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Ch. 21: The Party Fights Fire Newt Guards, Meet the Yuan-Ti High Priest and his Abomination Mistress

Dungeon Master (GM): Hi Guys!   Maevis/Quintolos: Hi   Dungeon Master (GM): Hello Jack!   Jack J.: hiya, logging in is took forever   Dungeon Master (GM): yes that happens a lot Jack I have a lot of encounter info for the game and that is in part as to why.   We left off with the lizard man saying that Sertrous was their lord and saviour. On the tapestry Coal can see a painting of a huge multi-headed snake fighting humans.   Jack J.: Maevis or Balen help me out, a silver tongue would help talk our way out of a fight.   Dungeon Master (GM): Ok, anything more to say to the lizard man? any actions to take with him as the others start suffocating in the webbing???   Maevis Silverleaf The Half Elf Bard Says, "What else is here? anyone that does not follow Sertrous?"   Maevis Silverleaf The Half Elf Bard Says, "Anyone not like you and the yuan ti?"   Poison Dusk Lizard Man #01 -A10 The Lizard Men Ranger Says, "I take it you and your gang do not follow Sertrous, so that's one. There are others in the temple yes. A Yuan-Ti Priest the oversees the temple, and his mistress, an abomination, and her guards, Fire newts are the priest personal guard, and some cannibals are here for a meeting with the priest."   Hello Devin! anything more any actions to take?     Maevis Silverleaf The Half Elf Bard Says, "Do they stay on the other side of the room with the snakes?"   Coal Blackstone The Human Ranger Says, "what is behind the door to the south and east?"   Poison Dusk Lizard Man #01 -A10 The Lizard Men Ranger Says, "If you mean the Mistress yes.", "The cannibals are in meeting rooms to the south of here."     Coal Blackstone The Human Ranger Says, "and to the east?"   Maevis Silverleaf The Half Elf Bard Says, "What is beyond this room to the East?"   Poison Dusk Lizard Man #01 -A10 The Lizard Men Ranger Says, "The head priest is in his library upstairs.", "Just a lobby area to the east."     Dungeon Master (GM): Devin that picture is what is on the tapestry on the north wall of the current room. It's Sertrous.   Maevis Silverleaf The Half Elf Bard Says, "Where are the stairs up "   Poison Dusk Lizard Man #01 -A10 The Lizard Men Ranger Says, "the spiral staircases in the altar room."   Devin M.: I have made it.   Dungeon Master (GM): ok   Maevis Silverleaf The Half Elf Bard Shrugs "I've got nothing more, lets go upstairs." Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Ask about the tapestry and the demon lord thing"   Jack J.: What shall we do here, they have been helpful. tie them up to give us a head start?   Maevis Silverleaf The Half Elf Bard Says, "Leave them in the webbing"   Jack J.: one isn’t stuck   Maevis/Quintolos: “ He’s the one talking, leave him, the other two yuan ti are dead, all thats left is maybe one upstairs"   Poison Dusk Lizard Man #01 -A10 The Lizard Men Ranger Says, "Overhearing Grax, says, "Sertrous, was imprisoned upon his home plane, long ago but has since found a way to communicate with followers old and new to help free him from his slumber."   Jack J.: ok to the priest then?   Poison Dusk Lizard Man #01 -A10 The Lizard Men Ranger Says, "One freed he will rule over all of Earth."   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Wel that doesn't sound good."   Maevis/Quintolos: "Kill the High Priest and theres less listening to him   Dungeon Master (GM): [The party has been informed of Sertrous actual intent on destroying everything, not rule over it all.]   Coal Blackstone The Human Ranger Says, "Sounds like the right action, we don’t want a giant multi headed snake ruling the world."   Maevis/Quintolos: [Maevis has no doubts hes going to destroy everything, its how the Dark Gods work :D Free me I will give you power as my servant They get freed and kill the ones that freed them sparing some brown noser lackey   Dungeon Master (GM): ha ha
