Devin M.:Hello. Maevis Silverleaf:Hi Dungeon Master (GM):i think we should re-do this a bit as
the Monster hp's are not right and i would have to go into the chat archive and
try to deduce the HP. I know you had launched a volley of arrows first right? Maevis Silverleaf:Yes we did Phoenix:Hello o/ Dungeon Master (GM):ok so what i will do is ADD that damage
to their full HP so you will get more xp out of the hits. let me init the monsters here first to see if they go in. [Init Rolls made here and edited out for space] Start of Round of Combat 1 Start of Turn 1 for Cassandra (6) Dungeon Master (GM):ok any move for her? just be invisible
with her ring? Phoenix:Just turning invisible should be alright. Dungeon Master (GM):ok Start of Turn 1 for Yuan-Ti Half-Blood #02 -A9 (4) Yuan-Ti Half-Blood #02 -A9, using a snake’s tongue and
either a bit of honeycomb or a drop of sweet oil, cast the SUGGESTION Spell
upon Sheila! Level 3 Magic-User * Enchantment/Charm Components V,M Casting Time 3 Segments Range 30ft Duration 6 turns + 6 turns/level: 6 Turns; 6 hours Area of Effect One Creature Saving Throw Vs Spells Negates Effects: When cast the magic-user, influences the actions of
the chosen recipient by utterance of a few words — phrases, or a sentence or
two — suggesting a course of action desirable to the spell caster. The creature to be influenced must, of course, be able to
understand the magic-user’s suggestion, i.e., it must be spoken in a language
which the spell recipient understands. The suggestion must be worded in such a
manner as to make the action sound reasonable; a request asking the creature to
stab itself, throw itself onto a spear, immolate itself, or do some other
obviously harmful act will automatically negate the effect of the spell.
However, a suggestion that a pool of acid was actually pure water, and a quick
dip would be refreshing, is another matter; or the urging that a cessation of
attack upon the magic-user’s party would benefit a red dragon, for the group
could loot a rich treasure elsewhere through cooperative action, is likewise a
reasonable use of the spell’s power. The course of action of a suggestion can
continue in effect for a considerable duration, such as in the case of the red
dragon mentioned above. If the recipient creature makes its saving throw, the
spell has no effect. Note that a very reasonable suggestion will cause the
saving throw to be made at a penalty (such as -1, -2, etc.) at the discretion
of your Dungeon Master. Undead are not subject to suggestion. (To Sheila): Sheila ATTEMPTS A SAVING THROW! SAVE VS. SPELL For Sheila the Human Cleric Rolls: 6 Needs ≥ 11 her suggestion is to turn around and go back Start of Turn 1 for Yuan-Ti Abomination #01 -A9 (3) Yuan-Ti Abomination #01 -A9, using a snake’s tongue and
either a bit of honeycomb or a drop of sweet oil, cast the SUGGESTION Spell
upon Coal! Level 3 Magic-User * Enchantment/Charm Components V,M Casting Time 3 Segments Range 30ft Duration 6 turns + 6 turns/level: 6 Turns; 6 hours Area of Effect One Creature Saving Throw Vs Spells Negates Effects: When cast the magic-user, influences the actions of
the chosen recipient by utterance of a few words — phrases, or a sentence or
two — suggesting a course of action desirable to the spell caster. The creature to be influenced must, of course, be able to
understand the magic-user’s suggestion, i.e., it must be spoken in a language
which the spell recipient understands. The suggestion must be worded in such a
manner as to make the action sound reasonable; a request asking the creature to
stab itself, throw itself onto a spear, immolate itself, or do some other
obviously harmful act will automatically negate the effect of the spell.
However, a suggestion that a pool of acid was actually pure water, and a quick
dip would be refreshing, is another matter; or the urging that a cessation of attack
upon the magic-user’s party would benefit a red dragon, for the group could
loot a rich treasure elsewhere through cooperative action, is likewise a
reasonable use of the spell’s power. The course of action of a suggestion can
continue in effect for a considerable duration, such as in the case of the red
dragon mentioned above. If the recipient creature makes its saving throw, the
spell has no effect. Note that a very reasonable suggestion will cause the
saving throw to be made at a penalty (such as -1, -2, etc.) at the discretion
of your Dungeon Master. Undead are not subject to suggestion. Yuan-Ti Abomination #01 -A9 ATTEMPTS A SAVING THROW! SAVE VS. SPELL For Yuan-Ti Abomination #01 -A9 the Yuan-Ti Abomination Rolls: 4 Needs ≥ 11 he gets the same Suggestion to turn around and go back. Start of Turn 1 for Grax (2) Phoenix:Grax'll just move right and attack the Half-Blood.
Just move and make an attack role right? Dungeon Master (GM):yes you can move your movement rate then
attack Grax the Fighter / Thief, using his magical GAUNTLETS of
FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Half-Blood #02 -A9
enemy! Strike Hits an AC of -7 For 9 S/M or 11 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):when in melee if your full speed was 120
ft it's 12ft in melee (a change up from how i had it before & more accurate
to RAW.
that is a hit for 9 damage