Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Ch. 20: Party speaks with Zura, Fights two Yuan-Ti's, Web Lizard Men in a chapel area

Dungeon Master (GM):Hello Folks! Maevis Silverleaf:Hello Balen:evening all Dungeon Master (GM):Hermit Legend and maybe Devin are also coming in. Jack J.:good evening Dungeon Master (GM):ok, we can get underway here. We left off, just after cutting down the native from between the snake statues. Jack J.:did we search the area? Dungeon Master (GM):oh yes that you did do and found 2 sacks with coins and gold discs and a coil of finely made rope. #NWP-Investigation Zura The Human Fighter               Says, "Thank you for saving me." Jack J.:Sheila is down to just 1 CLW, we could use a rest Zura The Human Fighter               Says, "I am Zura, son of the Matriarch of Tanaroa Waycombe" [This is a fellow you are actually looking for!] Maevis Silverleaf The Half Elf Bard            Says, "Why were you tied up here?" Zura The Human Fighter               Says, "I was caught trying to enter the city stealthly and because of whom i am they recoqnized me and felt i was fit for a feast." Zura The Human Fighter               Says, "You see. My people fear the Forbidden City and will not come past the tar pits south of here. But, I needed to see for myself what is going on here." Jack J.:I dont know the background of the quest can you fill me in quickly? Balen The Human Bard  Says, "If you are the son of the Matriarch, won't she be sending someone to FIND you? How did you get captured?" Dungeon Master (GM):Ok, Simply put, you were given the quest when it was learned by the Matriarch that you were coming to the Forbidden city and she feared that this is where her son disappeared to when others refused to take a stand against the Yuan-Ti, when it was learned they were up to no good. Jack J.:ok thanks Dungeon Master (GM):you're welcome! Zura:I think i answered Balen's question for him! He now remembers he was given the quest as a side mission. Balen The Human Bard  Says, "Or are WE supposed to be the "rescue party"?" Balen The Human Bard  looks to the others and nods his head toward the way they came Balen The Human Bard  Says, "So we grab the kid here, head out the way we came and we are done? Is THAT the plan?" Maevis Silverleaf: Maevis Silverleaf The Half Elf Bard            Says, "We are the rescue party I'm thinking" Zura:hmmm, ok, this game doesn't have a handout where it least the quests given by npcs and if you accomplished it. Maevis Silverleaf: Maevis Silverleaf The Half Elf Bard            Says, "I would like to try to get to this city, just so I can say that I saw it." Jack J.:Coal: Should we bring him back, and come back and do some more exploring? Zura The Human Fighter               Says, "I can return to the jungle, and hide there till i recover, and then head back to Tanaroa, I will tell my mother you are here." Balen The Human Bard  Says, "Hmmmm, ok, so maybe, should we know WHY it's called The FORBIDDEN City? Zura, do you know?" Coal Blackstone The Human Ranger         Says, "And can you tell us anything about it?" Zura The Human Fighter               Says, "It was forbidden because the ancient Kopru, once lived here." Balen The Human Bard  Shrugs, Says, "And should we know who, or WHAT a Kopru is?" Coal Blackstone The Human Ranger         Says, "what aKopru?" Zura: Zura, describes the Kopru, as amphibians of great intelligence and power. Their heads are smooth with large eyes and a tentacled, sphinctered mouths. They have human-like torsos and two arms ending in webbed, clawed hands. From the waist down their bodies consist of three fluke-like tails, each ending in a sharp ripping claw. Zura The Human Fighter               Says, "The city has since been inhabited by other, like the Yuan-Ti. Because of the evil here and to protect my people from getting killed. The city was Forbidden." Zura The Human Fighter               Says, "Be careful here, there are other in the temple including the yuan-ti priest that ordered me tied up here, headhunters, newts of fire, and lizard men."  [anything more to say to Zura?] Balen The Human Bard  Says, "Whoa, whoa, whoa! Let's get back to the "Because of the evil here". Care to elaborate?" Coal Blackstone The Human Ranger         Says, "Zura, What are you not telling us? Are you holding back?" Maevis Silverleaf The Half Elf Bard            Says, "Yuan ti headhunters newts of fire, what more do we need?" Zura The Human Fighter               Says, "When the evil Kopru took over the city as their own, my ancestors fled the city and forbade us to ever return. They built the huge gate that protects the city and others of my people set up villages on other smaller isles around it." Coal Blackstone The Human Ranger         Says, "I would be suprised if there isnt someone or something that all the denizens are afraid of or obey" Zura The Human Fighter               Says, "I believe mongrelmen and tasloi dwell in the city as well." Freeman3294:Hey guys sorry im late Zura The Human Fighter               Says, "The Yuan-Ti mention of their Demon Lord Sertrous. It's the lord this temple is dedicated to." Hello Freeman! Freeman3294:Hey what did I miss?
