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Ch. 19: Yuan-Ti's find Party hiding then Party enters a Temple of Sertrous

Dungeon Master (GM):the thing we picture here on the map, is that this part is part of land that goes around the inside rim of the crater, while the main part of the city is on Taboo Island just in the distance. There is a small village to the north east. 1 square here = 50 ft you are hiding/camping in the area of trees along the north side, with the amphitheater to the west and the temple building to the east. Jack J.:Are we all back together and healed up? looks like there was quite a fight last week. Dungeon Master (GM):i am guessing if any more show up it will be Devin. Yes, and we shall start as mentioned above. (To GM)rolling 6=6 Dungeon Master (GM):(To GM)rolling 3=3 Dungeon Master (GM):(To GM)rolling 2=2 Dungeon Master (GM):(To GM)rolling 1=1 Dungeon Master (GM):ok during the 4th watch as you are camping, with Phicenta and Shelia on watch we have something approach the camp and spot the party! Jack J.:What do we see? Maevis Silverleaf:Do we feel vibrations and see waves in the nearby pool? Dungeon Master (GM):no setting it up Sheila and Phicenta both spot a yuan ti half blood and pure blood coming your way, what do you do? GreyWolfVT (Grax):hmm trying to move my token is apparently backwards today Jack J.:quietly wake the others Dungeon Master (GM):where is your token ed? Phoenix:Back! Sorry about being late, had to eat. GreyWolfVT (Grax):....well hell reloading as this is not working... Maevis Silverleaf:Just in time for 2 yuan tis Phoenix:Doesn't seem I missed much- oh boy what's that to the SE? Dungeon Master (GM):all that is here for this encounter are the two yuan-ti if anything else i forgot to move it back to the GM layer Dungeon Master (GM):what do the watchers do upon seeing the snake-men approach the camp? ok Phoenix Maevis Silverleaf:Have we had time to heal up and refresh spells? Dungeon Master (GM):again it's Phicenta and Sheila whom are awake and watching Jack J.:do they see us? Dungeon Master (GM):6 hours have pass it appears so because they seem to be coming straight towards you. all casters had time to get back their spells Jack J.:yell to wake up and cast silence 15 radius. which ones were casting spells before the halfbloods, purebreads or both? Dungeon Master (GM):let me check i believe the pureblood both can cast spells they have inate spell casting ability for some spells Jack J.:I cast spell so it covers both, without effecting our group. Dungeon Master (GM):ok, so upon one of the YT? Jack J.:yes purebread. pureblood Dungeon Master (GM):ok at the moment he does not know the spell is in effect around him Phoenix:Bread Yuan-Ti 樂 Dungeon Master (GM):is the yelling to wake up the rest of the party now occuring? Jack J.:initiative? Dungeon Master (GM):there will be yes but just wonder if you still wanted to go with yelling out to get the party up Jack J.:not real load but load enough to wake them. dont want to draw in more. loud Dungeon Master (GM):ok, the yaun-ti seemed to notice that you know they are there. So no surprises for anyone and we can roll the initiative rolls now. Magic-User SPELL INITIATIVE ROLL: Maevis Silverleaf the Half Elf Bard, gets ready to cast a Spell! Spell INIT Roll: 2 [Rest of Init Rolls deleted for space] Start of Round of Combat 1 Start of Turn 1 for Yuan-Ti Half-Blood #01 -H1 (5) Balen The Human Bard  Says, "Yawn, what's up? Why would you wake Grax up from his MUCH NEEDED beauty sleep?" Dungeon Master (GM):ok assuming that the spell still needs a verbal component, he tries to cast it and sees it has no effect. But he does not know if that is because Sheila fought off the spell or because he is silenced. Start of Turn 1 for Coal (3) Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood -H1 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 2 For 7 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):that hits for 7! Start of Turn 1 for Camlin (2) Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti PureBlood -H1 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 10 For 4 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a miss! Start of Turn 1 for Yuan-Ti PureBlood -H1 (2) Dungeon Master (GM):same deal with this YT, he tries to cast a spell and noticed it didn't work, and just thinks it's because it was fought off.
