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Ch. 18: Yuan-Ti's at the Amphitheater

Devin M.:Hello. Maevis Silverleaf:Hi Dungeon Master (GM):i think we should re-do this a bit as the Monster hp's are not right and i would have to go into the chat archive and try to deduce the HP. I know you had launched a volley of arrows first right? Maevis Silverleaf:Yes we did Phoenix:Hello o/ Dungeon Master (GM):ok so what i will do is ADD that damage to their full HP so you will get more xp out of the hits. let me init the monsters here first to see if they go in. [Init Rolls made here and edited out for space] Start of Round of Combat 1 Start of Turn 1 for Cassandra (6) Dungeon Master (GM):ok any move for her? just be invisible with her ring? Phoenix:Just turning invisible should be alright. Dungeon Master (GM):ok Start of Turn 1 for Yuan-Ti Half-Blood #02 -A9 (4) Yuan-Ti Half-Blood #02 -A9, using a snake’s tongue and either a bit of honeycomb or a drop of sweet oil, cast the SUGGESTION Spell upon Sheila! Level 3 Magic-User * Enchantment/Charm Components V,M            Casting Time 3 Segments Range 30ft          Duration 6 turns + 6 turns/level: 6 Turns; 6 hours Area of Effect One Creature       Saving Throw Vs Spells Negates Effects: When cast the magic-user, influences the actions of the chosen recipient by utterance of a few words — phrases, or a sentence or two — suggesting a course of action desirable to the spell caster. The creature to be influenced must, of course, be able to understand the magic-user’s suggestion, i.e., it must be spoken in a language which the spell recipient understands. The suggestion must be worded in such a manner as to make the action sound reasonable; a request asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act will automatically negate the effect of the spell. However, a suggestion that a pool of acid was actually pure water, and a quick dip would be refreshing, is another matter; or the urging that a cessation of attack upon the magic-user’s party would benefit a red dragon, for the group could loot a rich treasure elsewhere through cooperative action, is likewise a reasonable use of the spell’s power. The course of action of a suggestion can continue in effect for a considerable duration, such as in the case of the red dragon mentioned above. If the recipient creature makes its saving throw, the spell has no effect. Note that a very reasonable suggestion will cause the saving throw to be made at a penalty (such as -1, -2, etc.) at the discretion of your Dungeon Master. Undead are not subject to suggestion. (To Sheila): Sheila ATTEMPTS A SAVING THROW! SAVE VS. SPELL For Sheila the Human Cleric Rolls: 6 Needs ≥ 11          her suggestion is to turn around and go back Start of Turn 1 for Yuan-Ti Abomination #01 -A9 (3) Yuan-Ti Abomination #01 -A9, using a snake’s tongue and either a bit of honeycomb or a drop of sweet oil, cast the SUGGESTION Spell upon Coal! Level 3 Magic-User * Enchantment/Charm Components V,M            Casting Time 3 Segments Range 30ft          Duration 6 turns + 6 turns/level: 6 Turns; 6 hours Area of Effect One Creature       Saving Throw Vs Spells Negates Effects: When cast the magic-user, influences the actions of the chosen recipient by utterance of a few words — phrases, or a sentence or two — suggesting a course of action desirable to the spell caster. The creature to be influenced must, of course, be able to understand the magic-user’s suggestion, i.e., it must be spoken in a language which the spell recipient understands. The suggestion must be worded in such a manner as to make the action sound reasonable; a request asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act will automatically negate the effect of the spell. However, a suggestion that a pool of acid was actually pure water, and a quick dip would be refreshing, is another matter; or the urging that a cessation of attack upon the magic-user’s party would benefit a red dragon, for the group could loot a rich treasure elsewhere through cooperative action, is likewise a reasonable use of the spell’s power. The course of action of a suggestion can continue in effect for a considerable duration, such as in the case of the red dragon mentioned above. If the recipient creature makes its saving throw, the spell has no effect. Note that a very reasonable suggestion will cause the saving throw to be made at a penalty (such as -1, -2, etc.) at the discretion of your Dungeon Master. Undead are not subject to suggestion. Yuan-Ti Abomination #01 -A9 ATTEMPTS A SAVING THROW! SAVE VS. SPELL For Yuan-Ti Abomination #01 -A9 the Yuan-Ti Abomination Rolls: 4 Needs ≥ 11          he gets the same Suggestion to turn around and go back. Start of Turn 1 for Grax (2) Phoenix:Grax'll just move right and attack the Half-Blood. Just move and make an attack role right? Dungeon Master (GM):yes you can move your movement rate then attack Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Half-Blood #02 -A9 enemy! Strike Hits an AC of -7 For 9 S/M or 11 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):when in melee if your full speed was 120 ft it's 12ft in melee (a change up from how i had it before & more accurate to RAW. that is a hit for 9 damage
Start of Turn 1 for Xilicien (2) Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pitch, cast the MELF'S MINUTE METEORS Spell upon Yuan-Ti Half-Blood #01 -A9! Level 3 Magic-User * Evocation Components V,S,M        Casting Time 3 Segments Range 100ft + 10ft/level: 170ft   Duration 1 round/level: 7 rounds Area of Effect Special     Saving Throw Vs Spells Negates Damage: 4 6 3 3 6 6 5 Effects: Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for 3 rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater. Yuan-Ti Half-Blood #01 -A9 ATTEMPTS A SAVING THROW! For Yuan-Ti Half-Blood #01 -A9 the Yuan-Ti Half-Blood Rolls: 2 Needs ≥ 13          a hit for 4 damage Start of Turn 1 for Yuan-Ti Half-Blood #01 -A9 (1) Yuan-Ti Half-Blood #01 -A9, using a snake’s tongue and either a bit of honeycomb or a drop of sweet oil, cast the SUGGESTION Spell upon Xilicien! Level 3 Magic-User * Enchantment/Charm Components V,M            Casting Time 3 Segments Range 30ft          Duration 6 turns + 6 turns/level: 6 Turns; 6 hours Area of Effect One Creature       Saving Throw Vs Spells Negates Effects: When cast the magic-user, influences the