Zura:nothing much, just a conversation with the matriarch of Tanaroa's son Zura whom they rescued. hello Devin! Freeman3294:okay cool Balen The Human Bard&nbsp; Says, "YIKES! Demon Lord? And we need to see this, WHY? If the task was to find the kid......" Zura The Human Fighter&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "Is the way you came clear for me to travel? anything to look out for?" Maevis Silverleaf:Guy we rescued says there are Yuan Ti Headhunters newts of fire and lizardmen in the forbidden city Sheila The Human Cleric&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "Zura can you draw us a general map of the city?" Camlin:OKay cool Zura The Human Fighter&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "I have never been to the city. This is as far as I got." Maevis Silverleaf The Half Elf Bard&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "I really doubt that a demon lord is going to be there, maybe a temple for him" Zura:[there was a party that actually went to Sertrous' home plane, but didn't encounter him.] [the landscape was destroyed and every few feet you walked you were teleported in a new direction] Dungeon Master (GM):Do you tell Zura the way out? Maevis Silverleaf:Yes Dungeon Master (GM):ok Balen The Human Bard&nbsp; Says, "If the Matriarch is counting on us to get Zura home, we either need to keep him with us, or escort him home. We could always come back (if we are that nuts)..." Dungeon Master (GM):He thanks you again for rescuing him and for the information to get out and heads on his way. party do you wish to go with him? or explore the temple more? Devin M.:I have made it. Dungeon Master (GM):ok Zura did say he can hide in the jungle on his own until he recovers a bit from the snake hugging. and then return home himself. any actions?! Maevis Silverleaf: Maevis Silverleaf The Half Elf Bard&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "So, We rest and then go looking for the city?" Coal Blackstone The Human Ranger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "I am ok with that as long as the rest of the group is" Dungeon Master (GM):actually you rested not long ago! Just before coming into the temple in fact! unless someone used a spell on the snakes you should have all of your spells unless you used cure ones after the rest which i believe you did Maevis Silverleaf:Ah ok just that Maevis is down to 5 HP of 21 hehe and Cleric has no healing Dungeon Master (GM):ok yea, he got some hugging by the rock python Jack J.:I didnt think we rested but if so ill heal Maevis Dungeon Master (GM):ok Sheila, praying to Ra, and laying a hand upon the injured Maevis, casts a CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Components V,S&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Casting Time 5 Segments Range Touch&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Duration Permanent Area of Effect Creature Touched&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; Saving Throw None Healing: 4 Hit Points Balen The Human Bard&nbsp; Says, "SO this quest the Matriarch gave us - are we supposed to GET PAID, or were we doing this out of the goodness of our hearts? (Ok, the goodness of MOST of our hearts, and the ale-soaked ticker of Grax?)" Maevis, praying to selected|deity, and laying a hand upon the injured Maevis, cast a CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Components V,S&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Casting Time 7 segments Range Touch&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Duration Permanent Area of Effect Creature Touched&nbsp; Saving Throw None Healing: 10 Hit Points Maevis Silverleaf:Much better Dungeon Master (GM):heh, i don't remember myself the details, i think this mission you undertook was out of goodness, not of being paid anything the mission was basically to look into what the Yuan-Ti are doing here and to stop them if possible. Maevis Silverleaf:As I recall She did a favor for us and we agreed to this Balen The Human Bard&nbsp; gives a BIGGER shrug and nods his head. Dungeon Master (GM):skim this: <a href="https://app.roll20.net/forum/post/7723677/weekly-game-session-summaries-part-1/?pageforid=7723677#post-7723677" rel="nofollow">https://app.roll20.net/forum/post/7723677/weekly-game-session-summaries-part-1/?pageforid=7723677#post-7723677</a> ok, somehow the summary doesn't mention about Zura, but it was a side quest for sure. you are here also looking for that obelisk in the city. That is what merchants and pirates are trying to retrieve for themselves. Coal Blackstone The Human Ranger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "OK which direction, are those doors to the east and west?" Maevis Silverleaf:Yes So we need to get it fo ourselves Dungeon Master (GM):on the merchant's side of course. for now at least. ok, so do we do some sight seeing in the temple or head and and try to hide to regain spells or head to the small village to the north west of here? Maevis Silverleaf:Left or Right? Xilicien:Left. Freeman3294:How many doors are in this room? Maevis Silverleaf:Left/ Right double doors Dungeon Master (GM):you see 2 sets of double doors on the west and east wall of this altar room, there are also two small balconies the spiral stairwells lead up too and a longer balcony along the south wall of the altar room here. Balen The Human Bard&nbsp; Says, "I am sure that Maevis will select the RIGHT way for us to go."
