Nnoqs said: Thank you for making the thread I wanted to make, but couldn’t find the words to write. I thought finding a game IRL was hard, but online has proved to be a little bit harder than I thought it would be. Depends on what you are looking for. The more specific you are, the less willing to take chances, pay money and get denied the harder it is. Granted several of those things are legit hard to do, so not blaming you for it, but it is what it is. I help run a community that has ~20 DMs that run games and it accepts basically anyone who wants to join and there are a lot of communities like that, but that style isn't for everyone. But the recommendation that people join one of those to meet people they will want to play other games with is also a tough sell. "You want a game, here spend an hour each applying to these 30 games or join this one big game in a style that may not be your cup of tea and play for 30 hours to meet people to play in a group with." My game is always open to you (as are many like it in a variety of systems) but that is all I can offer. Tamsah Abyad said: So like as a beginner with zero experience, how much knowledge of source material would most DMs expect me to have in terms of character creation? I have some ideas for a character but have no clue if it would fit in in-world Depends wildly on the DM and the game. In the most ideal of situations the DM would let you know in advance on the listing what they expect from the players. Most games are open to new players, but want to see the players put forth some effort. Reading the book, vaguely having an idea of what you want to play and being able to respond to questionnaires etc is not uncommon. Again I'll use my group as an example. We don't expect anyone to know anything going on and we have a ton of resources to bring people up to speed (a video walkthrough, a 24/7 chat for questions, downloads for everything you need to play, FAQs and forum guides etc), but we ask that people try to figure some stuff out and guess/make attempts at getting their character done. For some people that is how they like to do things (make a glorious mess of it, then we can course correct into something that works) but for others taking that first step is scary and the amount of resources offered look more intimidating than helpful. Basically I say all of that to say Your Mileage May Vary, but generally speaking DMs want some variation of 'the player is attempting to engage with the content' more than 'the player has X number of years of exp or fits into my game in Y number of ways'. Hope this helps.