Start of Turn 1 for Maevis (2) Dungeon Master (GM):Ok, Roxxifarius, your move! Maevis cast the MAGIC MISSILE Spell at Yuan-Ti PureBlood -H1, enemy! Level 1 Magic-User * Evocation/Invocation Components V, S             Casting Time 1 segment Range 130 ft       Duration Instant Area of Effect Targeted Creature(s) in a 10 square ft area             Saving Throw None Damage: 5, 4, 5, 3 and 4 Force Effects: Fires 4 missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage. Chance of Bardic Spell Failure (15%): 82% half and half Dungeon Master (GM):ok so 9 on one and 8 on the other Start of Turn 1 for Rowan & Hirelings (1) Rowan & Hirelings the Guardian, Fires FLIGHT ARROW (18") with SHORT BOW (3ft) at Yuan-Ti PureBlood -H1 enemy! Short Range 31 to 50 ft +1 'To Hit' and Damage Strike Hits: AC 2 For 2 S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round! that was a hit! Start of Turn 1 for Balen (0) Dungeon Master (GM): Chris is the bard rallying for an effect? Balen:Yes, rallying for saving throws Dungeon Master (GM): ok Chris Start of Turn 1 for Grax (-1) Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Yuan-Ti PureBlood -H1 enemy! Medium Range 51 to 100 ft -2 'To Hit' Strike Hits: AC 9 For 5 S/M/L HP Damage! 2 attacks / round Maker sure to note # of arrows fired in round! oops used wrong distance Balen The Human Bard  Says, "Having beat down all those from before; Now we have to face just these two more? Starting off with no sound; So their spells won’t abound; I suspect that their deaths are in store" GreyWolfVT (Grax):should have gone with short Dungeon Master (GM):that is a miss! after making it hit AC 7 Start of Turn 1 for Sheila (-4) Jack J.:no range weapon, sheila stays with Phicenta until they advance, Mace ready. Dungeon Master (GM):alright Start of Turn 1 for Cassandra (-8) Phoenix:How far is each square? 5' still? Dungeon Master (GM):yes 5ft Phoenix:Great Cass'll go there and pop a Fireball down on the Yuan-Ti Dungeon Master (GM):ok, you can do that roll it for damage Phoenix:Oh Dungeon Master (GM):cast the spell then it will show damage result Phoenix:Cass's Fireball was broken wasn't it? I have to use Maevis'? Dungeon Master (GM):ok go ahead Maevis, using a tiny ball composed of bat guano and sulphur, cast the FIREBALL Spell! Pointing his/her finger at Yuan-Ti PureBlood -H1, and speaking the range (distance and height) at which the fireball is to burst. Level 3 Magic-User * Evocation Components V,S,M        Casting Time 3 Segments Range 100ft + 10ft/level: 170ft Indoors or yards outdoors             Duration Instantaneous Area of Effect 20ft radius sphere              Saving Throw Vs Spells for Half Damage: 25 Hit Points of Damage! Effects: A streak flashes from the pointing digit and, unless it impacts upon a material body prior to attaining the prescribed range, flowers into an explosive burst of flame, which detonates with a low roar!! The burst of the fireball does not expend a considerable amount of pressure, and the burst will generally conform to the shape of the area in which it occurs, thus covering an area equal to its normal spherical volume. [The area which is covered by the fireball is a total volume of 33,510 cubic feet (or yards) (33.5, 10-foot × 10-foot × 10-foot cubes)]. Besides causing damage to creatures, the fireball ignites all combustible materials within its burst radius, and the heat of the fireball will melt soft metals such as gold, copper, silver, etc. Items exposed to the spell’s effects must be rolled for to determine if they are affected. Items with a creature which makes its saving throw are considered as unaffected. Chance of Bardic Spell Failure (15%): 17% There we go Dungeon Master (GM):25 total damage now for saves (To GM): Yuan-Ti PureBlood -H1 ATTEMPTS A SAVING THROW! SAVE VS. SPELL For Yuan-Ti PureBlood -H1 the Yuan-Ti PureBlood Rolls: 6 Needs ≥ 14          SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -H1 the Yuan-Ti Half-Blood Rolls: 17 Needs ≥ 13        13 damage for that one the pureblood is very severely burned and in obvious pain. Start of Turn 1 for Phicenta (-9)   Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti PureBlood -H1 enemy! Strike Hits an AC of 3 For3 S/M or 6 L HP Damage! a hit for 6!
It seems that Yuan-Ti PureBlood -H1 is defeated! Start of Round 2 Start of Turn 2 for Yuan-Ti Half-Blood #01 -H1 (5) Dungeon Master (GM):he tries to cast another spell and sees it again has no effect, since he still is in the same spot, he's still silenced Start of Turn 2 for Coal (3) Jack J.:2 shots now or 3rd after everyone goes? GreyWolfVT (Grax):well i moved about 40 feet to shoot so do i still take 2 shots? Dungeon Master (GM):ok, yea, we can ret-con those 2nd and 3rd attacks for the 1st round Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #01 -H1 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 4 For 11 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):i get clicky with the turn order and forget to do that GreyWolfVT (Grax):or ok guess it was less than that Dungeon Master (GM):that missed the half blood! GreyWolfVT (Grax):about 20 feet Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #01 -H1 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 5 For 5 