Freeman3294:Okay Dungeon Master (GM):and that way will be? Maevis Silverleaf:rolling 1d2(1)=1 Left Dungeon Master (GM):heh, ok any rolls for trap checking? Jack J.:Grax? Dungeon Master (GM):someone can pick him up and roll Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM (From Maevis Silverleaf): FIND/REMOVE TRAP: 57% Needs ≤ 55% Dungeon Master (GM):ok Grax does not find a trap on the double doors. Maevis Silverleaf:Grax opens the doors Dungeon Master (GM):they open Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM (From Maevis Silverleaf): FIND/REMOVE TRAP: 49% Needs ≤ 55% Dungeon Master (GM):door to the north. is that on the door? oh that is not a door, probably like a bench Maevis Silverleaf:yep on the north door then in hallway Xilicien:or a pew Dungeon Master (GM):a small room with a couple tables and a chair at each one. Jack J.: Coal Blackstone The Human Ranger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "looks to the south" Dungeon Master (GM):you see a huge tapestry along the west wall. are you peering around the corner? Maevis Silverleaf:Grax will trying to be stealthy Dungeon Master (GM):a move silently check Grax Ironcloak the Shield Dwarf Champion / Magsman, silently creeps forward, trying to MOVE SILENTLY! Result whispered to DM (From Maevis Silverleaf): MOVE SILENTLY Roll: 89% Needs ≤ 57% Dungeon Master (GM):ok, grax did make some noise. (From Balen): - Balen will check the table for any papers or anything that might give an indication of what the people running the temple are doing Dungeon Master (GM):did he look around that corner? Maevis Silverleaf:yes Dungeon Master (GM):ok he spots to Yuan-Ti's Jack J.:Balen are you searching the room? Xilicien:Two? Dungeon Master (GM):(To GM)rolling 6=6 Dungeon Master (GM):ok, and they saw Grax peer around the corner and ready their weapons, "Who are you? What do you want?" Maevis Silverleaf:BRB Balen: Balen The Human Bard&nbsp; Says, "Yeah, just looking for anything that might give us some info on what goes on here" Maevis Silverleaf:Hehe BRB Dungeon Master (GM): Yuan-Ti Half-Blood #02 -MKT9 The Yuan-Ti Half-Blood&nbsp;&nbsp;&nbsp;&nbsp; Says, "This is a sacred temple of Sertrous, our Lord!" Jack J.:Sheila casts silence Sheila, casts a SILENCE 15ft RADIUS Spell upon, Yuan-Ti Half-Blood #02 -MKT9! Level 2 Cleric * Alteration Components V,S&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Casting Time 5 Segments Range 120ft&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Duration 2 rounds per level: 14 Rounds at level 7 Area of Effect 30 ft diameter sphere&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Saving Throw None Effects: Upon casting this spell, complete silence prevails in the area of its effect ! Dungeon Master (GM):heh ok, on which one specifically? ok that one he tries to speak and realized nothing is heard so takes a defensive stance! looks like we Init roll here! WEAPON INITIATIVE ROLL: Yuan-Ti Half-Blood #02 -MKT9 the Yuan-Ti Half-Blood , gets ready to make an attack move! Weapon INIT Roll: -1 WEAPON INITIATIVE ROLL: Coal Blackstone the Human Ranger, gets ready to make an attack move! Weapon INIT Roll: -5 Dungeon Master (GM): WEAPON INITIATIVE ROLL: Yuan-Ti Half-Blood Priest -MKT9 the Yuan-Ti Half-Blood , gets ready to make an attack move! Weapon INIT Roll: -1 Maevis Silverleaf:Guess so I was going to try to BS them WEAPON INITIATIVE ROLL: Balen the Human Bard , gets ready to make an attack move! Weapon INIT Roll: -2 WEAPON INITIATIVE ROLL: Phicenta Thragiella De Thrul the Human Warlock, gets ready to make an attack move! Weapon INIT Roll: -3
WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move! Weapon INIT Roll: 1 WEAPON INITIATIVE ROLL: Cassandra the Human Witch, gets ready to make an attack move! Weapon INIT Roll: 0 WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move! Weapon INIT Roll: -2 WEAPON INITIATIVE ROLL: Rowan Root the Halfling (Stout) Guardian, gets ready to make an attack move! Weapon INIT Roll: 3 WEAPON INITIATIVE ROLL: Grax Ironcloak the Shield Dwarf Fighter / Thief, gets ready to make an attack move! Weapon INIT Roll: -2 WEAPON INITIATIVE ROLL: Maevis Silverleaf the Half Elf Bard, gets ready to make an attack move! Weapon INIT Roll: -5 Jack J.:Sorry didnt want everyone to run away again, worked good last time Dungeon Master (GM):camlin and xilicien Xilicien: Magic-User SPELL INITIATIVE ROLL: Xilicien the Elven Magic-User, gets ready to cast a Spell! Spell INIT Roll: 5 WEAPON INITIATIVE ROLL: Camlin the Half-Elf Ranger, gets ready to make an attack move! Weapon INIT Roll: -5 &nbsp; Start of Round 1 Start of Turn 1 for Xilicien (5) Xilicien:I have moved, and end my turn. Dungeon Master (GM):ok Start of