
As the title of this topic suggests, I am looking to get a podcast going and am in need of some players. -What- We will be playing D&D 5th edition in a
homebrew world. -When- The game will take place weekly on Saturdays from
2 pm EST/EDT till 6 pm EST/EDT. There will be a 2-3 week application window
where I will review the applicants and make my decisions. From there we will
have a session zero that is to act as a meet and greet for everyone, allow us
to create the social contract for the game and of course character creation. -Who should apply?- I understand that not every game is for every
player and to not waste anyone's time I want to be clear as to what kind of
players I am looking for. Seeing as this is going to be a podcast I am going to
be a little more selective than a normal game. 1. Be
punctual/show up frequently. This is a big one for me as I am the type of DM
that does not like running a session if the whole party is not there. I
understand that people have lives and may need to miss a game or two, hell I
won't be able to make every session, however being available the majority of
the time is key. To a lesser extent, being able to show up on time is another
big one for me. We only have a certain amount of time to play and I like
getting the most I can out of it. 2. Being
able to roleplay is a big one. I am the type of DM to allow folks the room to
roleplay among the party and with NPCs, so being able to do that without being
prompted is something I am looking for in potential players. Now I am not
expecting people to be professional voice actors, although being able to do
voice work is a big plus, however being able to distinguish between a person
speaking in character or not is needed. 3. A
decent quality microphone and relatively quiet playing space. Due to the
podcast aspect having a decent mic and a fairly quiet space to play in is a
must. I understand that stuff happens so no worries there but it should be kept
to a minimum. 4. Be
respectful of the other players. We are all here to have fun and if you can't
be respectful then this is not the game for you. These are the four main things I am looking for.
This is not everything, but the most important ones to me. -What kind of DM am I?- A little about myself, I have been playing
D&D for over 20 years now and have been running games as a DM for nearly
all those years. I have a theatre background that includes a study of improv.
What this allows me to do is play characters like living breathing creatures as
well as allows me to go with the flow when it comes to what the players do.
This also translates into the game never having a set way to solve a problem or
outcome to events. I also bring to the table the ability to do different
voices. While I may not be as talented as Matthew Mercer, I certainly can hold
my own and bring characters to life with accents or even speech patterns. This
creates a far more immersive game. I have been DMing on Roll20 for 6 years now
and have a strong grasp on how to use most of its features. So now that I have talked a little about myself,
I want to cover what the players can expect from me as a DM as well as from my
games in general. · A
DM that shows up. After talking to a fair bit of players and just seeing the
comments posted on the LFG forum I have noticed that a lot of players go
through a similar experience. After managing to find a game (which is
difficult) and creating characters they might get a session or two in before
their DM flakes out. I have had this happen to me as a player and it sucks. I
am always punctual for my games and on the rare occasions that I must be absent
the players will know weeks in advance. In the past 12 months, I have missed 3
games, all of which the players knew of weeks ahead. · A
fun environment for people to play without fear of being disrespected. Race,
religion, gender, or sexuality have no bearing at my tables. We are all adults
trying to have fun and I do everything in my power to ensure that. This also
means that one player's fun is not more or less important than any other
player. ·
Content. From maps to handouts and anything in between. Not only do I
have a Pro account with roll20 but I have several modules and token sets
purchased to allow me to create great maps and handouts. I also have purchased
hard copies of all the books so I am all about that content as I try and make
my games as immersive as possible. · A
four-hour session. Each time we get together to play it will be a four-hour
session +/- 15 minutes. I try and end on natural breaking points so while I aim
for a full four hours it can go a little longer or shorter. As a rule of thumb
if the game ends before the 4-hour mark I will strive to have the next session
run a little later to balance things out. However at the end of the day as long
as we are all having fun then that is all that matters ·
Great mic/sound quality and etiquette. I have a nice audio setup that
means not only will you be able to hear me clearly but there will also be
little to no background noise from me. I also mute myself frequently to ensure
that the audio quality from my end is high · New
player-friendly. I have run games for a wide range of player experience and
have no problems taking on people that are completely new to D&D. All I ask
is that you have access to a PHB and are willing to put in some work as well. I
run a weekly in-person game where most of the party was completely new to
D&D when we started. · A
living breathing world. Things will continue to churn even if the players
aren't there meaning that the things that the characters decide to do will
affect the world. NPC's will likewise grow and change as the story unfolds. -The Setting- It has been seven centuries since The Convulsion nearly ended the world. As
technology and magic grew rapidly, the kingdoms of old gathered up all resources
they could. With their numbers dwindling, the nations soon began fighting for
them, using these new advances for war where they could. Hubris and power tend
to march hand in hand, often culminating in tragedy. Whether intentional or
accidental, it is unclear, however all across Dolva felt the repercussions of
the massive explosion. Seen all across the world, a ball of light rose on the horizon, mimicking
the rise of Helios in the morning. With the appearance of this massive ball of
light came terrible tremors, earthquakes of a magnitude not felt before or
since. Towns, cities and even some mountains met their end, either swallowed
whole by the splitting ground or reduced to rubble. Ocean water surged,
bolstered by the polar areas being instantly liquified, washing over large
swaths of land, creating new seas. The stories say that it took over a week for
the earth to quiet down, but from the ash and dust, the survivors emerged. Forced to start anew the remaining civilizations came together, creating
and signing the Treaty of Ohzie, in an attempt to prevent such a calamity from
befalling the world once again. With the treaty signed, a ban on all WMMD
(Weapons of Magical Mass Destruction) was put into effect, curtailing the use
of magical technologies for use in war. People could not be trusted to wield
such powers, as their broken world proved, and thus the Order of Ohza was born.
Formed from members of each nation, the Order of Ohza was to act as a neutral
arbitrator and police force, ensuring that the nations did not break the
treaty. And so time rolled on, civilization picking up the pieces and rebuilding
what they could. In the cities and other masses of folk, technology has reached
a new age of marvel, yet the further away one gets from these epicenters of
people, technologies presence ebbs. Here on the fringes of society, the wilds
of the scarred land encroach upon these bastions. This setting is a blend of magic marvels and technological
advances, these two concepts often kept apart but also blended frequently. It
is very similar to the 1930’s of our world although with magic and monsters
thrown into the mix. Guns, trains, airships, telephones are just some of the
advancements that this world has. -The Application Process- The application process is going to contain two
parts, a written portion answering some questions as well as an audio portion.
The audio portion is to help me get a feel for mic quality as well as a hint of
your ability to get into character, but more about that down below. You can
post your applications either here on the thread or send me a PM, I'm cool with
whatever. -Written- Player Name: Experience with D&D: Experience with Roll20: What do you enjoy most about RPG's?: What are some of your strengths as a player?: Do
you create voices for your character, get emotionally invested in them, great a
riddles, etc. What are some of your weaknesses as a player?: Do
you have a hard time getting into character or hate riddles etc? What draws you to Dungeons & Dragons?: If you were a hotdog and you were starving, would
you eat yourself?: -Audio- Linked below is an audio file containing a small
RP scene, as part of the application process please record a
"response" to the scene in character. This character does not have to
be the one you plan on playing, feel free to respond however ya want, as long
as it is "in character" it is all gravy. Once recorded upload it
somewhere (Soundcloud, one drive, dropbox, etc.) and link it along with the
written portion of the application. This is also a good representation of my
style, so you can get a glimpse at what you will be getting into. All computers have a recording program so feel
free to just use that to record yourself. If you want to edit it all
fancy-like, feel free but it is not necessary. Audio Application File