actions of the chosen recipient by utterance of a few words — phrases, or a sentence or two — suggesting a course of action desirable to the spell caster. The creature to be influenced must, of course, be able to understand the magic-user’s suggestion, i.e., it must be spoken in a language which the spell recipient understands. The suggestion must be worded in such a manner as to make the action sound reasonable; a request asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act will automatically negate the effect of the spell. However, a suggestion that a pool of acid was actually pure water, and a quick dip would be refreshing, is another matter; or the urging that a cessation of attack upon the magic-user’s party would benefit a red dragon, for the group could loot a rich treasure elsewhere through cooperative action, is likewise a reasonable use of the spell’s power. The course of action of a suggestion can continue in effect for a considerable duration, such as in the case of the red dragon mentioned above. If the recipient creature makes its saving throw, the spell has no effect. Note that a very reasonable suggestion will cause the saving throw to be made at a penalty (such as -1, -2, etc.) at the discretion of your Dungeon Master. Undead are not subject to suggestion. roll a save vs spell Xilicien SAVE VS. SPELL For Xilicien the Elven Magic-User Rolls: 19 Needs ≥ 10        Dungeon Master (GM):good! you fight off the suggestion to turn around and go back! Start of Turn 1 for Yuan-Ti PureBlood -A9 (0) Yuan-Ti PureBlood -A9 the selected|title, using a snake’s tongue and either a bit of honeycomb or a drop of sweet oil, cast the SUGGESTION Spell upon Rowan & Hirelings! Level 3 Magic-User * Enchantment/Charm Components V,M            Casting Time 3 Segments Range 30ft          Duration 6 turns + 6 turns/level: 6 Turns; 6 hours Area of Effect One Creature       Saving Throw Vs Spells Negates Effects: When cast the magic-user, influences the actions of the chosen recipient by utterance of a few words — phrases, or a sentence or two — suggesting a course of action desirable to the spell caster. The creature to be influenced must, of course, be able to understand the magic-user’s suggestion, i.e., it must be spoken in a language which the spell recipient understands. The suggestion must be worded in such a manner as to make the action sound reasonable; a request asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act will automatically negate the effect of the spell. However, a suggestion that a pool of acid was actually pure water, and a quick dip would be refreshing, is another matter; or the urging that a cessation of attack upon the magic-user’s party would benefit a red dragon, for the group could loot a rich treasure elsewhere through cooperative action, is likewise a reasonable use of the spell’s power. The course of action of a suggestion can continue in effect for a considerable duration, such as in the case of the red dragon mentioned above. If the recipient creature makes its saving throw, the spell has no effect. Note that a very reasonable suggestion will cause the saving throw to be made at a penalty (such as -1, -2, etc.) at the discretion of your Dungeon Master. Undead are not subject to suggestion. Rowan Root ATTEMPTS A SAVING THROW! SAVE VS. SPELL For Rowan Root the Halfling (Stout) Guardian Rolls: 9 Needs ≥ 9             he gets the suggestion to turn around and go back!
Start of Turn 1 for Sheila (-1) Dungeon Master (GM):she moves her full movement rate go back down the path into the passage. Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Half-Blood #02 -A9 enemy! Strike Hits an AC of 1 for 10 S/M or 9 L HP Damage! Dungeon Master (GM):Meavis she's under the spell Start of Turn 1 for Phicenta (-1) (To Phicenta Thragiella De Thrul): WEAPONS ON HAND "TO HIT" ROLLS: For Phicenta the Human Warlock [Flame Blade +2 *Spell Overbearing Parry Pummel Punch Attack Shield Punch Shield Rush Subdue Sword, Two-Handed Wrestle / Grapple Attack              Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti PureBlood -A9 enemy! Strike Hits an AC of 4 For1 S/M or 7 L HP Damage! a hit for 7 (large sized) Start of Turn 1 for Maevis (-1) Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Short Range 6 to 60 ft Strike Hits: AC 0 For 4 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a hit for 4! Start of Turn 1 for Camlin (-2) Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #02 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of -1 For 8 S/M/L HP Damage!   Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a hit for 8! Start of Turn 1 for Balen (-2) Balen:Balen will use Poetic Ability/Rallying to raise saving throws by +1 (takes 2 rounds) Dungeon Master (GM):ok Balen The Human Bard  Says, "Using magic they will try to turn back Sheila, and others, alas and alack But they can't sway us all and they surely will fall when our fighters just give them no slack" Start of Turn 1 for Coal (-3) Dungeon Master (GM):ok he got the suggestion so he goes to the passage Start of Turn 1 for Rowan & Hirelings (-3) Dungeon Master (GM):as does Rowan, also goes to the passage   Start of Round 2 Start of Turn 2 for Cassandra (6) Dungeon Master (GM):stay put? Phoenix:Might as well I don't think we should burn spell slots yet. Dungeon Master (GM):ok Start of Turn 2 for Yuan-Ti Half-Blood #02 -A9 (4) Dungeon Master (GM): Yuan-Ti Half-Blood #02 -A9, Attacks with his Footman's Mace at Grax enemy! Footman's Mace Strike Hits an AC of 3 For 3 S/M or 5 L Damage! he does hit Grax for 3! Start of Turn 2 for Yuan-Ti Abomination #01 -A9 (3) Yuan-Ti Abomination #01 -A9, using unholy water, casts a CAUSE FEAR Spell upon Xilicien! Level 1 Cleric * (Abjuration) Reversible Components V,S              \ Casting Time 4 segments Range Touch or 5ft per level starting at 5th; 45ft; Up to a max of 30ft       Duration Special Area of Effect Creature Touched (levels 1-4) or 1 creature every 4 levels from 5th+, Within Range Saving Throw Special Effects: This spell causes the victim to flee in panic at maximum movement speed away from the caster for 1 rounds at levels 1-4 or 1 round per level of the cleric causing such fear, levels 5+: 9 rounds. A successful saving throw against the effect negates it, and any Wisdom adjustment also applies. Of course, cause fear can be automatically countered by remove fear and vice versa. The spell has no effect on undead of any sort. Make a save vs spells Xilicien SAVE VS. SPELL For Xilicien the Elven Magic-User Rolls: 6 Needs ≥ 10          Dungeon Master (GM):ok yea you can make 2nd and 3rd attacks each round ok so you just run into the passage for 9 minutes Start of Turn 2 for Grax (2) Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Half-Blood #02 -A9 enemy! Strike Hits an AC of 8 For 8 S/M or 9 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):a miss Phoenix:Does Grax make the second one now or later? Phoenix:Alright, that's his turn then