Turn 1 for Rowan &amp; Hirelings (3) Dungeon Master (GM):Rowan moves to there Start of Turn 1 for Cassandra (0) Dungeon Master (GM):Cassandra moves there Start of Turn 1 for Camlin (1) Dungeon Master (GM):well ok turn order messed up still round 1 it's your move camlin Camlin the Ranger, strikes with the HALBERD (5ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Strike Hits an AC of 5 for 8 S/M or 12 L HP Damage! Dungeon Master (GM):that is a miss! Start of Turn 1 for Cassandra (0) Start of Turn 1 for Yuan-Ti Half-Blood Priest -MKT9 (-1) Dungeon Master (GM):i already moved Cassandra so now the YT Yuan-Ti Half-Blood Priest -MKT9, Attacks with the GLAIVE (8ft) at Camlin enemy! Glaive Strike Hits an AC of 7 For 3 S/M or 9 L Damage! a miss! Start of Turn 1 for Yuan-Ti Half-Blood #02 -MKT9 (-1) Dungeon Master (GM): Yuan-Ti Half-Blood #02 -MKT9, Attacks with the GLAIVE (8ft) at Camlin enemy! Glaive Strike Hits an AC of 7 For 1 S/M or 10 L Damage! a miss! Start of Turn 1 for Grax (-2) Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of 9 For 11 S/M or 7 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):a miss! Start of Turn 1 for Sheila (-2) Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of -3 for 5 S/M or 6 L HP Damage! Dungeon Master (GM):a hit for 5! Start of Turn 1 for Balen (-2) Balen:continues to search the room Start of Turn 1 for Phicenta (-3) Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Strike Hits an AC of -6 For6 S/M or 12 L HP Damage! a critical hit of 20 for 12 damage (not large sized) Start of Turn 1 for Maevis (-5) Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Short Range 6 to 60 ft Strike Hits: AC 10 For 3 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Start of Turn 1 for Coal (-5) Dungeon Master (GM):a miss! ok coal Coal, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6-30 ft Strike Hits an AC of 7 For 14 S/M/L HP Damage! Specialized Weapon: +2 'To Hit' &amp; Damage 3 arrow attacks per round Make note of # of arrows fired in round! Dungeon Master (GM):a miss!
Start of Turn 1 for 2nd Attacks (-6) Dungeon Master (GM):ok going in turn order again for 2nd attacks Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Short Range 6 to 60 ft Strike Hits: AC 1 For 5 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss! Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC -6 For 7 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a hit for 7! any more 2nd attacks? grax gets one if you wish Maevis Silverleaf:Hes not using a bow tho Dungeon Master (GM):ok ok any 3rd attacks for round 1? Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC -5 For 9 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a hit for 9! &nbsp; Start of Round 2 Start of Turn 2 for Xilicien (5) Dungeon Master (GM):Round 2 actually now Xilicien:Same as last. Dungeon Master (GM):ok Start of Turn 2 for Rowan &amp; Hirelings (3) Rowan &amp; Hirelings the Guardian, Attacks with the Magical Geldered SHORT SWORD +2 (2ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of 5 For 7 S/M or 9 L HP Damage! Note: Includes Guardian's +2 Bonuses a miss Start of Turn 2 for Camlin (1) Camlin the Ranger, strikes with the HALBERD (5ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Strike Hits an AC of 1 for 6 S/M or 13 L HP Damage! Dungeon Master (GM):a miss! Start of Turn 2 for Cassandra (0) Start of Turn 2 for Yuan-Ti Half-Blood Priest -MKT9 (-1) Dungeon Master (GM):he goes for 3 sheila Yuan-Ti Half-Blood Priest -MKT9, Attacks with the GLAIVE (8ft) at Sheila enemy! Glaive Strike Hits an AC of 6 For 4 S/M or 5 L Damage! a miss Start of Turn 2 for Yuan-Ti Half-Blood #02 -MKT9 (-1) Dungeon Master (GM):either phicenta or camlin: 1 Phicenta Yuan-Ti Half-Blood #02 -MKT9, Attacks with the GLAIVE (8ft) at Phicenta enemy! Glaive Strike Hits an AC of 2 For 3 S/M or 6 L Damage! a miss Start of Turn 2 for Grax (-2) Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of -1 For 10 S/M or 10 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):a hit for 10! Start of Turn 2 for Sheila (-2) Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of 2 for 8 S/M or 9 L HP Damage! Dungeon Master (GM):a miss! Start of Turn 2 for Balen (-2) Balen:Find any papers or anything on the desks/ Dungeon Master (GM):no sir Balen:Ok, moving out into the hall. Nothing else Dungeon Master (GM):ok Start of Turn 2 for Phicenta (-3) Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Strike Hits an AC of 5 For4 S/M or 7 L HP Damage! a miss Start of Turn 3 for Maevis (-5) Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Short Range 6 to 60 ft Strike Hits: AC -2 For 2 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a critical roll of 20 for 4 double damage!
