Of course they're gonna stonewall you if you ask for artist's private contact information, man... they don't want you
doing private business with people, because Roll20 takes a cut. Not to
say you can't do private business, but you'll have to research the
creators you're interested in yourself or private message them on the
forums because everyone does have an account in order to be a
marketplace creator. You know who else takes a cut? Paypal. I'm not sure if refund shenanigans are entirely cost-free for Roll20. Anyway, in the end, you can always request a refund
through Paypal, who will almost always side with you. Such shenanigans
will come at a price. Roll20 might utterly refuse to do business with
you if you start doing that. The graphical glitches, sure, that sounds like a reasonable reason. The elevation being unclear? Ehhh, just make a decision yourself and slap in an arrow if you're confused. I mean you're paying for $5 art kits, I've charged hundreds of dollars for single custom maps, I'm kind of feeling like... yeah... you get what you pay for... people aren't making their best art to sell here, they're making relatively fast and generic art that could fit into many settings, they use for their own games and are sharing their own tools, or experimenting, or just really passionate about sharing with other RPG fans (I know I saw one token creator who said they spend more on the 3D art they use to make their assets than they make back in return). Perhaps it would be helpful if all creators could tag a half a dozen of
their assets in a pack as 'free sample' for prospective purchasers to
test, perhaps it would be helpful if a watermarked variation of each set
was available to 'test' in a demo map, perhaps it would be cool if Roll20 would have people set up a demo with the elements in place on a game board that people could view but not use for an actual game... but all these would take time to implement. From what I understand they have a small team. I don't know if they're on the forum every day, or able to answer emails every day, let alone add a few cool new features to an area of the site that doesn't really bring them in the bucks. Their support likely prioritizes people who have problems with the large branded packs containing entire RPGs, which is where their money is. If they cut you off, even though you're a paying customer, that suggests
to me they're triaging, and something else is of greater importance.
Since they have a lot higher cost products than the Marketplace
offerings, they have to make decisions on who to deal with and your $20
of map purchases are just small fries. Remember, Roll20 doesn't get most
of that. The artist gets a bigger cut. So you're fussing over what to
them might be $5 a month. Yeah, it adds up in the long term. However, I know I've seen them say in the past that the Marketplace is only a small fraction of
the money they make. They keep it up for the love of the artists more
than the profit. From that perspective, constant refund requests may be frustrating, because it's disheartening to the artists and time
consuming from the side of the business where their dinner comes from.
If it is a simple misunderstanding I'm sure they'll get back to you as
soon as they have time, and if they have truly stonewalled you, then you
still have options to get maps for your games and I'm sure you will be
welcome to bring those maps into your future Roll20 games. I don't know the math ratio of their value per hour versus the time spent doing a refund. It might be you cost them more than you actually spend. They may just be busy and will get to you eventually, after they fix the bugs on their big money makers and roll out those features that get them the subscribers and whatnot. It really sounds to me like you'd just be happier dealing
with an artist one on one, where you can get personal customer service requests quickly and coordinate the end result of
the art in a greater way than generic marketplace offerings of varying
quality will ever be. You might be best supporting someone via Patreon. (Disclaimer: I do NOT
have a Patreon or plans to make one so this isn't really a self-serving
pitch). Some people who do them with maps take requests for people who
make decent sized monthly donations, if you don't care to own the maps,
just want to know they're going to be of the same reliable quality. What I do know is, there's a lot of great mapmakers out there. Some of them are on Roll20 and similar such stores. Some of those people have their own websites or have Patreon subscriptions where you can get access to whatever they make, others do maps on commission. You can definitely do the googling of the names of artists you like here to see if they appear elsewhere on the web without Roll20's permission, because you surely will not get their blessing. They do want your money, I assume. However, If you're not finding what you want here, trudge forth with your money and don't feel bad about it. There will be a source of maps you like somewhere. You may fundamentally need something different than the mass marketplace offers at this point in time. I don't know, maybe you're happy with hundreds of sets you've bought. I don't know your history. If you've just had several bad purchases in a row I can see that getting you down. Ultimately you don't have to be satisfied with the art you found here and they don't have to continue refunding you, and you are allowed to let that bring you to the conclusion of, "I guess I'll take my business elsewhere." Neither of you is in the wrong for deciding that, because we live in a capitalist world. Have you thought of making your own maps? You don't have to draw if you can't. It's not too hard if you get a mapping specific program like Wonderdraft or Other World Mapper or Dungeon Forge, plus there's even free ones with limited capabilities. It's really satisfying, and if you truly can't find anything you trust to work for your vision, it's the only way (other than hiring an artist to work for you). You can even do them in photo editing programs like Photoshop, and there are thousands of free assets that can be assembled into maps both for sale and personal use. Modular maps especially would be simple to get into making, you could just design a few tile bases and then put textures over top of them for different regions. I feel like that might be the happiest ending if you are quite meticulous. Especially if you snag a mapping program, it's fast to set up a dungeon map on a grid. Maybe then you could become a marketplace seller! Or just have the satisfaction of knowing you are fully in control over the results. I can do a fast dungeon in 30 minutes for myself, even if I spend like, 40 hours with some clients. It's good enough for a game. If you can use any computer program you can probably learn to do it and get halfway decent results on par with some marketplace offerings and even the published games. Like, I was playing in a Decent into Averness campaign and I recognized most of the assets as easily discovered freebies that were not custom made for it, that anyone can install into a map program... stock I'd used before and will continue to use in the future. There are so many free looping textures and fantasy style assets that you can use to put on a simple base, and I reckon, just by your posts, that you might feel better about that. I don't know if you have the time for it, but I can just imagine with your particularity, you would begin to get stunning results in a surprisingly fast amount of time. Just a thought. I always like it when people get inspired to make maps, since I love them so much. :) To me that's always the happiest ending. But yeah, Roll20 is a pretty small team, be patient, they may very well get back to you yet. I'm not sure if they'd actually ignore a paying customer, or if it's just their general size of staff getting in the way. Things do seem to happen at a pretty slow pace around here and often issues pop up not due to malice but due to time constraints. I dunno. It could be they're doing business how they have to because they just don't have the time to get through every customer service email with a fast turnaround with their staff size. The moral of this story is: Making maps is fun! You should try it! :D And I do hope you find some good art for your games. I know it's out there, there are hundreds of talented cartographers alive and making art for RPGs today, it's just getting that right artist's work for your taste. Cheers.