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):you can move and shoot ed coal missed his AC is 0 Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Yuan-Ti Half-Blood #01 -H1 enemy! Short Range 6 to 50 ft Strike Hits: AC 0 For 6 S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round! lol Dungeon Master (GM):a hit for 6! Balen The Human Bard  Says, "When you interrupt our Phi’s sleep; You just know that you’re in trouble deep; She’ll split you in two with her sword; Dealing death, I give you may word; While you’re quiet and can’t scream a peep!" GreyWolfVT (Grax):and i got 0 Start of Turn 2 for Camlin (2) Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -H1 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 4 For 6 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a miss Start of Turn 2 for Yuan-Ti PureBlood -H1 (2) GreyWolfVT (Grax):sorry i forgot to move to where i fired that 2nd shot from. All set now. Dungeon Master (GM):dead Start of Turn 2 for Maevis (2) Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -H1 enemy! Short Range 6 to 60 ft Strike Hits: AC 13 For 2 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):well that one flew a bit wide! Start of Turn 2 for Rowan & Hirelings (1) Rowan & Hirelings the Guardian, Fires FLIGHT ARROW (18") with SHORT BOW (3ft) at Yuan-Ti Half-Blood #01 -H1 enemy! Short Range 31 to 50 ft +1 'To Hit' and Damage Strike Hits: AC 10 For 2 S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round! a miss and a good idea that is Ed! Start of Turn 2 for Balen (0) Balen:Still Rallying Start of Turn 2 for Grax (-1) Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Yuan-Ti Half-Blood #01 -H1 enemy! Short Range 6 to 50 ft Strike Hits: AC -4 For 1 S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round! woo 1 dmg! lol Dungeon Master (GM):a solid hit that does 1 damage! GreyWolfVT (Grax):must have had my practice tip on that arrow
Start of Turn 2 for Sheila (-4) Dungeon Master (GM):ha ha! Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Half-Blood #01 -H1 enemy! Strike Hits an AC of -6 for 5 S/M or 10 L HP Damage! Dungeon Master (GM):a hit for 10! Start of Turn 2 for Cassandra (-8) Maevis Silverleaf:BRB Phoenix:Cass'll just move a bit and be done Dungeon Master (GM):ok said and done Start of Turn 2 for Phicenta (-9) Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #01 -H1 enemy! Strike Hits an AC of -4 For7 S/M or 7 L HP Damage! Start of Round 3 Start of Turn 3 for Yuan-Ti Half-Blood #01 -H1 (5) Dungeon Master (GM):ok either Sheila or Phicenta: 4 Phicenta Yuan-Ti Half-Blood #01 -H1, Attacks with his Footman's Mace at Phicenta enemy! Footman's Mace Strike Hits an AC of -1 For 2 S/M or 5 L Damage! Maevis Silverleaf:Back Dungeon Master (GM):a hit for 2 Start of Turn 3 for Coal (3) Phoenix:Back just in time to see Phicenta almost die GreyWolfVT (Grax):uh what about those 2nd arrow shots for round 2? Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #01 -H1 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 14 For 5 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):yes make them ok ok a miss GreyWolfVT (Grax):thanks Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #01 -H1 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 14 For 11 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Yuan-Ti Half-Blood #01 -H1 enemy! Short Range 6 to 50 ft Strike Hits: AC -5 For 6 S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):ok, since that is a hit that kills the YT Phicenta took no damage then oops no, has 3 more left GreyWolfVT (Grax):10-4 Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -H1 enemy! Short Range 6 to 60 ft Strike Hits: AC 6 For 4 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss any more 2nd or 3rd attacks from round 1? if not Coal can go Devin M.:Sorry, I'm late, forgot it was Sunday. GreyWolfVT (Grax):cough round 2 not 1 sir Jack J.:Camlin needs to go Dungeon Master (GM):Hello there Devin! Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #01 -H1 enemy! Point Blank Range 6-30 ft Strike Hits an AC of -8 For 4 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! ok he is dropped and Phicenta takes no damage ok no more encounters occur during rest and i'll give you the 1 hp for it. Do any healings here now? It seems that Yuan-Ti Half-Blood #01 -H1 is defeated! Jack J.:who needs healing, i was on last week? Phoenix:Phicenta, Maevis, and Balen Maevis Silverleaf:Balen Maevis Phicenta Devin M.:Where are we? GreyWolfVT (Grax):shows Grax at 38 of 50 Jack J.:Sheila can heal who needs first? GreyWolfVT (Grax):if his HP bar is correct Balen The Human Bard  Says, "Who's beat up? MOST of us! Maevis was a wound magnet, and - for SOME reason, they couldn't ignore my amazing poetry!" Maevis Silverleaf:North east of the auditorium East of the island with the city on it