Start of Turn 2 for Coal (-5) Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 5 For 5 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss Start of Turn 2 for 2nd Attacks (-6) Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Short Range 6 to 60 ft Strike Hits: AC 4 For 3 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 5 For 7 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):ok a miss! and a miss Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 1 For 13 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):that missed that was a 3rd attack any more? Maevis Silverleaf:nope guess not &nbsp; Start of Round 3 Start of Turn 3 for Xilicien (5) Xilicien:I approach yet further. Start of Turn 3 for Rowan &amp; Hirelings (3) Rowan &amp; Hirelings the Guardian, Attacks with the Magical Geldered SHORT SWORD +2 (2ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of 5 For 7 S/M or 5 L HP Damage! Note: Includes Guardian's +2 Bonuses a miss Start of Turn 3 for Camlin (1) Camlin the Ranger, strikes with the HALBERD (5ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Strike Hits an AC of 4 for 5 S/M or 17 L HP Damage! Dungeon Master (GM):a miss Start of Turn 3 for Cassandra (0) Dungeon Master (GM):stays put Start of Turn 3 for Yuan-Ti Half-Blood Priest -MKT9 (-1) Dungeon Master (GM):goes for 7 rowan Yuan-Ti Half-Blood Priest -MKT9, Attacks with the GLAIVE (8ft) at Rowan &amp; Hirelings enemy! Glaive Strike Hits an AC of 7 For 6 S/M or 10 L Damage! a miss Start of Turn 3 for Yuan-Ti Half-Blood #02 -MKT9 (-1) Dungeon Master (GM):phicenta or camlin: 2 Phicenta Yuan-Ti Half-Blood #02 -MKT9, Attacks with the GLAIVE (8ft) at Phicenta enemy! Glaive Strike Hits an AC of -8 For 3 S/M or 10 L Damage! a critical roll of 20 for 6 double damage! Start of Turn 3 for Grax (-2) Dungeon Master (GM):Phicenta down to 2 HPs Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of -1 For 9 S/M or 6 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):a hit for 9 Start of Turn 3 for Sheila (-2) Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of -3 for 6 S/M or 9 L HP Damage! Dungeon Master (GM):a hit for 6 Start of Turn 3 for Balen (-2) Balen:Just observing Start of Turn 3 for Phicenta (-3) Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Strike Hits an AC of 12 For2 S/M or 12 L HP Damage! a miss
Start of Turn 3 for Maevis (-5) Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Short Range 6 to 60 ft Strike Hits: AC 1 For 5 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss Start of Turn 3 for Coal (-5) Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 4 For 15 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss Start of Turn 3 for 2nd Attacks (-6) Jack J.: Coal Blackstone The Human Ranger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "Grrrr" Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Short Range 6 to 60 ft Strike Hits: AC 14 For 5 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss any more 2nd attacks? Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 2 For 11 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):for some reason 3rd attacks marker doesn't show in chatbox ok a miss Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC 8 For 15 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):Now for 3rd attacks and Coal missed Maevis Silverleaf:BRB Jack J.: Coal Blackstone The Human Ranger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "Someone remind me to pick up all the arrows stuck in the wall after this" Dungeon Master (GM):no more attacks this round? Balen: Balen The Human Bard&nbsp; Says, "I thought you were redecorating. Early Archery Range? Looks spectacular!" &nbsp; Start of Round 4 Start of Turn 4 for Xilicien (5) Jack J.: Coal Blackstone The Human Ranger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "Trying to get the flethchings to all line up the same" Xilicien:To be continued... Start of Turn 4 for Rowan &amp; Hirelings (3) &nbsp; Rowan &amp; Hirelings the Guardian, Attacks with the Magical Geldered SHORT SWORD +2 (2ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of 4 For 9 S/M or 9 L HP Damage! Note: Includes Guardian's +2 Bonuses a miss Start of Turn 4 for Camlin (1) Camlin the Ranger, strikes with the HALBERD (5ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Strike Hits an AC of 5 for 5 S/M or 17 L HP Damage! Dungeon Master (GM):a miss Start of Turn 4 for Cassandra (0) Maevis Silverleaf:Back Dungeon Master (GM):stays put Start of Turn 4 for Yuan-Ti Half-Blood Priest -MKT9 (-1) Dungeon Master (GM):attacks 6 grax Dungeon Master (GM): Yuan-Ti Half-Blood Priest -MKT9, Attacks with the GLAIVE (8ft) at Grax enemy! Glaive Strike Hits an AC of -6 For 5 S/M or 3 L Damage! a hit for 5!