Start of Turn 2 for Xilicien (2) Start of Turn 2 for Yuan-Ti Half-Blood #01 -A9 (1) Start of Turn 2 for Yuan-Ti PureBlood -A9 (0) Dungeon Master (GM):oops one click and two go there ok so Yuan-Ti HB #01 Yuan-Ti Half-Blood #01 -A9, using a caterpillar cocoon, cast the POLYMORPH OTHER Spell upon Balen! Level 4 Magic-User * Alteration Components V,S,M        Casting Time 4 Segments Range 5ft per level: 40ft at level 8             Duration Permanent Area of Effect One Creature       Saving Throw Vs Spells Negates Effects: The spell is a powerful magic which completely alters the form and ability, and possibly the personality and mentality, of the recipient. The creature polymorphed must make a “system shock” roll to see if it survives the change. If it is successful, it then acquires all of the form and abilities of the creature it has been polymorphed into. Base chance is 100%, subtract 5% per Point of Intelligence of creature. Then add or subtract an additional 5% for each level (HD), above or below the subject's original form that the subject is to be changed into. See spell description for more info. balen i need a save vs spells, this will still mess up your rallying so it would be like starting over Chris Roll a save vs spell SAVE VS. POLYMORPH For Balen the Human Bard Rolls: 11 Needs ≥ 10        Dungeon Master (GM):good! Balen:Now, since it didn't work, does it interrupt my rallying? Dungeon Master (GM):so round 4 for the rallying to take affect Balen:Gotta love that "Fool's Luck" Dungeon Master (GM):yea, but you just start again this round Start of Turn 2 for Sheila (-1) Maevis Silverleaf:Shes stiull walking away? Dungeon Master (GM):ok yes Start of Turn 2 for Phicenta (-1) Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti PureBlood -A9 enemy! Strike Hits an AC of 6 For5 S/M or 11 L HP Damage! a miss Start of Turn 2 for Maevis (-1) Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Short Range 6 to 60 ft Strike Hits: AC 12 For 5 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss! Maevis Silverleaf:BRB Start of Turn 2 for Camlin (-2) Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #02 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 5 For 4 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a miss Start of Turn 2 for Balen (-2) Dungeon Master (GM):he's rallying Start of Turn 2 for Coal (-3) Balen:Balen continues to try to rally the troops for +1 to saving throws against these spells! Dungeon Master (GM):ok he had gone to the passage Start of Turn 2 for Rowan & Hirelings (-3) Dungeon Master (GM):so did he Start of Round 3 Start of Turn 3 for Cassandra (6) Balen The Human Bard  Says, "Gird your loins, all, don’t run from the fight; It is they who should suffer from fright; Just LOOKING at Grax; Should make them turn back; And give us all vict’ry this night!" Dungeon Master (GM):stays put Start of Turn 3 for Yuan-Ti Half-Blood #02 -A9 (4) Dungeon Master (GM): Yuan-Ti Half-Blood #02 -A9, Attacks with his Footman's Mace at Grax enemy! Footman's Mace Strike Hits an AC of -5 For 3 S/M or 2 L Damage! a hit for 3! Maevis Silverleaf:Back Start of Turn 3 for Yuan-Ti Abomination #01 -A9 (3) Yuan-Ti Abomination #01 -A9, Attacks with her SCIMITAR at Balen enemy! Scimitar Strike Hits an AC of -6 For 8 S/M or 8 L Damage! ouch a hit for 8! Start of Turn 3 for Grax (2) Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Half-Blood #02 -A9 enemy! Strike Hits an AC of -8 For 10 S/M or 7 L HP Damage! *Specialized Weapon: 2/1 attacks/round
Dungeon Master (GM):opps did anyone want to do 2nd/3rd attacks for round 2? Phoenix:Yeah, Grax has one. Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Short Range 6 to 60 ft Strike Hits: AC 8 For 1 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):grax hits for 7 damage ok so let's make that the 2nd attack for Grax from round 2 then maevis missed 2nd attack from round 2 Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #02 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of -8 For 10 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! ok and that was camlin's 2nd attack from round 2 for 10 damage Phoenix:This is Grax's attack this round then Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Half-Blood #02 -A9 enemy! Strike Hits an AC of -6 For 9 S/M or 8 L HP Damage! *Specialized Weapon: 2/1 attacks/round   3rd attack for Camlin for round 2 then Grax hits #02 for round 3 Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #02 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 0 For 8 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! 8 more off him! Start of Turn 3 for Xilicien (2) Devin M.:How many squares is 12 ft.? Dungeon Master (GM):just two will do, you can precise it by holding down the ALT key if you wish just a move there for him? if it's a retreat she gets a free attack are you still just retreating? Devin M.:Done. Dungeon Master (GM):ok Yuan-Ti Abomination #01 -A9, Attacks with her SCIMITAR at Xilicien enemy! Scimitar Strike Hits an AC of 9 For 8 S/M or 5 L Damage! a miss! Start of Turn 3 for Yuan-Ti Half-Blood #01 -A9 (1) Dungeon Master (GM): Yuan-Ti Half-Blood #01 -A9, Attacks with his Footman's Mace at Camlin enemy! Footman's Mace Strike Hits an AC of 1 For 7 S/M or 2 L Damage! a miss! Start of Turn 3 for Yuan-Ti PureBlood -A9 (0) Dungeon Master (GM): Yuan-Ti PureBlood -A9, Attacks with his Grappling at Phicenta enemy! Grappling Strike Hits: Roll for an opposed strength check, add 'To Hit' Bonus. Highest wins. Constricts for 7 Hit Points of Damage!   