Dungeon Master (GM):you are in an area of trees and brunch on the north side of the path that goes between the amphitheater and the temple to the east Jack J.:Sheila casts CSW on Balen and Maevous Coal searches bodies of Yan Ti Dungeon Master (GM):do you know how to cast the spell with the macro? Sheila, praying to Ra, and laying a hand upon the injured Maevis, cast a CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Components V,S              Casting Time 7 segments Range Touch      Duration Permanent Area of Effect Creature Touched                   Saving Throw None Healing: 6 Hit Points Sheila, praying to Ra, and laying a hand upon the injured Balen, cast a CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Components V,S              Casting Time 7 segments Range Touch      Duration Permanent Area of Effect Creature Touched                  Saving Throw None Healing: 5 Hit Points Dungeon Master (GM):Balen first? Jack J.:yes Dungeon Master (GM):ok Jack J.:back to Balen with CLW then Maevis Phoenix:Oof, those are pretty bad rolls. Sheila, praying to Ra, and laying a hand upon the injured Balen, casts a CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Components V,S              Casting Time 5 Segments Range Touch      Duration Permanent Area of Effect Creature Touched     Saving Throw None Healing: 3 Hit Points (From Jack J.): +3 HP for Life Battle Cleric Dungeon Master (GM):ok 3 more for Balen Sheila, praying to Ra, and laying a hand upon the injured Maevis, casts a CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Components V,S              Casting Time 5 Segments Range Touch      Duration Permanent Area of Effect Creature Touched                  Saving Throw None Healing: 6 Hit Points (From Jack J.): +3 HP for Life Battle Cleric Dungeon Master (GM):ok maevis up to 19 and 13 for Balen i think 16 for balen actually Jack J.:+3 battle Cleric? GreyWolfVT (Grax):Grax would be happy for a little healing. Dungeon Master (GM):that was for a previous 5E cleric that was in the game Jack J.:OK nothing on bodies? Dungeon Master (GM):nothing of value nope ok, you are rested and healed and can continue eastward with that temple up ahead Phoenix:Rest up again for spells maybe? Jack J.:Should someone scout? Maevis Silverleaf:Head to the temple then Dungeon Master (GM):The path leads to a large stone building. The stones are crumbling and overgrown with vines. The main entrance consists of a large set of double doors covered with bronze plates. These plates depict scenes of snakes coiling about men in postures of great agony. A bas-relief of a large cobra-headed man overlooks all this. Jack J.:Good idea Phoenix i think i will add another silence if we keep running into these guys. OOps Balen The Human Bard  Says, "Well, now, there's art, and then there's this mess. YIKES!" Dungeon Master (GM):ok, so you see that before you, do you enter or pass on by? Maevis Silverleaf:Enter Dungeon Master (GM):Maevis, wishes to enter, anyone else keen on that idea? Xilicien:I'm not opposed to it. GreyWolfVT (Grax):I'm fine with it Phoenix:I'm alright with it if the party would rather move on Jack J.:Same here following Balen The Human Bard  Says, "Sure - let's head toward the agonizing strangulation of humans at the hands of these scaly things. Wow. Is this what we have to do?" Dungeon Master (GM):ok, i'll bring up the temple map Phoenix:It's like watching the cast of a horror movie walk into a bloody chainsaw shack Maevis Silverleaf:Its 2 snakes coming together and the tree of woe Balen The Human Bard  Says, "Woe? Or WHOA??" Xilicien:"Let's get away in the working car, no that's a terrible idea." "Let's hide behind the wall of chainsaws!" "Good idea!" Dungeon Master (GM):dang tokens are not copy pasting to new map Maevis Silverleaf:Hm its dark outside I'm by myself cant find anyone else and some annoying F er keeps tapping on the window I'm gonna go outside and see who it is Jack J.:lol Phoenix:Stay safe GreyWolfVT (Grax):hmm must be somewhere with snow thats a lot of white Xilicien:Nope, salt. GreyWolfVT (Grax):ah so a salt desert then? Maevis Silverleaf:Its the lost world This is where we meet the T rex
GreyWolfVT (Grax):or we were shrunk to the size of bugs and we are standing in some spilt salt on a table Dungeon Master (GM):ok there is a door there, this map does not have a front door GreyWolfVT (Grax):place a door token then :P Dungeon Master (GM):yea i could Maevis Silverleaf:I go knock on the door then open it GreyWolfVT (Grax):or we draw one Phoenix:Boom it has doors GreyWolfVT (Grax):that looks like a B Phoenix:Yeah, I'm not that great of an artist. GreyWolfVT (Grax):neither am i with my mouse ok we have wooden doors now we just need some monk or barbarian to kick them in Jack J.:Thief open? GreyWolfVT (Grax):aww but kicking is more fun Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM (From GreyWolfVT (Grax)): FIND/REMOVE TRAP: 27% Needs ≤ 55% Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM (From GreyWolfVT (Grax)): OPEN LOCKS Roll: 40% Needs ≤ 52% Dungeon Master (GM):no trap is to be found upon the door the door is found to not have a lock! GreyWolfVT (Grax):ok OPEN A NORMAL DOOR For Grax Ironcloak the Shield Dwarf Fighter / Thief Rolls: 13 Needs ≤ 9          Xilicien:Is it barred? Dungeon Master (GM):i should mention it's morning now and daylight only one way to find out! Balen: Balen The Human Bard  Says, "So, front door to pain is open? Welcome to all wishing a free HUG?" Xilicien:juice barrel TM GreyWolfVT (Grax): Grax Ironcloak The Shield Dwarf Fighter / Thief  knocks on the door Maevis Silverleaf:Maevis opens the door BRB Dungeon Master (GM):ok, and