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Do modules have to be supported by specific scripts?

1584163885

Edited 1584163980
I am trying to add the CombatTracker script to a new game using the 'The Lost Dungeon of Rickedness: Big Rick Energy' module. However after I have added the script I get the following error: "Error downloading scripts (probably no scripts exist for campaign.)" EDIT: Correction, I see that when I first go to look at the scripts library and it stays there after I add the script I have tried removing the script and importing it using the import button. I have tried adding the script manually by copying the .js text from the raw formatted file on github and pasting it in. I have disabled my ad-blocker plugin. There are only three things I can think of that I don't know how to confirm if they are the root cause. 1. I have read in some posts where people had problems and mentioned the module they were using was just not working with the script in question. Could it be that this module just doesn't support that script or vice versa? 2. I have read that sometimes there are problems with the API servers. Could it be that the API servers are experiencing technical issues right now? 3. There are network restrictions on my network that block potentially malicious outbound connections to IPs and domains on blacklisted networks or networks listed as potentially spammy networks. Are there outbound calls that are needed to be made from my local computer in order for the API or scripts to work? Or could it be something else I'm not thinking of? This is my first time using scripts so I could have just over-looked a step. If it helps, my game name is "Don't Name Darts". Thanks, Null
1584165072
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I have seen a number of reports lately of APIs just plain not working, especially on a new game. Try creating the game again. It will likely spawn on a different shard (if that's the problem), and your APIs will function normally. There should never be a problem of a conflict between an API and module content. There could be conflict between API and the wrong sheet, or perhaps a game using a Compendium for which the API has no synergy. But that wouldn't keep the sandbox from spinning up.
Thanks, that did the trick!