Start of Turn 4 for Yuan-Ti Half-Blood #02 -MKT9 (-1) Dungeon Master (GM):attacks 5 camlin Yuan-Ti Half-Blood #02 -MKT9, Attacks with the GLAIVE (8ft) at Camlin enemy! Glaive Strike Hits an AC of 11 For 4 S/M or 6 L Damage! fumbles Dungeon Master (GM): CRITICAL FUMBLE ROLL OF 1 For Yuan-Ti Half-Blood #02 -MKT9 the Yuan-Ti Half-Blood results in: Fumble Roll&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 68 Result&nbsp;&nbsp; Weapon Knocked Away Effect&nbsp;&nbsp;&nbsp; Your weapon gets knocked away, roll 7 for direction &amp; 7 for distance in feet. falls north west 7 feet away Start of Turn 4 for Grax (-2) Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of -1 For 10 S/M or 7 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):a hit! Start of Turn 5 for Sheila (-2) Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of 12 for 8 S/M or 7 L HP Damage! Dungeon Master (GM):a fumble Jack J.:of course Dungeon Master (GM):you can roll to see the result of the fumble CRITICAL FUMBLE ROLL OF 1 For Sheila the Human Cleric results in: Fumble Roll&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 36 Result&nbsp;&nbsp; Trip Effect&nbsp;&nbsp;&nbsp; You accidentally trip &amp; fall, stunned for 5 rounds, unless you roll your Dexterity or less. Save&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; DC DEX Dungeon Master (GM):ok dexterity check roll now DEXTERITY CHECK For Sheila the Cleric Rolls: 11 Needs ≤ 14&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Dungeon Master (GM):ok you're good Start of Turn 4 for Balen (-2) Balen:Balen is going to peek behind the tapestry Dungeon Master (GM):he sees a solid wall Start of Turn 4 for Phicenta (-3) Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Strike Hits an AC of 3 For3 S/M or 10 L HP Damage! a miss Start of Turn 4 for Maevis (-5) Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Short Range 6 to 60 ft Strike Hits: AC 4 For 4 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss Start of Turn 4 for Coal (-5) Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC -6 For 7 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a hit for 7 Start of Turn 4 for 2nd Attacks (-6) Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Short Range 6 to 60 ft Strike Hits: AC 4 For 2 S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a miss Jack J.:grax should get a second also Dungeon Master (GM):ok Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC -2 For 13 S/M/L HP Damage! &nbsp; 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a hit for 13
Maevis Silverleaf:Hes not using a bow hes got his sword Jack J.:specialized Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of -1 For 12 S/M or 9 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):ok i see it now, with the broad sword he gets 2 attacks per round a hit for 12! 3rd Attacks now Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #02 -MKT9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC -4 For 9 S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Dungeon Master (GM):a hit for 9 It seems that Yuan-Ti Half-Blood #02 -MKT9 is defeated! &nbsp; Start of Round 5 Start of Turn 5 for Xilicien (5) Start of Turn 5 for Rowan &amp; Hirelings (3) Dungeon Master (GM):opps what the heck? xilicien make your move then rowan &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Dungeon Master (GM):casting something? or wait? Xilicien:I would, but I believe that corner is in the way. Dungeon Master (GM):ok Rowan &amp; Hirelings the Guardian, Attacks with the Magical Geldered SHORT SWORD +2 (2ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of 7 For 7 S/M or 9 L HP Damage! &nbsp; Note: Includes Guardian's +2 Bonuses a miss Start of Turn 5 for Camlin (1) Camlin the Ranger, strikes with the HALBERD (5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of 6 for 3 S/M or 13 L HP Damage! Dungeon Master (GM):a miss Start of Turn 5 for Cassandra (0) Dungeon Master (GM):stays put Start of Turn 5 for Yuan-Ti Half-Blood Priest -MKT9 (-1) Dungeon Master (GM):attacks 8 rowan Yuan-Ti Half-Blood Priest -MKT9, Attacks with the GLAIVE (8ft) at Rowan &amp; Hirelings enemy! Glaive Strike Hits an AC of 5 For 3 S/M or 5 L Damage! a miss Start of Turn 5 for Yuan-Ti Half-Blood #02 -MKT9 (-1) Dungeon Master (GM):dead Start of Turn 5 for Grax (-2) Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of 8 For 7 S/M or 9 L HP Damage! *Specialized Weapon: 2/1 attacks/round Dungeon Master (GM):a miss Start of Turn 6 for Sheila (-2) Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Half-Blood Priest -MKT9 enemy! Strike Hits an AC of -7 for 6 S/M or 5 L HP Damage! Dungeon Master (GM):a critical roll of 20 for 12 double damage It seems that Yuan-Ti Half-Blood Priest -MKT9 is defeated! Dungeon Master (GM):End of combat! &nbsp; Maevis Silverleaf:Search them and room Dungeon Master (GM):searching them only finds pouches Maevis Silverleaf:whats in the pouches? Dungeon Master (GM):nothing of value found in room worth taking Jack J.:Do their weapons look well made? any armor? Dungeon Master (GM):coins of various types gold: 6, silver: 9, copper: 1 #02: Gold: 12 silver:1 copper: 19 Maevis Silverleaf: Maevis Silverleaf The Half Elf Bard&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "Guess if we check the other side, probably find more Yuan ti" Dungeon Master (GM):ok we have a door to the south Jack J.:brb Maevis Silverleaf:I think we should check the other side before checking this door Jack J.:sounds good If something was behind this door the should have heard us Maevis Silverleaf:Yes To the rightside Grax Ironcloak the Shield Dwarf Champion / Magsman, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM (From Maevis Silverleaf): HEAR NOISE Roll: 28% Needs ≤ 25% Dungeon Master (GM):ok Maevis did not hear anything
Balen The Human Bard&nbsp; Says, "Anyone worried about these circular stairs going down behind us?" Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM (From Maevis Silverleaf): FIND/REMOVE TRAP: 62% Needs ≤ 55% Dungeon Master (GM):they go up! Jack J.:Same thing they should have heard us Maevis Silverleaf:Grax opens the doors Dungeon Master (GM):and they do open Grax Ironcloak the Shield Dwarf Champion / Magsman, silently creeps forward, trying to MOVE SILENTLY! Result whispered to DM (From Maevis Silverleaf): MOVE SILENTLY Roll: 59% Needs ≤ 57% Dungeon Master (GM):when you opened the doors you hear chanting to the south Maevis Silverleaf:Worshippers hopefully not lots of yuan ti Dungeon Master (GM):ok Maevis Silverleaf the Half Elf Troubador, silently creeps forward, trying to MOVE SILENTLY! Result whispered to DM (From Maevis Silverleaf): MOVE SILENTLY Roll: 83% Needs ≤ -5% Grax Ironcloak the Shield Dwarf Champion / Magsman, silently creeps forward, trying to MOVE SILENTLY! Result whispered to DM (From Maevis Silverleaf): MOVE SILENTLY Roll: 35% Needs ≤ 57% Dungeon Master (GM):ok where grax is he hears that the chatting is coming from the west Maevis Silverleaf: Grax Ironcloak The Shield Dwarf Fighter / Thief&nbsp; Points to the West Dungeon Master (GM):don't know why it's -5 on that roll Maevis Silverleaf:Dont know either Xilicien:armor or something? Dungeon Master (GM):he doesn't have that thief ability that is why the main box would be filled Grax Ironcloak the Shield Dwarf Champion / Magsman, silently creeps forward, trying to MOVE SILENTLY! Result whispered to DM (From Maevis Silverleaf): MOVE SILENTLY Roll: 94% Needs ≤ 57% Dungeon Master (GM):Grax makes some noise (To GM)rolling 26=26 Dungeon Master (GM):which may have been loud enough to be heard but the chanting continues Maevis Silverleaf:Looks that way Devin M.:Well, it's gettin" late. Dungeon Master (GM):ok Grax makes out a bit of 4 figures in the room we can stop here of course up to you all or continue a bit more Devin M.:Stop for me. Balen:either works for me Maevis Silverleaf:I can go for 30 minutes more Jack J.:30 mins for me also Dungeon Master (GM):ok that looks like 3 of you then for 30 more ok so we know there are 4 creatures in the next room, what do you do? Devin M.:Goodbye, goodnight, you're welcome &amp; all that. Dungeon Master (GM):bye Devin, thanks for playing tonight! Devin M.:+ Maevis Silverleaf:Are they yuan ti? Dungeon Master (GM):from your angle you can't tell yet, they are not chanting in Yuan-Ti however its one you have not heard before Maevis Silverleaf: Grax Ironcloak The Shield Dwarf Fighter / Thief&nbsp; whispers "Think we can take these four?" Coal Blackstone The Human Ranger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "ill cast entangle" whispers Dungeon Master (GM):no plants in here! Jack J.:never mind Maevis Silverleaf:Are there plants to grab them? Dungeon Master (GM):nope Maevis Silverleaf: Grax Ironcloak The Shield Dwarf Fighter / Thief&nbsp; Whispers "Maevis can cast a web" Jack J.:smash and bash? Maevis Silverleaf:Maevis will cast web into the area those four are in Maevis, using a bit of spider silk, cast the WEB Spell upon Poison Dusk