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Macro To Make A Chat Link Whisper To The Clicker of The Link Possible Without API?

1583058500

Edited 1583059511
I have around 200 spells on my character and I'm making a casting macro for each to save time (Need to describe hand motions, body motions, sounds, rolls, how much power invested, etc. for all the spells). The spell descriptions are often too long to flood the chat, especially if I use linked spells which might cast five spells at a time. The spells are slow to look up in the spell book. Thus I'd like people (GM and myself mostly) be able to click a text in the spell description and get a whisper of the full spell description. Is that possible without API and as a player (and not as a GM)? I used a workaround writing the stuff on an external password protected site and giving a link to that, but the GM finds it cumbersome.
1583076355
Kraynic
Pro
Sheet Author
If you make use of the Chat Menu idea out of the Stupid Tricks thread, you can do that.  It would require creating another macro for each thing/explanation you want separate, but then you could create a clickable button in your spell macro to trigger the explanation.  
you could create a clickable button in your spell macro to trigger the explanation.  Thanks, I've been dabbling with the chat menu. What I can't find out is how would I get the macro to send the message only to the person who clicked the button?
1583093790

Edited 1583093823
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Try this at the beginning of the macro. It whispers to the player(s) who have explicit control permissions over the selected token: /w @{selected|character_id} The GM won't see it, nor will players who do not have control over a given character. Naturally it requires the player to have their character token selected.
Thanks, I will use that as an alternative. Outside link works better for me, the GM might like your suggestion more. I think this question is solved enough. =)
1583098181
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Just as an aside, depending on what sheet you are using, 200 spells on a sheet is a recipe for extreme lag. If this were done for more than one character, that lag would affect the entire game.
I'm just using the basic attributes & abilities sheet. Spell levels are as attributes, spells are as abilities. I haven't noticed any lag, but I keep that in mind. I will resort to external macro programs if it becomes an issue. Or try to bind Stylus to my will and use that to make custom grimoire that prints out chat macros. Thanks for the heads up. The spell list will be around 400 spells in a year...
1583158536
Kraynic
Pro
Sheet Author
I think they have a lot less impact on the game if they are just ability macros.  At least, I haven't noticed a problem with my spell list macro sheets in the palladium fantasy games I run.  While I don't have any sheet with 400, I have several with 75-100 spell macros on them (a sheet for each type of caster).
1583160740
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Abilities probably have far less impact, since a single spell may have 10-20 fields.