Plus Acid Damage: 16 Hit Points or Save for Half! ok Phicenta fends off the grappling Start of Turn 3 for Sheila (-1) Maevis Silverleaf:How many rounds is she affected? Start of Turn 3 for Phicenta (-1) Dungeon Master (GM):oh geez l need to cast to see again Yuan-Ti Half-Blood #02 -A9 the selected|title, using a snake’s tongue and either a bit of honeycomb or a drop of sweet oil, cast the SUGGESTION Spell upon Yuan-Ti Half-Blood #02 -A9! Level 3 Magic-User * Enchantment/Charm Components V,M            Casting Time 3 Segments Range 30ft          Duration 6 turns + 6 turns/level: 6 Turns; 6 hours Area of Effect One Creature       Saving Throw Vs Spells Negates Effects: When cast the magic-user, influences the actions of the chosen recipient by utterance of a few words — phrases, or a sentence or two — suggesting a course of action desirable to the spell caster. The creature to be influenced must, of course, be able to understand the magic-user’s suggestion, i.e., it must be spoken in a language which the spell recipient understands. The suggestion must be worded in such a manner as to make the action sound reasonable; a request asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act will automatically negate the effect of the spell. However, a suggestion that a pool of acid was actually pure water, and a quick dip would be refreshing, is another matter; or the urging that a cessation of attack upon the magic-user’s party would benefit a red dragon, for the group could loot a rich treasure elsewhere through cooperative action, is likewise a reasonable use of the spell’s power. The course of action of a suggestion can continue in effect for a considerable duration, such as in the case of the red dragon mentioned above. If the recipient creature makes its saving throw, the spell has no effect. Note that a very reasonable suggestion will cause the saving throw to be made at a penalty (such as -1, -2, etc.) at the discretion of your Dungeon Master. Undead are not subject to suggestion. wow 6 hours Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti PureBlood -A9 enemy! Strike Hits an AC of -5 For7 S/M or 8 L HP Damage! a hit for 8
Start of Turn 3 for Maevis (-1) Maevis cast the MAGIC MISSILE Spell at Yuan-Ti Half-Blood #01 -A9, enemy! Level 1 Magic-User * Evocation/Invocation Components V, S             Casting Time 1 segment Range 130 ft       Duration Instant Area of Effect Targeted Creature(s) in a 10 square ft area             Saving Throw None Damage: 4, 4, 3, 3 and 4 Force Effects: Fires 4 missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage. Chance of Bardic Spell Failure (15%): 83% Dungeon Master (GM):14 damage! Start of Turn 3 for Camlin (-2) Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #02 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of -1 For 12 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a hit for 12 and he is defeatedj! It seems that Yuan-Ti Half-Blood #02 -A9 is defeated! Start of Turn 3 for Balen (-2) Dungeon Master (GM):rallying Balen:Balen continues to rally, but eyes the Abomination carefully. (Can he move while rallying or not?) Balen The Human Bard  Says, "If they don’t like my rhymes, that’s okay; They don’t have to, yes, that’s what I say; But My rhymes, they aren’t wrong; And my team they keep strong; So our battle will be won this day!" Dungeon Master (GM):i don't think so Balen:Ok, he stands and rallys Dungeon Master (GM):ok Start of Turn 3 for Coal (-3) Dungeon Master (GM):in the passage Start of Turn 3 for Rowan & Hirelings (-3) Dungeon Master (GM):in the passage Start of Round 4 Start of Turn 4 for Cassandra (6) Dungeon Master (GM):stays put Start of Turn 4 for Yuan-Ti Half-Blood #02 -A9 (4) Dungeon Master (GM):dead now Start of Turn 4 for Yuan-Ti Abomination #01 -A9 (3) Dungeon Master (GM): Yuan-Ti Abomination #01 -A9, Attacks with her SCIMITAR at Balen enemy! Scimitar Strike Hits an AC of 5 For 4 S/M or 1 L Damage! a hit for 4 rallying wont take affect until 6th round if you wish to continue that Balen down to 12 HP and Oh again lets do 2nd and 3rd attacks for round 3 Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti PureBlood -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of -2 For 14 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! Meavis? you wish to do the 2nd attack from round 3? Maevis Silverleaf:sure Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Short Range 6 to 60 ft Strike Hits: AC 7 For 2 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss and now camlin does his 3rd attack from round 3 Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti PureBlood -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 4 For 6 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a hit for 6! Start of Turn 4 for Grax (2) Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti PureBlood -A9 enemy! Strike Hits an AC of -4 For 9 S/M or 10 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):a hit for 10 damage! It seems that Yuan-Ti PureBlood -A9 is defeated! Phoenix:Yeesh Grax is doing a lot of damage Start of Turn 4 for Xilicien (2) Devin M.:Do I still have meteors? Dungeon Master (GM):yes next one does six on which yuan-ti? Devin M.:half blood 1 SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -A9 the Yuan-Ti Half-Blood Rolls: 3 Needs ≥ 13          6 damage is done!
Start of Turn 4 for Yuan-Ti Half-Blood #01 -A9 (1) Dungeon Master (GM): Yuan-Ti Half-Blood #01 -A9, Attacks with his Footman's Mace at Maevis enemy! Footman's Mace Strike Hits an AC of -8 For 6 S/M or 4 L Damage! ouch a crit roll of 20 for 12 damage FUMBLE OR CRITICAL HIT RESULT CRITICAL BLUNT WEAPON ROLL OF 20 For Yuan-Ti Half-Blood #01 -A9 the Yuan-Ti Half-Blood results in: CriticalHitsBlunt Roll         65 Result   Shield Broken Effect    Your Shield is broken! No Effect if No Shield. down to 10 hp for Maevis Start of Turn 4 for Yuan-Ti PureBlood -A9 (0) Dungeon Master (GM):dead now Start of Turn 4 for Sheila (-1) Dungeon Master (GM):in passage Start of Turn 4 for Phicenta (-1) Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Strike Hits an AC of 2 For6 S/M or 13 L HP Damage! a miss Start of Turn 4 for Maevis (-1) Maevis the Bard, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Strike Hits an AC of 7 For6 S/M or 3 L HP Damage! Dungeon Master (GM):a miss Start of Turn 4 for Camlin (-2) Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 1 For 8 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a miss Balen The Human Bard  Says, "Bah! Damned "scalies" have no taste for good poetry. If all they understand is force, then..." Start of Turn 4 for Balen (-2) Balen the Bard , Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Strike Hits an AC of 1 For 5 S/M or 3 L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. Phoenix:Oh snap, they ticked off the Jester Dungeon Master (GM):balen remember the abomination was attacking you with her scimitar so if you made that move she gets a free attack on you stickking with it? Balen:I thought the last attack was a spell. Yeah, we'll stick with it Come on Fool's luck! :) Dungeon Master (GM):ok Phoenix:Inb4 crit Dungeon Master (GM): Yuan-Ti Abomination #01 -A9, Attacks with her SCIMITAR at Balen enemy! Scimitar Strike Hits an AC of -3 For 6 S/M or 8 L Damage! a hit for 6 and you missed the half-blood Start of Turn 4 for Coal (-3) Dungeon Master (GM):in passage Start of Turn 4 for Rowan & Hirelings (-3) Dungeon Master (GM):also in passage now for 2nd attacks for round 4 maevis? Maevis Silverleaf:Not a bow this time Dungeon Master (GM):ok so a melee weapon? Maevis Silverleaf:Yes sword Dungeon Master (GM):ok you can make that attack Maevis the Bard, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Strike Hits an AC of 14 For7 S/M or 13 L HP Damage! Dungeon Master (GM):a miss 2nd attack for Camlin Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 3 For 12 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a miss and now his 3rd attack Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 3 For 4 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a miss
Start of Round 5 Start of Turn 5 for Cassandra (6) Dungeon Master (GM):stays put Start of Turn 5 for Yuan-Ti Half-Blood #02 -A9 (4) Dungeon Master (GM):dead Start of Turn 5 for Yuan-Ti Abomination #01 -A9 (3) Dungeon Master (GM):she goes for either xilicien, or Phicenta: 3 Xilicien Yuan-Ti Abomination #01 -A9, Attacks with her SCIMITAR at Xilicien enemy! Scimitar Strike Hits an AC of 1 For 8 S/M or 2 L Damage! a hit for 8! Start of Turn 5 for Grax (2) Maevis Silverleaf:BRB Dungeon Master (GM):ok Phoenix:If Grax shoots at the abomination is there a chance of hitting Xilicien or Phicenta? Dungeon Master (GM):no angle looks open enough not to hit them Phoenix:He'll just move then, that's all Dungeon Master (GM):alright Start of Turn 5 for Xilicien (2) Maevis Silverleaf:Back Devin M.:Meteor, abomination 1 SAVE VS. SPELL For Yuan-Ti Abomination #01 -A9 the Yuan-Ti Abomination Rolls: 19 Needs ≥ 11        that one missed Start of Turn 5 for Yuan-Ti Half-Blood #01 -A9 (1) Dungeon Master (GM):he attacks either, balen, maevis or phicenta: 4 Maevis Yuan-Ti Half-Blood #01 -A9, Attacks with his Footman's Mace at Maevis enemy! Footman's Mace Strike Hits an AC of -1 For 3 S/M or 1 L Damage! a hit for 3 Start of Turn 5 for Yuan-Ti PureBlood -A9 (0) Dungeon Master (GM):dead Start of Turn 5 for Sheila (-1) Dungeon Master (GM):in passage Start of Turn 5 for Phicenta (-1) Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Strike Hits an AC of 11 For3 S/M or 11 L HP Damage! a miss! Start of Turn 5 for Maevis (-1) Maevis the Bard, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Strike Hits an AC of 4 For8 S/M or 4 L HP Damage! Dungeon Master (GM):a miss Start of Turn 5 for Camlin (-2) Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 2 For 4 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a miss Start of Turn 5 for Balen (-2) Balen:Balen will step back and press side 6 of the Cube of Force he has pulled from his pouch - putting himself and Maevis inside the cube Start of Turn 5 for Coal (-3) Dungeon Master (GM):ok i take it that that will block out everything? Balen:Yep, that's side 6 Dungeon Master (GM):coal is in the passage Start of Turn 5 for Rowan & Hirelings (-3) Dungeon Master (GM):rowan is in the passage   Start of Round 6 Start of Turn 6 for Cassandra (6) Dungeon Master (GM):ok opps maevis 2nd attack for round 5? Maevis Silverleaf:Am I in the cbe already? Dungeon Master (GM):if you retreat he gets the free attack on you ok ok opps Start of Turn 6 for Yuan-Ti Half-Blood #02 -A9 (4) Dungeon Master (GM):camlin holds off on any more arrows from round 5 and going foward that yuan-ti is dead Start of Turn 6 for Yuan-Ti Abomination #01 -A9 (3) Dungeon Master (GM):ok she goes for Xilicien or Phicenta: 6 Phicenta Yuan-Ti Abomination #01 -A9, Attacks with her SCIMITAR at Phicenta enemy! Scimitar Strike Hits an AC of -2 For 4 S/M or 2 L Damage! she/he is down to 7 hp's Start of Turn 6 for Grax (2) Phoenix:How do I make a throwing attack? Dungeon Master (GM):just use the hand axe macro and i'll just subract from the roll based on distance Grax the Fighter / Thief, throws the HAND AXE(1.5ft) (Short Range) at Yuan-Ti Abomination #01 -A9 enemy! Strike Hits an AC of -1 For 2 S/M or 4 L HP Damage! Short Range thrown: 1ft to 10ft Dungeon Master (GM):a hit for 4 damage!
Phoenix:Well, I found the throwing options it seems. Dungeon Master (GM):that's the first time she's been hit Phoenix:Seriously? Fireball it is on Cass' turn then Start of Turn 6 for Xilicien (2) Start of Turn 6 for Yuan-Ti Half-Blood #01 -A9 (1) Start of Turn 6 for Yuan-Ti PureBlood -A9 (0) Dungeon Master (GM):opps i didn't even click the mouse and those two turns came up ok so for HB #01 attack which is on, either balen, maevis, or phicenta: 2 Balen! Yuan-Ti Half-Blood #01 -A9, Attacks with his Footman's Mace at Balen enemy! Footman's Mace Strike Hits an AC of -1 For 6 S/M or 2 L Damage! he clunks you for 6 damage and that knocks you flat! Maevis Silverleaf:hes in the cube Dungeon Master (GM):opps right, the cube! his blow deflects off the cube! Balen: Balen The Human Bard  Sticks out his tongue, and taunts the beast Dungeon Master (GM):any reaction from the jester ok yea Start of Turn 6 for Sheila (-1) Dungeon Master (GM):in passage Start of Turn 6 for Phicenta (-1) Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #01 -A9 enemy! Strike Hits an AC of 2 For1 S/M or 11 L HP Damage! a miss Start of Turn 6 for Maevis (-1) Maevis Silverleaf:hes in the cube Dungeon Master (GM):ok Start of Turn 6 for Camlin (-2) Camlin the Ranger, strikes with the HALBERD (5ft) Yuan-Ti Abomination #01 -A9 enemy! Strike Hits an AC of 5 for 3 S/M or 17 L HP Damage! a miss! Start of Turn 6 for Balen (-2) Balen:It says I can move with the cube. What happens if I move forward, will it push the Half-blood backwards? Dungeon Master (GM):yes it would Balen:Moving 5 feet forward then Dungeon Master (GM):that is a 10 x 10 box i believe so you would