Lizard Man #02 -A10 enemy! Level 2 Magic-User * Evocation Components V,S,M&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Casting Time 2 Segments Range5ft/Level: 35ft at level 7&nbsp;&nbsp;&nbsp; Duration 2 Turns/Level: 14 Turns at level 7 Area of Effect Special&nbsp;&nbsp;&nbsp;&nbsp; Saving Throw Vs Spells Negates or Half Effects: A web spell creates a many-layered mass of strong, sticky strands similar to spider webs, but far larger and tougher. These masses must be anchored to two or more points — floor and ceiling, opposite walls, etc. — diametrically opposed. The web spell covers a maximum area of 80 cubic ft, (eight 10-foot × 10-foot × 10-foot cubes), and the webs must be at least 10ft thick, so a mass 40ft high, 20ft wide, and 10ft deep may be cast. Creatures caught within webs, or simply touching them, become stuck amongst the gluey fibers. Creatures with less than 13 strength, (7 if the webs are half strength), must remain fast until freed by another or until the spell wears off. Missile fire is generally ineffective against creatures trapped in webs. For every full turn trapped there is a 5% cumulative chance of suffocating to death. See spell description for more info. Chance of Bardic Spell Failure (15%): 68% Dungeon Master (GM):ok that would cover the whole room for sure SAVE VS. SPELL For Poison Dusk Lizard Man #01 -A10 the Lizard Men Ranger Rolls: 17 Needs ≥ 16&nbsp; &nbsp; &nbsp; &nbsp;&nbsp;
SAVE VS. SPELL For Poison Dusk Lizard Man #02 -A10 the Lizard Men Ranger Rolls: 4 Needs ≥ 16&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; SAVE VS. SPELL For Poison Dusk Lizard Man #03 -A10 the Lizard Men Ranger Rolls: 7 Needs ≥ 16&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; SAVE VS. SPELL For Poison Dusk Lizard Man #04 -A10 the Lizard Men Ranger Rolls: 6 Needs ≥ 16&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ok 3 are trapped one isn't Jack J.:whats poison dusk? Dungeon Master (GM):name of their tribe, a previous party encountered them before during the campaign in castle Serastis i believe it was DD3 module (3E) ok so one of them is moving trough the webbing at half speed looks like he's coming your way until he spots you then moves to go to the lower exit what do you do? Jack J.:Sheila engages, Coal shoots his bow can we see more of the room now Dungeon Master (GM):in webbing you can't shoot missle weapons as the web snags it anyone want to move to block the other exit? Maevis Silverleaf:Is it webbed also? Jack J.:Coal draws sword and moves to block exit, has ring of free action Dungeon Master (GM):the room is, not the short hallway into it Maevis Silverleaf:I think Coal is a good choice he wont get webbed Dungeon Master (GM):sounds good ok so Coal blocks his exit out of the room, as he looks in amazement at Coal's abillity to move freely through the webbing, without even fussing with it. he stops and just raises his hands do you attack him or talk to him or something else? Maevis Silverleaf: Maevis Silverleaf The Half Elf Bard&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "Coal!1 Try talking to him, maybe find out about the area" Coal Blackstone The Human Ranger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "Hold up, dont attack" in common Dungeon Master (GM):the lizard man stays where he is with arms raised wasn't sure you meant to the lizard dude or to maevis Jack J.:Anyone speak lizardman, or something close? Dungeon Master (GM):well upon hearing coal, the lizardman emphasized his arms are raised Jack J.:Who are you and what are you doing? Maevis Silverleaf:BRB Dungeon Master (GM): Poison Dusk Lizard Man #01 -A10 The Lizard Men Ranger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "I am of the poison dusk tribe we are here to worship Sertrous" Jack J.:Who is Sertrous? Dungeon Master (GM): Poison Dusk Lizard Man #01 -A10 The Lizard Men Ranger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Says, "He is our Lord and Savior, who will soon come to rule over all" Freeman3294:Alright well I have to go sorry guys its been fun see you later have a good time wherever you may be Coal Blackstone The Human Ranger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; motion others to help block area Dungeon Master (GM):ok Jack J.:I am done also good night Dungeon Master (GM):ok bye! anymore conversation? if not looks like this is where we stop until next Sunday! I'll be back in Pittsburgh by then. Balen:see everyone then Maevis Silverleaf:Back Game over no fight yet, good