GreyWolfVT (Grax): [no doubt and Grax does agree with that line of thinking. Snake demon lord/god whatever surely it is deceiving to get what it wants.] &nbsp; Maevis/Quintolos: So go upstairs then? &nbsp; Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "I think you'll find demon lords tend not to reward in the ways you might imagine." &nbsp; Coal Blackstone The Human Ranger Says, "upstairs" &nbsp; Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Aye. Yes upstairs" &nbsp; Maevis Silverleaf The Half Elf Bard Says, "Leave them, hopefully they wont free him" &nbsp; Sheila The Human Cleric Says, "should we split up and half go up each stairway?" Maevis Silverleaf The Half Elf Bard Says, "In this case I think thats a good idea" &nbsp; GreyWolfVT (Grax): [do I need to cite rule number 1?] &nbsp; Maevis/Quintolos: Dont talk about Tactics? :D &nbsp; GreyWolfVT (Grax): <a href="https://www.youtube.com/watch?v=waa2ucfgVgQ" rel="nofollow">https://www.youtube.com/watch?v=waa2ucfgVgQ</a> &nbsp; Xilicien: Never split the party, unless you have a valid reason and a party comp. which makes it a valid descision? &nbsp; Maevis/Quintolos: This is a valid reason He may block off one set of steps if we split we may surprise him &nbsp; GreyWolfVT (Grax): you'll find Grax in the treasury &nbsp; Dungeon Master (GM): ok, so who is bravely going up which flight of stairs? &nbsp; Coal Blackstone The Human Ranger Says, "shaila and i will go up west stairs" Maevis Silverleaf The Half Elf Bard Says, "I got the East stairs" &nbsp; Dungeon Master (GM): remember that there is a balcony area that goes across the south of the altar room and goes 10 ft out in the north east and north west corners ok starting with the west side is sheila in the lead or coal? &nbsp; Sheila The Human Cleric Says, "i am going to use my ring of invisability" Coal &nbsp; Dungeon Master (GM): ok noted &nbsp; Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Wise choice." &nbsp; Dungeon Master (GM): coal i need a surprise roll from you &nbsp; Jack J.: sheila will follow closely behind &nbsp; Dungeon Master (GM): it's button #04 for coal &nbsp; SURPRISE ROLL For Coal the Human Ranger Rolls to see if he is Surprised! Result whispered to DM. &nbsp; (From Jack J.): &nbsp;Coal's Surprise Roll Result:&nbsp; 3 &nbsp;: If 1 is rolled he is surprised! &nbsp; Dungeon Master (GM): ok so as coal nears the top of the stairs two fire newts take a jab at him from either side and get a +2 to hit while anyone on the stairs is at -2 to hit &nbsp; WEAPON INITIATIVE ROLL: Fire Newt #05 -A10 the Fire Newt Fire Newt, gets ready to make an attack move! Weapon INIT Roll:&nbsp; 7 &nbsp; WEAPON INITIATIVE ROLL: Fire Newt #06 -A10 the Fire Newt Fire Newt, gets ready to make an attack move! &nbsp; Weapon INIT Roll:&nbsp; 4 &nbsp; WEAPON INITIATIVE ROLL: Coal Blackstone the Human Ranger, gets ready to make an attack move! &nbsp; Weapon INIT Roll:&nbsp; -5 &nbsp; WEAPON INITIATIVE ROLL: Sheila the Human Cleric, gets ready to make an attack move! &nbsp; Weapon INIT Roll:&nbsp; -6 &nbsp; Dungeon Master (GM): ok, unless other intend to go up the stairs to help Coal an Shiela, i just need Inits from those two anyone else on that stair case? &nbsp; GreyWolfVT (Grax): I was going up those stairs as well &nbsp; Dungeon Master (GM): ok Grax you can init then &nbsp; WEAPON INITIATIVE ROLL: Grax Ironcloak the Shield Dwarf Fighter / Thief, gets ready to make an attack move! Weapon INIT Roll:&nbsp; 0 &nbsp; Dungeon Master (GM): anyone else on the west stairs? ok combat begins then
Start of Round 1 Start of Turn 1 for Fire Newt #05 -A10 (7) &nbsp; Fire Newt #06 -A10 the Fire Newt, Attacks with the FIRE BREATH (5") at Coal enemy! Fire Breath Strike Hits an AC of&nbsp; -2 &nbsp;For&nbsp; 2 &nbsp;S/M/L HP Damage! that hits Coal! Start of Turn 1 for Fire Newt #06 -A10 (4) &nbsp; Fire Newt #06 -A10 the Fire Newt, Attacks with the FIRE BREATH (5") at Coal enemy! Fire Breath Strike Hits an AC of&nbsp; 15 &nbsp;For&nbsp; 2 &nbsp;S/M/L HP Damage! that is a fumble &nbsp; CRITICAL FUMBLE ROLL OF 1 For Fire Newt #06 -A10 the Fire Newt Fire Newt results in: Fumble Roll 21 Result Stumble Effect You embarrass yourself in front of everyone, by stumbling &amp; falling, for&nbsp; 3 &nbsp;rounds, unless you roll your Dexterity or