be in it's middle Start of Turn 6 for Coal (-3) Balen:Correct Dungeon Master (GM):in passage Start of Turn 6 for Rowan & Hirelings (-3) Dungeon Master (GM):in passage   Start of Round 7 Start of Turn 7 for Cassandra (6) Dungeon Master (GM):stays put or a spell now? Phoenix:Move down two and Fireball I'm thinking Assuming she can aim it so it won't hit any freindlies Dungeon Master (GM):you would hit more than just the yuan-tis though! just stay back? Phoenix:The explosion is only 20’ Phoenix:She can't have it hit around here (ping)? Cassandra, using a tiny ball composed of bat guano and sulphur, cast the FIREBALL Spell! Pointing his/her finger at Yuan-Ti Abomination #01 -A9, and speaking the range (distance and height) at which the fireball is to burst. Level 3 Magic-User * Evocation Components V,S,M        Casting Time 3 Segments Range 100ft + 10ft/level: 170ft Indoors or yards outdoors             Duration Instantaneous Area of Effect 20ft radius sphere              Saving Throw Vs Spells for Half Damage: 23 Hit Points of Damage! Effects: A streak flashes from the pointing digit and, unless it impacts upon a material body prior to attaining the prescribed range, flowers into an explosive burst of flame, which detonates with a low roar!! The burst of the fireball does not expend a considerable amount of pressure, and the burst will generally conform to the shape of the area in which it occurs, thus covering an area equal to its normal spherical volume. [The area which is covered by the fireball is a total volume of 33,510 cubic feet (or yards) (33.5, 10-foot × 10-foot × 10-foot cubes)]. Besides causing damage to creatures, the fireball ignites all combustible materials within its burst radius, and the heat of the fireball will melt soft metals such as gold, copper, silver, etc. Items exposed to the spell’s effects must be rolled for to determine if they are affected. Items with a creature which makes its saving throw are considered as unaffected. Chance of Bardic Spell Failure (15%): 72%  [The area which is covered by the fireball is a total volume of 33,510 cubic feet (or yards) (33.5, 10-foot × 10-foot × 10-foot cubes)]. Phoenix:She can hit just that entire box then, right? Assuming it explodes above them Dungeon Master (GM):you are out in the open so it won't be boxed in it will spread out Phoenix:Ah, the full 20' then Dungeon Master (GM):ok
Phoenix:I think she can aim it above them so the sphere only hits the Yuan-Ti's but I'm not 100% on the math Dungeon Master (GM):yes you can pick the spot where it detonates and it certainly could be above them but it will still be in a 20' ft area around the center Phoenix:Right there I think Since I can't measure height I'm going off of just the flat distance Dungeon Master (GM):ok, i'm thinking say you cast it 20 ft above the abomination, it would explode upwards another 20 ft as well as 20 ft below it but the circumference will still be 40 ft around the Abomination it's too risky as it would hit grax at the least Maevis Silverleaf:so put it 40 ft out Dungeon Master (GM):grax and the two yaun-tis would get the blast the rest in the cube Maevis Silverleaf:40 ft out Xill Camlin Grax get hair singed got room to cast Dungeon Master (GM):that's the cube area Balen:How big are the squares? I thought the cube was 10/10/10 - isn't that 2 squares to a side? Maevis Silverleaf:But Fireball is a long range spell You can have it explode 40 feet out Dungeon Master (GM):each square here is 5 ft so 2 squares are 10 ft that box is actual a bit bigger by like 2.5 ft out on each side i meant smaller since it's centered on balen not the square he's in so grax will still take some damage center it to the west of the two yuan-tis then grax could be unaffected Phoenix:That'll work Dungeon Master (GM):alright phoenix roll the fireball from maevis's token as it doesn't work for cass Cassandra, using a tiny ball composed of bat guano and sulphur, cast the FIREBALL Spell! Pointing his/her finger at Yuan-Ti Abomination #01 -A9, and speaking the range (distance and height) at which the fireball is to burst. Level 3 Magic-User * Evocation Components V,S,M        Casting Time 3 Segments Range 100ft + 10ft/level: 170ft Indoors or yards outdoors             Duration Instantaneous Area of Effect 20ft radius sphere              Saving Throw Vs Spells for Half Damage: 24 Hit Points of Damage! Effects: A streak flashes from the pointing digit and, unless it impacts upon a material body prior to attaining the prescribed range, flowers into an explosive burst of flame, which detonates with a low roar!! The burst of the fireball does not expend a considerable amount of pressure, and the burst will generally conform to the shape of the area in which it occurs, thus covering an area equal to its normal spherical volume. [The area which is covered by the fireball is a total volume of 33,510 cubic feet (or yards) (33.5, 10-foot × 10-foot × 10-foot cubes)]. Besides causing damage to creatures, the fireball ignites all combustible materials within its burst radius, and the heat of the fireball will melt soft metals such as gold, copper, silver, etc. Items exposed to the spell’s effects must be rolled for to determine if they are affected. Items with a creature which makes its saving throw are considered as unaffected. Chance of Bardic Spell Failure (15%): 100% SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -A9 the Yuan-Ti Half-Blood Rolls: 9 Needs ≥ 13          SAVE VS. SPELL For Yuan-Ti Abomination #01 -A9 the Yuan-Ti Abomination Rolls: 5 Needs ≥ 11          both take 24 damage! It seems that Yuan-Ti Half-Blood #01 -A9 is defeated! Start of Turn 7 for Yuan-Ti Half-Blood #02 -A9 (4) Dungeon Master (GM):dead Start of Turn 7 for Yuan-Ti Abomination #01 -A9 (3) Dungeon Master (GM):she goes for Grax but bumps into cube Start of Turn 7 for Grax (2) Phoenix:Oh boy it's broadsword time Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Abomination #01 -A9 enemy! Strike Hits an AC of 6 For 7 S/M or 11 L HP Damage! *Specialized Weapon: 2/1 attacks/round And he finally misses... Dungeon Master (GM):a miss she's ac of 0 Start of Turn 7 for Xilicien (2) Dungeon Master (GM):staying in cube? Devin M.:Meteor abomination 1. if I can Dungeon Master (GM):ok SAVE VS. SPELL For Yuan-Ti Abomination #01 -A9 the Yuan-Ti Abomination Rolls: 19 Needs ≥ 11        it missed! Start of Turn 7 for Yuan-Ti Half-Blood #01 -A9 (1) Dungeon Master (GM):dead Start of Turn 7 for Phicenta (-1) Phicenta the Champion Warlock, cast the MAGIC MISSILE Spell at Yuan-Ti Abomination #01 -A9, the enemy! Level 1 Magic-User * Evocation/Invocation Components V, S             Casting Time 1 segment Range 130 ft       Duration Instant Area of Effect Targeted Creature(s) in a 10 square ft area             Saving Throw None Damage: 2, 2, 4, 4 and 3 Force Effects: Fires 4 missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage. 12 damage