i guess i'll say it was a jokey light tap by the dwarf as Maevis opens it GreyWolfVT (Grax):I was using the thieve’s light touch Balen The Human Bard  Says, "What? No welcoming committee? What do you know?" GreyWolfVT (Grax):we walk in and get shot with darts from blowguns there they are Balen Dungeon Master (GM):you can of course move the tokens GreyWolfVT (Grax):I heard it is rude to touch other peoples things DM ;) Dungeon Master (GM):you do notice murder holes about 5 ft inside to either side GreyWolfVT (Grax):and that is why we call them murder holes....ouch! Maevis Silverleaf:I run through the hallway grab the idol put my coin purse where it was Dungeon Master (GM):Maevis, daydreams as he strolls past the murder holes to his current location GreyWolfVT (Grax):do you do this temple of doom style? Maevis Silverleaf:Actually it was Raiders Temple is next GreyWolfVT (Grax):right on Dungeon Master (GM):but wait Temple is first! GreyWolfVT (Grax):no crystal skulls i hope Dungeon Master (GM):that was in the previous adventure GreyWolfVT (Grax):so we are all over the timeline then Dungeon Master (GM):like with STar Trek and Terminator! Maevis Silverleaf:Then a UFo omes out of the ground and a guy with a Germanic accent says I'll take zhat GreyWolfVT (Grax):or all the Marvel movies lol too many timelines can't keep it straight must find Deadpool to fix the timelines Dungeon Master (GM):anyone get out to see "Birds of Prey" by they way? oh yea Deadpool! Maevis Silverleaf:Not yet but the comics are good 1 season tv show was cool Dungeon Master (GM):ok so now, here we have Mavis inside the curvy hallway. Will anyone else follow? Xilicien:All this white reminds me of the castle, in which the Pharaoh of Mulhorand lived & conducted business with my adventuring party in a game I ran. Dungeon Master (GM):I actually found this map on a blog site that used it for his Dwellers OT Forbidden City game. Xilicien:It was an irl game, the whiteness is comparable, to the blinding alabaster walls, I described to my players. Dungeon Master (GM):i see Maevis Silverleaf:Stop here? :) Dungeon Master (GM):the snake heads you see appear to be made of stone Grax Ironcloak The Shield Dwarf Fighter / Thief  Says, "I think those snakes are stoned." Maevis Silverleaf:Doors? Dungeon Master (GM):yep, double doors Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM (From GreyWolfVT (Grax)): FIND/REMOVE TRAP: 52% Needs ≤ 55% Maevis Silverleaf:I open them Dungeon Master (GM):no trap was found on the doors GreyWolfVT (Grax):alright well i gotta head on out here it being 10pm and all
Xilicien:I know I got here late, but I probably should as well. Dungeon Master (GM):opening the doors reveals what appears to be a man, tied between two snake sculptures, with a boa constrictor coiled around him! Balen The Human Bard  Says, "So we have dwarven snakes in the grass ahead? Aren't all things dwarven made of stone? Like Grax's head?" Dungeon Master (GM):Good night to those whom are leaving! Maevis Silverleaf:G night Jack J.:I can stay on for a while Xilicien:Goodbye & goodnight. Dungeon Master (GM):ok Thanks for playing! Maevis Silverleaf:I can go another hour Dungeon Master (GM):ok Devin M.:and you're welcome Dungeon Master (GM):ok, so for those whom are still here, you have a fellow in an obviously bad situation. What do you do? he appears to be a native Maevis Silverleaf:Approach slowly does the snake uncoil from him? Phoenix:It's a shame none of us have Charm Snakes or anything Dungeon Master (GM):how do you approach? Maevis Silverleaf:slowly walk forward Dungeon Master (GM):ok, as maevis enters the room a snake drops upon him! no snake currently drops upon Sheila Maevis Silverleaf:Why'd it have to be snakes? Jack J.:can Sheila hit snake without hitting Maevis? Balen: Balen The Human Bard  Says, "Can anyone do "cold magic"? Put these things to sleep or at least slow them down?" Dungeon Master (GM):i think you can let me check on that ok, the module says that you simply get a -4 on to hits when attempting to free someone being constricted Balen:Are these "normal" sized Boa's, or Giant-sized as the tokens seem to indicate? Maevis Silverleaf:Anacondas Dungeon Master (GM):opps that is for the character being constricted, so long as it's not a pole arm. Jack J.:Sheila and coal attack the one that fell on Maevis Dungeon Master (GM):they are 10 ft in length i will just roll the bite attack on meavis for the drop on him. Rock Python #02 -A10, Attacks with the BITE at Maevis enemy! Bite Strike Hits an AC of 4 For 4 S/M/L HP Damage! On a successful hit, Constriction also begins, victim loses 4 HP per round! ok it does hit him and thus also begins to constrict him, you lose 8 hp this round Maevishi i will let Sheila make a free attack here. Phoenix:In hindsight, leading with the squishy bard probably wasn't a great idea. Dungeon Master (GM):ha ha, on the squishy! Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Rock Python #02 -A10 enemy! Strike Hits an AC of 5 for 8 S/M or 8 L HP Damage! Dungeon Master (GM):that is actually a hit for 8! Maevis Silverleaf: Maevis Silverleaf The Half Elf Bard            Says, "Watch him (Choke gasp)" Phoenix:Well I doubt we're gonna' just keel over and die now. Cassandra the Witch, Attacks with the DAGGER (15") at Cassandra enemy! When Thrown Range: 10ft / 20ft (-2 TH) / 30ft (-5 TH) Strike Hits: AC 13 For 1 S/M or 3 L HP Damage! Dungeon Master (GM):ok, is the party going to go inside and attack? if so I need init rolls WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move! Weapon INIT Roll: 3 [Rest of Init Rolls deleted for space] Start of Round 1 Start of Turn 1 for Maevis (8) Maevis the Bard, Attacks with the Magical +1 EOLUZIM DAGGER (15") at Rock Python #02 -A10 enemy! Strike Hits: AC 10 For 4 S/M or 2 L HP Damage! Dungeon Master (GM):a miss! Start of Turn 1 for Rock Python #03 -A10 (8) Dungeon Master (GM):he continues to constrict the fellow Start of Turn 1 for Xilicien (6) Balen:Yelling to native... Dungeon Master (GM):anyone want to pick up Xilcien? Maevis Silverleaf:sure Dungeon Master (GM):ok Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pitch, cast the MELF'S MINUTE METEORS Spell upon Rock Python #02 -A10! Level 3 Magic-User * Evocation Components V,S,M        Casting Time 3 Segments Range 100ft + 10ft/level: 170ft   Duration 1 round/level: 7 rounds Area of Effect Special     Saving Throw Vs Spells Negates Damage: 3 8 5 5 4 7 4 Effects: Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for 1 rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater.
SAVE VS. SPELL For Rock Python #02 -A10 the Rock Python (Giant Constrictor) Rolls: 6 Needs ≥ 16          a meteor hits for 3! Start of Turn 1 for Cassandra (6) Dungeon Master (GM):have her just go invisible? Phoenix:Yeah, move and go invisible. Start of Turn 1 for Rock Python #02 -A10 (4) Rock Python #02 -A10, Attacks with the BITE at Maevis enemy! Bite Strike Hits an AC of 10 For 1 S/M/L HP Damage! On a successful hit, Constriction also begins, victim loses 6 HP per round! constricts for 6 I will do that with the native as well as i see i gave him hp for the constriction so to do it for this round i'll roll Rock Python #03 -A10, Attacks with the BITE at Zura enemy! Bite Strike Hits an AC of 11 For 1 S/M/L HP Damage! On a successful hit, Constriction also begins, victim loses 7 HP per round! ok, he took of 7 Start of Turn 1 for Sheila (3) Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Rock Python #02 -A10 enemy! Strike Hits an AC of 1 for 9 S/M or 7 L HP Damage! Dungeon Master (GM):a hit for 7 Start of Turn 1 for Coal (2) Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Rock Python #02 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 14 For 13 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss! Start of Turn 1 for Balen (1) Balen The Human Bard  Says, "Hey! Snake food. Any others in there? You want help? Help us!" Planning to check ceilings and the other "strange marks on the map" to make sure we aren't surprised by anything more Dungeon Master (GM):the native just looks at balen, while in agony where balen is, the ceiling is 20 ft high nothing to be seen that could hide a huge snake Start of Turn 1 for Grax (0) Dungeon Master (GM):someone has grax now Phoenix:I'll take him Dungeon Master (GM):ok Phoenix:Is the snake actually on top of Maevis or just next to him? Balen:The two half circles on the south walls? Anything of interest/importance? Dungeon Master (GM):he's coiled around him Phoenix:Alright, Grax'll attack the snake then. Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Rock Python #02 -A10 enemy! Strike Hits an AC of 3 For 9 S/M or 8 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):they are sconces a hit for 8! Start of Turn 1 for Camlin (-2) Dungeon Master (GM):he just moves up to there Start of Turn 1 for Phicenta (-3) Dungeon Master (GM):he advances to that point Start of Turn 1 for Rowan & Hirelings (-3) Dungeon Master (GM):Rowan moves up any 2nd Attacks??? Phoenix:Grax Dungeon Master (GM):alright Jack J.:coal andcamlin Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Rock Python #02 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 14 For 9 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):ok though for camlin it is to crowded to fire a miss for coal Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Rock Python #02 -A10 enemy! Strike Hits an AC of -1 For 7 S/M or 10 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):a hit for Grax! for 10 It seems that Rock Python #02 -A10 is defeated! Dungeon Master (GM):yay! Maevis Silverleaf:YAY!! Start of Round 2 Start of Turn 2 for Maevis (8) Jack J.:can coal fire 3rd arrow at other snake? Maevis Silverleaf:Unwrap the python Dungeon Master (GM):yes, he could do that now then but with an arrow if he missed the snake he hit the native
