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Weird rolling math

So after the strange issue the other day with images not loading and being logged out I have noticed that the math for rolling skill checks is strange. It does roll correctly but i have not seen it roll that way before. This is is 5e on the character sheet by roll 20. Currently the math it does to find the solution is as follows. {d20, 0d1+(0*((4*2/(4*2)))kh1+12= {(7)+()+(0*((4*2)/(4*2)))}+12 I currently have the sheet set to roll by PB based on level not by dice so I am finding this math strange. It is also, so far, the only spot i'm noticing the extra math. as saving throws, attack rolls and death saves all roll normally. stating the typical dice+[MOD]+[PROF]. I.E and attack stating it is rolling 1d4+4[DEX]+4{PROF]. Again it is rolling correctly regardless thankfully but I have not noticed that kind of math for skills before.
This has been happening in my games too, is there any way to make it go back to the old formula?
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keithcurtis
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The extra math is likely due to the recent addition of Reliable Talent. Regardless of whether your character has it, it needs to be in the formula in order to account for its potential existence. This would also explain why it is only appearing for skill checks.
Hello! The previous initiative and roll template formatting issues  have been hotfixed , and should be working as expected. However, we're aware of some additional concerns with incorrect roll templates and 'reliable talent' specifically as being a potential cause. We're currently investigating this to determine what updates need to happen. However, to keep things consolidated, we would ask that you please refer to the  main D&D 5e Thread for further communications and updates . As such, we're going to have to close this post. Thank you the report and your patience.