
Anybody know why this errors out unless I select a token first?? Is there a way to make this macro work without selecting a token?? /w gm &{template:npcaction} {{rname=Game Menu}} {{description=[Group Check](~Group-Check) **Rests and Resets** [Short Rest](!shortrest @{selected|character_name}) | [Long Rest](!longrest @{selected|character_name}) [Reset Mook HP](!token-mod --set bar1_reset|0) [Direct Damage](~Apply-Damage) [Temporary HP](~Temp-HP) **Disappear** [Hide](~Hide) | [Toggle Hidden](~UnHide) | [Hide Off](~Hide-Off) | [Invisible](~Disappear) | [Appear](~Reappear) | [Incinerate](~Incinerate) [White Smoke](~Planeshift) | [Dark Teleport](~Teleport) **Nameplate** [On](!token-mod --set showplayers_name|yes showname|yes) | [Off](!token-mod --set showplayers_name|no showname|yes) | [Hide](!token-mod --set showplayers_name|no showname|no) **Light & Vision** [Snuff](!token-mod --set light_otherplayers|off light_radius|0 light_dimradius|0 light_angle|360) | [Sight](!token-mod --on showname light_hassight light_angle|360) | [Blind](!token-mod --off showname light_hassight light_angle|360) | [Spot](!token-mod --set light_otherplayers|on light_radius|5 light_dimradius|0 light_hassight|on light_angle|360) | [GM](!token-mod --set light_otherplayers|off light_hassight|off light_radius|5 light_dimradius|5 light_angle|360) [Moonlight](!token-mod --set light_otherplayers|on light_radius|15 light_dimradius|=-15 light_angle|360) | [Starlight](!token-mod --set light_otherplayers|on light_radius|7 light_dimradius|=-15 light_angle|360) | [Touch](!token-mod --set light_otherplayers|on light_radius|4 light_dimradius|=-5 light_angle|360) [Candle](!token-mod --set light_otherplayers|on light_radius|5 light_dimradius|0 light_angle|360) | [Lamp](!token-mod --set light_otherplayers|on light_radius|30 light_dimradius|15 light_angle|360) | [Torch](!token-mod --set light_otherplayers|on light_radius|40 light_dimradius|20 light_angle|360) [Hooded Lantern](!token-mod --set light_otherplayers|on light_radius|60 light_dimradius|30 light_angle|360) | [Bullseye Lantern](!token-mod --set light_otherplayers|on light_radius|120 light_dimradius|60 light_angle|90) [Darkvision](!token-mod --set light_otherplayers|off light_hassight|on light_radius|65 light_dimradius|=-5 light_angle|360) | [DV90](!token-mod --set light_otherplayers|off light_hassight|on light_radius|95 light_dimradius|=-5 light_angle|360) | [DV120](!token-mod --set light_otherplayers|off light_hassight|on light_radius|125 light_dimradius|=-5 light_angle|360) | [*Light*](!token-mod --set light_otherplayers|on light_radius|40 light_dimradius|20 light_angle|360) | [*Daylight*](!token-mod --set light_otherplayers|on light_radius|120 light_dimradius|60 light_angle|360) | [*Faerie Fire*](!token-mod --set light_otherplayers|on light_radius|1 light_angle|3600 light_dimradius|0 statusmarkers|purple light_angle|360) **Status** [OFF](!token-mod --set statusmarkers|=dead|-dead) | [Blue](!token-mod --set statusmarkers|!blue) | [Purple](!token-mod --set statusmarkers|!purple) | [Pink](!token-mod --set statusmarkers|!pink) | [Yellow](!token-mod --set statusmarkers|!yellow) **Conditions** [Show All](!ct conditions) | [Report](!ct show) | [Clear](!ct reset conditions !token-mod --set statusmarkers|=dead|-dead) **Aura** Player [⚫️](~Aura) | [⬛️](~Aura-Square) | 🌈 [R](!token-mod --set aura1_color|f00) | [G](!token-mod --set aura1_color|0f0) | [Y](!token-mod --set aura1_color|ff0) | [K](!token-mod --set aura1_color|000) GM Only [⚫️](~Aura-GM) | [⬛️](~Aura-Square-GM) | 🌈 [R](!token-mod --set aura2_color|f00) | [G](!token-mod --set aura2_color|0f0) | [Y](!token-mod --set aura2_color|ff0) | [K](!token-mod --set aura2_color|000) **Miscellaneous** Random Move [1](~Random-Movement-1) | [2](~Random-Movement-2) ⚠️*edges!* [Show Picture](~ShowPic) **Initiative** [Roll Initiative](!group-init) | [Clear Tracker](!group-init --clear) [Sort Tracker](!group-init --sort) | [Reset Round Marker](!tm reset 1) **Combat Manager** [Menu](!cm --main) | [Initiative](!cm --turn,start --main) [Stop Combat](!cm --turn,stop --main) **Other** [Notes to GM](!gmnote) | [Distance](~Measure) }}