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Astonishing Tales from around the Tabletop. A 5th edition D&D podcast

1584295734

Edited 1584330518
As the title of this topic suggests, I am looking to get a podcast going and am in need of some players. -What- We will be playing D&D 5th edition in a homebrew world.   -When- The game will take place weekly on Saturdays from 2 pm EST/EDT till 6 pm EST/EDT. There will be a 2-3 week application window where I will review the applicants and make my decisions. From there we will have a session zero that is to act as a meet and greet for everyone, allow us to create the social contract for the game and of course character creation.   -Who should apply?- I understand that not every game is for every player and to not waste anyone's time I want to be clear as to what kind of players I am looking for. Seeing as this is going to be a podcast I am going to be a little more selective than a normal game. 1.    Be punctual/show up frequently. This is a big one for me as I am the type of DM that does not like running a session if the whole party is not there. I understand that people have lives and may need to miss a game or two, hell I won't be able to make every session, however being available the majority of the time is key. To a lesser extent, being able to show up on time is another big one for me. We only have a certain amount of time to play and I like getting the most I can out of it. 2.    Being able to roleplay is a big one. I am the type of DM to allow folks the room to roleplay among the party and with NPCs, so being able to do that without being prompted is something I am looking for in potential players. Now I am not expecting people to be professional voice actors, although being able to do voice work is a big plus, however being able to distinguish between a person speaking in character or not is needed. 3.    A decent quality microphone and relatively quiet playing space. Due to the podcast aspect having a decent mic and a fairly quiet space to play in is a must. I understand that stuff happens so no worries there but it should be kept to a minimum. 4.    Be respectful of the other players. We are all here to have fun and if you can't be respectful then this is not the game for you. These are the four main things I am looking for. This is not everything, but the most important ones to me.   -What kind of DM am I?- A little about myself, I have been playing D&D for over 20 years now and have been running games as a DM for nearly all those years. I have a theatre background that includes a study of improv. What this allows me to do is play characters like living breathing creatures as well as allows me to go with the flow when it comes to what the players do. This also translates into the game never having a set way to solve a problem or outcome to events. I also bring to the table the ability to do different voices. While I may not be as talented as Matthew Mercer, I certainly can hold my own and bring characters to life with accents or even speech patterns. This creates a far more immersive game. I have been DMing on Roll20 for 6 years now and have a strong grasp on how to use most of its features. So now that I have talked a little about myself, I want to cover what the players can expect from me as a DM as well as from my games in general. ·       A DM that shows up. After talking to a fair bit of players and just seeing the comments posted on the LFG forum I have noticed that a lot of players go through a similar experience. After managing to find a game (which is difficult) and creating characters they might get a session or two in before their DM flakes out. I have had this happen to me as a player and it sucks. I am always punctual for my games and on the rare occasions that I must be absent the players will know weeks in advance. In the past 12 months, I have missed 3 games, all of which the players knew of weeks ahead. ·       A fun environment for people to play without fear of being disrespected. Race, religion, gender, or sexuality have no bearing at my tables. We are all adults trying to have fun and I do everything in my power to ensure that. This also means that one player's fun is not more or less important than any other player. ·       Content. From maps to handouts and anything in between. Not only do I have a Pro account with roll20 but I have several modules and token sets purchased to allow me to create great maps and handouts. I also have purchased hard copies of all the books so I am all about that content as I try and make my games as immersive as possible. ·       A four-hour session. Each time we get together to play it will be a four-hour session +/- 15 minutes. I try and end on natural breaking points so while I aim for a full four hours it can go a little longer or shorter. As a rule of thumb if the game ends before the 4-hour mark I will strive to have the next session run a little later to balance things out. However at the end of the day as long as we are all having fun then that is all that matters ·       Great mic/sound quality and etiquette. I have a nice audio setup that means not only will you be able to hear me clearly but there will also be little to no background noise from me. I also mute myself frequently to ensure that the audio quality from my end is high ·       New player-friendly. I have run games for a wide range of player experience and have no problems taking on people that are completely new to D&D. All I ask is that you have access to a PHB and are willing to put in some work as well. I run a weekly in-person game where most of the party was completely new to D&D when we started. ·       A living breathing world. Things will continue to churn even if the players aren't there meaning that the things that the characters decide to do will affect the world. NPC's will likewise grow and change as the story unfolds.   -The Setting- It has been seven centuries since The Convulsion nearly ended the world. As technology and magic grew rapidly, the kingdoms of old gathered up all resources they could. With their numbers dwindling, the nations soon began fighting for them, using these new advances for war where they could. Hubris and power tend to march hand in hand, often culminating in tragedy. Whether intentional or accidental, it is unclear, however all across Dolva felt the repercussions of the massive explosion. Seen all across the world, a ball of light rose on the horizon, mimicking the rise of Helios in the morning. With the appearance of this massive ball of light came terrible tremors, earthquakes of a magnitude not felt before or since. Towns, cities and even some mountains met their end, either swallowed whole by the splitting ground or reduced to rubble. Ocean water surged, bolstered by the polar areas being instantly liquified, washing over large swaths of land, creating new seas. The stories say that it took over a week for the earth to quiet down, but from the ash and dust, the survivors emerged. Forced to start anew the remaining civilizations came together, creating and signing the Treaty of Ohzie, in an attempt to prevent such a calamity from befalling the world once again. With the treaty signed, a ban on all WMMD (Weapons of Magical Mass Destruction) was put into effect, curtailing the use of magical technologies for use in war. People could not be trusted to wield such powers, as their broken world proved, and thus the Order of Ohza was born. Formed from members of each nation, the Order of Ohza was to act as a neutral arbitrator and police force, ensuring that the nations did not break the treaty. And so time rolled on, civilization picking up the pieces and rebuilding what they could. In the cities and other masses of folk, technology has reached a new age of marvel, yet the further away one gets from these epicenters of people, technologies presence ebbs. Here on the fringes of society, the wilds of the scarred land encroach upon these bastions. This setting is a blend of magic marvels and technological advances, these two concepts often kept apart but also blended frequently. It is very similar to the 1930’s of our world although with magic and monsters thrown into the mix. Guns, trains, airships, telephones are just some of the advancements that this world has.   -The Application Process- The application process is going to contain two parts, a written portion answering some questions as well as an audio portion. The audio portion is to help me get a feel for mic quality as well as a hint of your ability to get into character, but more about that down below. You can post your applications either here on the thread or send me a PM, I'm cool with whatever.    -Written- Player Name: Experience with D&D: Experience with Roll20: What do you enjoy most about RPG's?: What are some of your strengths as a player?: Do you create voices for your character, get emotionally invested in them, great a riddles, etc. What are some of your weaknesses as a player?: Do you have a hard time getting into character or hate riddles etc? What draws you to Dungeons & Dragons?: If you were a hotdog and you were starving, would you eat yourself?:   -Audio- Linked below is an audio file containing a small RP scene, as part of the application process please record a "response" to the scene in character. This character does not have to be the one you plan on playing, feel free to respond however ya want, as long as it is "in character" it is all gravy. Once recorded upload it somewhere (Soundcloud, one drive, dropbox, etc.) and link it along with the written portion of the application. This is also a good representation of my style, so you can get a glimpse at what you will be getting into. All computers have a recording program so feel free to just use that to record yourself. If you want to edit it all fancy-like, feel free but it is not necessary. Audio Application File    
So I recorded the audio portion late last night and I must have been really tired as I didn't notice how terrible it was until after I got back from work. So I re-recorded it to better represent the audio quality I normally have. Sorry for the inconvenience.