Jack J.:my bows magic stops that Dungeon Master (GM):ok that means the foeseeker bow then so you're good there Maevis Silverleaf:BRB Dungeon Master (GM):ok Jack J.:Sheika unwraps dead snake, coal fires Dungeon Master (GM):ok Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Rock Python #03 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 14 For 7 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss! now for Meavis 1st round 2 combat move oh someone make that move for him chris how about you? Maevis Silverleaf:BACK Dungeon Master (GM):ok Balen:Looking for a way into the big room. Looks blocked by folks. Will "hold move" Maevis the Bard, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Rock Python #03 -A10 enemy! Strike Hits an AC of 17 For8 S/M or 12 L HP Damage! Dungeon Master (GM):a miss! Start of Turn 2 for Rock Python #03 -A10 (8) Dungeon Master (GM): Rock Python #03 -A10, Attacks with the BITE at Zura enemy! Bite Strike Hits an AC of 2 For 1 S/M/L HP Damage! On a successful hit, Constriction also begins, victim loses 3 HP per round! 3 constriction damage Start of Turn 2 for Xilicien (6) Maevis Silverleaf:meteor Dungeon Master (GM):ok for 8 if it hits SAVE VS. SPELL For Rock Python #03 -A10 the Rock Python (Giant Constrictor) Rolls: 7 Needs ≥ 16          8 damage it is! Start of Turn 2 for Cassandra (6) Dungeon Master (GM):staying put Start of Turn 2 for Rock Python #02 -A10 (4) Dungeon Master (GM):dead Start of Turn 2 for Sheila (3) Jack J.:unwraps snake Dungeon Master (GM):ok Jack J.:or is that done? Start of Turn 2 for Coal (2) Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Rock Python #03 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 14 For 9 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss! Start of Turn 2 for Balen (1) Balen The Human Bard  Says, "Ok, team, move in or move out. Blocking the door is no help!" Start of Turn 2 for Grax (0) Phoenix:Can he move past Sheila and Maevis? Also, can he see the ceiling? Dungeon Master (GM):he could, are you observing your surroundings? yes, it is 20 ft up with rafters that a big snake could be resting on. Phoenix:Yeah, move in a bit and check for any more failing snakes. falling* snakes Dungeon Master (GM):give me a wisdom check for looking at the ceiling WISDOM CHECK For Grax Ironcloak the Fighter / Thief Rolls: 8 Needs ≤ 11          Dungeon Master (GM):ok, Grax did not see a snake so me moves to his current position and nothing comes down on him. Start of Turn 2 for Camlin (-2) Dungeon Master (GM):anyone want camlin to move into the room or stay outside? Jack J.:he could move by grax that would be safe Dungeon Master (GM):especially south of sheila Balen:|Staying out here isn't helping us. Move him in if he can Dungeon Master (GM):the rest he would make wisdom checks prior to moving into a square Jack J.:Is snake unwrapped from maevis yet? Dungeon Master (GM):yes Maevis Silverleaf:Yes Dungeon Master (GM):it's limp so quick and easy Start of Turn 2 for Phicenta (-3) Start of Turn 2 for Rowan & Hirelings (-3) Camlin the Ranger, Fires FLIGHT ARROW with the LONG BOW (6ft) at Rock Python #03 -A10 enemy! Short Range 31 to 70 ft Strike Hits: AC 14 For 6 S/M/L Damage! Specialized Weapon: +1 'To Hit' 3 arrow attacks per round Make sure to note # of arrows fired in round!
Dungeon Master (GM):did you really want to fire that? it would hit the native instead his bow isn't magical to not hit an ally Jack J.:no then if i have a chance of hitting native Dungeon Master (GM):alright Start of Round 3 Start of Turn 3 for Maevis (8) Maevis the Bard, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Rock Python #03 -A10 enemy! Strike Hits an AC of 14 For7 S/M or 7 L HP Damage! Dungeon Master (GM):ok before we do him, any 2nd attacks for round 2? Jack J.:coal Dungeon Master (GM):and that will be a miss for mavis for round 3 ok coal Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Rock Python #03 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 14 For 15 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss, wow Jack J.:ouch where are my rolls Dungeon Master (GM):roll that again for me jack Maevis Silverleaf:massive damage Dungeon Master (GM):i want to see if 14 comes up again Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Rock Python #03 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 14 For 11 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):hmm ok let me have a look at the macro Jack J.:keeps rolling ac 14 Dungeon Master (GM): Rowan & Hirelings the Guardian, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Grax enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC -3 For 5 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! might be working now Start of Turn 3 for Rock Python #03 -A10 (8) Dungeon Master (GM): Rock Python #03 -A10, Attacks with the BITE at Zura enemy! Bite Strike Hits an AC of 2 For 3 S/M/L HP Damage! On a successful hit, Constriction also begins, victim loses 3 HP per round! Jack J.:try again? Dungeon Master (GM):3 constriction damage and yes go ahead Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Rock Python #03 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC -3 For 7 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a hit for 7 Start of Turn 3 for Xilicien (6) Jack J.:roll other 2? Dungeon Master (GM):for this round? not yet Jack J.:no last for the roll error Dungeon Master (GM):yea, go ahead Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Rock Python #03 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 5 For 13 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a hit for 13 Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Rock Python #03 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 5 For 9 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):and a hit for 9! Jack J.:thats better It seems that Rock Python #03 -A10 is defeated! Dungeon Master (GM):ok, now for Xilicien Maevis Silverleaf:its all dead right? so he moves into the room Dungeon Master (GM):all is dead of the ones you see yes Jack J.:check ceiling Dungeon Master (GM):ok give me a wisdom check Maevis Silverleaf:He has meteors still Dungeon Master (GM):right for 7 rounds that spell last