Start of Turn 7 for Maevis (-1) Maevis Silverleaf:Maevis will sing to try to keep Grax from being charmed Dungeon Master (GM):ok Start of Turn 7 for Camlin (-2) Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 9 For 14 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a miss Start of Turn 7 for Balen (-2) Dungeon Master (GM):he has a javelin he could throw i see maybe just have him stay put Start of Turn 7 for Coal (-3) Dungeon Master (GM):in passage Start of Turn 7 for Rowan & Hirelings (-3) Dungeon Master (GM):in passage any 2nd attacks, Camlin will fire Phoenix:Grax will attack as well Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 9 For 8 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Abomination #01 -A9 enemy! Strike Hits an AC of 9 For 11 S/M or 10 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):a miss ok and he missed as well Phoenix:My god Dungeon Master (GM):3rd attack for Camlin Phoenix:I go from great rolls to terrible rolls Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 7 For 8 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a miss!   Start of Round 8 Start of Turn 8 for Cassandra (6) Balen:How "wounded" does this thing seem to be? Does it look like it could keep this up for a while? Dungeon Master (GM):she is bloodied from arrows and with burn scars covering her body Balen:Ok, sorry I was AFK before, but Balen will start rallying for +1 to hit. Dungeon Master (GM):ok ok Start of Turn 8 for Yuan-Ti Half-Blood #02 -A9 (4) Dungeon Master (GM):dead Start of Turn 8 for Yuan-Ti Abomination #01 -A9 (3) Dungeon Master (GM): Yuan-Ti Abomination #01 -A9, Attacks with her SCIMITAR at Grax enemy! Scimitar Strike Hits an AC of 9 For 3 S/M or 2 L Damage! a miss Start of Turn 8 for Grax (2) Dungeon Master (GM):swing away Grax! Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Abomination #01 -A9 enemy! Strike Hits an AC of 2 For 6 S/M or 11 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):a miss! Start of Turn 8 for Xilicien (2) Dungeon Master (GM):meteor SAVE VS. SPELL For Yuan-Ti Abomination #01 -A9 the Yuan-Ti Abomination Rolls: 8 Needs ≥ 11          hits for 6! Balen: Balen The Human Bard  Says, "So Grax and you others, let’s go! Need to pound on this beast, don’t you know; As you surely can tell; We are wounded as well; Whack this thing in its crispy cooked nose!" Dungeon Master (GM):ok you can see the Abomination is starting to waver. Start of Turn 8 for Yuan-Ti Half-Blood #01 -A9 (1) Dungeon Master (GM):dead Start of Turn 8 for Phicenta (-1) Phicenta the Champion Warlock, casts the FIRE WEB Spell at Yuan-Ti Abomination #01 -A9 enemy! Level 2 Magic-User * Alteration Components V,S              Casting Time 1 Segment Range 90ft          Duration 3 Rounds Area of Effect Special     Saving Throw Vs Spells Negates Damage: R1 8 ; R2 8 ; R3 2 Fire Effects: From the sorcerer’s fingertips shoots a flaming web that ensnares and burns one Medium or smaller creature for 3d4 hp damage. If the saving throw is successful, the victim suffers half damage and is not ensnared. If the save fails, the target is trapped prone for the spell’s duration and subsequent damage is sustained: 2d4 hp on round 2, and 1d4 hp on round 3. Furthermore, any flammable clothing or gear is destroyed (cloaks smoulder, cloth sacks burn and spill their contents, and so forth). The dispel magic spell extinguishes this dweomer. ok she's large size so i guess she just takes 8 damage and no ensnaring if she doesn't save SAVE VS. SPELL For Yuan-Ti Abomination #01 -A9 the Yuan-Ti Abomination Rolls: 11 Needs ≥ 11        saves from the spell
Start of Turn 8 for Maevis (-1) Maevis Silverleaf:still singing to keep grax safe from charms Dungeon Master (GM):alright Start of Turn 8 for Camlin (-2) Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 1 For 6 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a miss! Start of Turn 8 for Balen (-2) Balen:second round of rallying for +1 to hit Dungeon Master (GM):ok Balen The Human Bard  Says, "Light the fires, let that scaly thing bake! About now, we want crispy fried snake! No, it can’t take the heat It must know it’s been beat Let’s go haul its carcass to the lake!" Start of Turn 8 for Coal (-3) Dungeon Master (GM):in passage Start of Turn 8 for Rowan & Hirelings (-3) Dungeon Master (GM):in passage   Start of Round 9 Start of Turn 9 for Cassandra (6) Dungeon Master (GM):stays put Start of Turn 9 for Yuan-Ti Half-Blood #02 -A9 (4) Dungeon Master (GM):dead Start of Turn 9 for Yuan-Ti Abomination #01 -A9 (3) Dungeon Master (GM): Yuan-Ti Abomination #01 -A9, Attacks with her SCIMITAR at Grax enemy! Scimitar Strike Hits an AC of 5 For 7 S/M or 1 L Damage! a miss Phoenix:Forgot to have Grax make a second attack Dungeon Master (GM):opps i forgot two more attacks from Camlin for round 8 make that then Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Abomination #01 -A9 enemy! Strike Hits an AC of 8 For 8 S/M or 8 L HP Damage! *Specialized Weapon: 2/1 attacks/round Amazing... Camlin the Ranger, Fires SHEAF ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Short Range 21 to 50 ft Strike Hits: AC 2 For 2 S/M/L Damage! Specialized Weapon: +1 'To Hit' & Damage 3 arrow attacks / round Make sure to note # of arrows fired in round! Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of -4 For 14 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! first two were misses 14and the last arrow hits for 14 she's really faultering now Start of Turn 9 for Grax (2) Dungeon Master (GM):finish her Grax! Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Abomination #01 -A9 enemy! Strike Hits an AC of 2 For 11 S/M or 8 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):that missed! Start of Turn 9 for Xilicien (2) Maevis Silverleaf:2nd attack right? Dungeon Master (GM):for whom? Maevis Silverleaf:For Grx? Dungeon Master (GM):no not yet after rowan Start of Turn 9 for Yuan-Ti Half-Blood #01 -A9 (1) Start of Turn 9 for Phicenta (-1) Yuan-Ti Abomination #01 -A9, using a caterpillar cocoon, cast the POLYMORPH OTHER Spell upon Yuan-Ti Abomination #01 -A9! Level 4 Magic-User * Alteration Components V,S,M        Casting Time 4 Segments Range 5ft per level: 5ft at level 9               Duration Permanent Area of Effect One Creature       Saving Throw Vs Spells Negates Effects: The spell is a powerful magic which completely alters the form and ability, and possibly the personality and mentality, of the recipient. The creature polymorphed must make a “system shock” roll to see if it survives the change. If it is successful, it then acquires all of the form and abilities of the creature it has been polymorphed into. Base chance is 100%, subtract 5% per Point of Intelligence of creature. Then add or subtract an additional 5% for each level (HD), above or below the subject's original form that the subject is to be changed into. See spell description for more info. SAVE VS. SPELL For Yuan-Ti Abomination #01 -A9 the Yuan-Ti Abomination
Start of Turn 9 for Maevis (-1) Maevis Silverleaf:Singing Start of Turn 9 for Camlin (-2) Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of -6 For 10 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! It seems that Yuan-Ti Abomination #01 -A9 is defeated! Dungeon Master (GM):Yay! you got them all! Phoenix:Ayyyy! Balen The Human Bard  Says, "Yeee Haww! Way to go Camlin!" Dungeon Master (GM):let's see what searching the bodies finds you Balen The Human Bard  Says, "Ok to lower the cube, gang? Or do we think there may be more trouble hereabouts?" Dungeon Master (GM):nothing other than armor and weapons on the yuan-tis you can look at the throne the pureblood was sitting in. do so? Cassandra The Human Witch      Says, "I'm sure if there was any more trouble about it would have found us already." Might as well investigate the throne Balen The Human Bard  hits side of cube to turn off force. Dungeon Master (GM):ok you see that there is a circular ring set into it with 8 gems. ok Maevis Silverleaf:Maevis will sit on the throne Phoenix:Bold move Maevis, let's see if it pays off. Dungeon Master (GM):he's just glad to get off his feet and nothing more happens Maevis Silverleaf:Aw hehe Can I remove the ring? Dungeon Master (GM):ok you do have comrades in the passage! Phoenix:How far into the passage did they go? Dungeon Master (GM):their affects worn off by now Balen The Human Bard  cartwheels before the throne and Maevis Maevis Silverleaf:Go aftr the others Dungeon Master (GM):ok you eventually find them Phoenix:I just want to say, Balen is absolutely a national treasure. Bless his heart. Balen The Human Bard  Says, "Ah, the protected lord gets to rest his buns now! Your HIghness!" Maevis Silverleaf: Maevis Silverleaf The Half Elf Bard            Gives Balen a short bow and smile Balen The Human Bard  Says, "And he's not a half-bad singer either - if you only need noise to clog your ears!" Dungeon Master (GM):ok you are regrouped what do you wish to do now? find somewhere to rest? or you do see a large stone building down the path leading from the amphitheater, from there you see a small villiage to the north east, after those there is swamp water between here and the actual Forbidden city itself. Phoenix:I'd vote for resting. Last thing we need to do is get into another battle with three members heavily wounded. Balen The Human Bard  Says, "Unless we plan to LIVE inside the cube, rest is certainly called for. And any healing that we might have available??" Maevis Silverleaf:Yes rest heal then move on Dungeon Master (GM):you all would suffocate before the rest ends! Phoenix:Nah, we got a couple people spewing plenty of hot air to go around. Dungeon Master (GM):ha ha! Maevis Silverleaf The Half Elf Bard            Says, "You wouldn't know talent if it bit your ass" Balen The Human Bard  Says, "Ah, but I have no desired to request anyone who's talent is chewing on my burro! But you do you! :)" Maevis Silverleaf:Maybe take a rest and call it a night? Dungeon Master (GM):let me show you the main map ok so that is what you side outside Balen:And we came from the west on this, is that correct? Dungeon Master (GM):you have bodies laying around do you do anyhthing with them before looking for where to rest? correct Maevis Silverleaf:drag the bodies off of the path Phoenix:Drag them off to the side at least, probably hiding them. Maybe even bury them? Don't know if we have the time for that and if anyone would even want to do that. Balen:What if we hauled them back to the boats? Too far? Too much effort? Maevis Silverleaf:too much effort off into the bushes is enough Dungeon Master (GM):that would be i guess a 600-700 ft drag, plus across the rope bridge over the chasm Balen:"As the off-key lounging lord wishes..." Dungeon Master (GM):ok, so into the bushes they go then? alright looks like that means yes then with the silence ok now for the rest spot, where shall that be? once picked we shall stop at that point & i'll roll for wanderers next week you wish to view the passage map? Phoenix:Backtracking doesn't seem like a terrible choice, but the cave might not be the safest place. Balen:Opposite side of the "valley" from where the corpses are tossed, but in the trees/cover? Maevis Silverleaf:Sigh I agree with the rapper
Dungeon Master (GM):sounds good? the rest of you ok? Devin M.:+ Phoenix:Yeah Dungeon Master (GM):ok so do you camp/hide in the north side trees or the ones to the south? Balen:"The wisdom of milord thronerider is amazing." Maevis Silverleaf:North Phoenix:North Dungeon Master (GM):ok north so any more ramblings before we part? Phoenix:I assume we'll pick spells and stuff next session? Dungeon Master (GM):ok, looks like we are finished here and shall resume next week and Yes Phoenix Maevis Silverleaf:CYA Next week Phoenix:Thanks for the game, have a great week! o/ Balen:Fun evening all. Have a great week. See you again on the 16th. Don't forget your wives and girlfriends on Friday (Valentine's Day!) Dungeon Master (GM):Bye All! now to check whom won what on the Oscars Devin M.:Bye. Dungeon Master (GM):I don't have one! i guess i buy myself some candy! ;p Balen:Your love is the game (and obviously movies). Candy for you works!! Dungeon Master (GM):ha ha! Balen:L8r Dungeon Master (GM):bye!