it aside, I have to be honest and say that I would never end up buying these packs simply because I don't have a pixelated artstyle in my games. If I'm on the marketplace to buy assets to improve the visual presentation of my tabletop, I want packs that are visually consistent. However, the only offerings I can choose from are 3 different dungeon packs in your artstyle. Even though I personally do like the spritework, especially in The Basic Dungeon , I can't use them because I can't keep visual consistency, which I consider important if I'm looking to buy an asset pack. Unfortunately, this isn't gonna be easy to hear, but I can only think of two ways out of the slump you're in right now. One, is that you need more offerings. Plain and simple, I'm not going to use your artstyle if it only applies to three dungeons. Now, if I had a pixelated town I could make using your tiles, maybe some pixelated terrain to work with, I'd have a more consistent pack of assets to work with. Suddenly, I'm not just interested in buying one pack, but I might be interested in buying several packs. However, making a ton of assets for every situation and hoping someone buys into them takes time, and it can be risky if people aren't willing to switch to your artstyle. What I think would probably be a better idea is to create Modules or One-Shot adventures with preassembled dungeons in this artstyle. If I had confidence that I could run an adventure start to finish in a consistent artstyle, I'd be more willing to pay for it. To me, a module seems like the easiest way to provide that experience. However, that is just my personal opinion. Others may differ and have qualms with the artstyle, but technical skill aside, I wanted to provide a perspective not on the creator's side, but on the side of a buyer and what I'm looking for when I want to spend my money. Hopefully this helps you think of your packs in a new way.