Balen The Human Bard  Says, "So the native... can anyone talk to him?" Maevis Silverleaf: WISDOM CHECK For Xilicien the Magic-User Rolls: 12 Needs ≤ 13        Dungeon Master (GM):well, he seemed to have understood Balen ok, you do spot another snake above before you move. What do you do? Maevis Silverleaf:shoot it with a meteor Dungeon Master (GM):heh, ok SAVE VS. SPELL For Rock Python #01 -A10 the Rock Python (Giant Constrictor) Rolls: 11 Needs ≥ 16        that will do 5 damage! Maevis Silverleaf:does it fall down? Dungeon Master (GM):let's say the snake is in front of sheila no as no one move right under it but maevis spotted it and pointed it out Jack J.:Coal will shoot with his bow if he can Dungeon Master (GM):alright Start of Turn 3 for Cassandra (6) Start of Turn 3 for Rock Python #02 -A10 (4) Dungeon Master (GM):dead Start of Turn 3 for Sheila (3) Dungeon Master (GM):sheila stays put know where the snake is Start of Turn 3 for Coal (2) Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Rock Python #01 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 9 For 15 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss! Start of Turn 3 for Balen (1) Jack J.:I am going to have to go. goodnight everyone. Phoenix:Good night o/ Balen:Watching the crowd, I guess. Looking for an opening to move forward, checking down the hallway to make sure nothing sneaks up behind us Maevis Silverleaf:G night Dungeon Master (GM):OK, good night jack, thanks for playing tonight! Phoenix:After we kill this snake I'm'a head out too. Gotta' go to sleep. Start of Turn 3 for Grax (0) Phoenix:Just gonna' move up and whack it. Maevis Silverleaf:Same here Dungeon Master (GM):grax has a short bow Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Rock Python #01 -A10 enemy! Strike Hits an AC of 2 For 8 S/M or 8 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):well it's still up on the ceiling thus why i mentioned the short bow! Phoenix:Oh My bad lol Yeah he'll shoot it then Dungeon Master (GM):ok Phoenix:How high up is the ceiling? 20 ft? Dungeon Master (GM):yes 20 Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Rock Python #01 -A10 enemy! Short Range 6 to 50 ft Strike Hits: AC -5 For 1 S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round! Amazing... Dungeon Master (GM):a hit for 1 Start of Turn 3 for Camlin (-2) Maevis Silverleaf:you poke it Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Rock Python #01 -A10 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 1 For 8 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! a hit for 8 Start of Turn 3 for Phicenta (-3) Dungeon Master (GM):stays back Start of Turn 3 for Rowan & Hirelings (-3) Rowan & Hirelings the Guardian, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) at Rock Python #01 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 1 For 10 S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round! a hit for 10
any 2nd attacks for round 3? coal? Phoenix:Grax Dungeon Master (GM):grax ok Grax the Fighter / Thief, Fires FLIGHT ARROW (18") with SHORT BOW at Rock Python #01 -A10 enemy! Short Range 6 to 50 ft Strike Hits: AC 10 For 4 S/M/L HP Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):i'll roll camlin and rowan ok a miss Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Rock Python #01 -A10 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 5 For 14 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round! It seems that Rock Python #01 -A10 is defeated! Dungeon Master (GM):the snake falls from the ceilng rafter! Near the sacrifice area are 2 sacks and coiled rope Maevis Silverleaf:grab the sacks whats in them? Dungeon Master (GM):opening them reveals 50 gold coins and 3 golden disks (50 gp) and 500 silver coins! the rope appears to be finely made Balen:If we can all get in the big room, Balen will look at other items. (What are the stars? PacMan 3/4 pizzas? 4 slashed circles on either side of the stone snakes? Watching the 2 doors, and keeping an eye on the native Dungeon Master (GM):i'm actually doubling the total of the coins due to the larger size of the party ok, he is still bound to the two snake statues to either side of him. Maevis Silverleaf:cut him free Dungeon Master (GM):ok, and he goes limp from exhaustion and pain. meanages to utter "thanks" any more actions or shall we stop here for the night and continue next week? Maevis Silverleaf:the Squishy Bard needs healing again Dungeon Master (GM):those pac-man circles are actually spiral stairs going up Balen:Seems like a good stopping point. Let others be present for next steps Maevis Silverleaf:Yeah Call it here Dungeon Master (GM):ok, guys thank you all for playing tonight! and there will be a game next week! Phoenix:Alright, good night everyone! Dungeon Master (GM):yes, the 23rd that is Balen:Sounds good. Had fun. Take care all. Good night Dungeon Master (GM):Bye all! Maevis Silverleaf:G night