less. Save DC DEX &nbsp; &nbsp; DEXTERITY CHECK For Fire Newt #06 -A10 the Fire Newt Rolls:&nbsp; 18 &nbsp;Needs ≤&nbsp; 13 ok stays on his feet &nbsp; Start of Turn 1 for Grax (0) &nbsp; Dungeon Master (GM): Grax can't go, the stair case is too narrow for more than one at a time &nbsp; GreyWolfVT (Grax): ok Start of Turn 1 for Coal (-5) &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #06 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 2 &nbsp;For&nbsp; 7 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): that is a hit for 7 damage! &nbsp; Maevis/Quintolos: I think your mixing up 2e and 5e in 2 e he would fall for rolling high &nbsp; Dungeon Master (GM): opps, ok so he is on his ass for 3 rounds &nbsp; Jack J.: Does it look like sheila can move past the fumbled newt without issue? &nbsp; Dungeon Master (GM): read that wrong somehow, geez &nbsp; Start of Turn 1 for Sheila (-6) &nbsp; Dungeon Master (GM): we can say there is room as coal is at the top of stairs now like he dove forward then shot &nbsp; Maevis/Quintolos: BRB &nbsp; Dungeon Master (GM): ok &nbsp; Jack J.: grax should have room then, Sheila peeks around the corner &nbsp; GreyWolfVT (Grax): ok ty &nbsp; Dungeon Master (GM): any attack from her or just a move to get upstairs fully? after her Coal and fire his 2nd and 3rd arrow shots if he wishes &nbsp; Jack J.: Are these humanoid? or lizardlike? she is checking down hallway before attacking, what she sees will determine action &nbsp; Dungeon Master (GM): well lizard like with a humanoid phsique &nbsp; Jack J.: ok like the icons, i was cinfuesed for a moment &nbsp; Dungeon Master (GM): it appears to be a lounge area to the west of sheila coal, you can do your 2nd and 3rd arrow attacks now &nbsp; Jack J.: she doesnt see anyone else down there? &nbsp; Dungeon Master (GM): no it appears to be unoccupied &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #06 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 7 &nbsp;For&nbsp; 15 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #06 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage &nbsp; Strike Hits: AC&nbsp; -7 &nbsp;For&nbsp; 7 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a miss and a hit for 7 &nbsp; Jack J.: did Grax attack? &nbsp;
Start of Round 2 Start of Turn 2 for Fire Newt #05 -A10 (7) &nbsp; Dungeon Master (GM): no but he can this round &nbsp; GreyWolfVT (Grax): grax wasn't able to attack due to the stairs being occupied at the time &nbsp; Fire Newt #05 -A10 the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Coal enemy! Strike Hits an AC of&nbsp; 5 &nbsp;For&nbsp; 6 &nbsp;S/M or&nbsp; 3 &nbsp;L HP Damage! a miss &nbsp; Start of Turn 2 for Fire Newt #06 -A10 (4) &nbsp; Maevis/Quintolos: He fell no attack &nbsp; Dungeon Master (GM): yes, still down for 2 more rounds &nbsp; Start of Turn 2 for Grax (0) &nbsp; Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Fire Newt #05 -A10 enemy! Strike Hits an AC of&nbsp; -9 &nbsp;For&nbsp; 10 &nbsp;S/M or&nbsp; 11 &nbsp;L HP Damage! *Specialized Weapon: 2/1 attacks/round &nbsp; Dungeon Master (GM): a critical roll of 20 deals out 20 double damage! &nbsp; Start of Turn 2 for Coal (-5) &nbsp; CRITICAL EDGED WEAPON ROLL OF 20 For Grax Ironcloak the Shield Dwarf Fighter / Thief results in: CriticalHitEdged Roll 43 Result Triple Damage Effect Your weapon deals out Triple Damge, from a successive solid hit! (Need to roll two natural 20's in a row, otherwise just Double damage.) &nbsp; Dungeon Master (GM): ok &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #06 -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 4 &nbsp;For&nbsp; 13 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 13! &nbsp; It seems that Fire Newt #06 -A10 is defeated! &nbsp; Start of Turn 2 for Sheila (-6) &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #05 -A10 enemy! Strike Hits an AC of&nbsp; -2 &nbsp;for&nbsp; 10 &nbsp;S/M or&nbsp; 9 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): a hit for 10! It seems that Fire Newt #05 -A10 is defeated! &nbsp; Dungeon Master (GM): both are now dead! End of Combat! Grax Ironcloak The Shield Dwarf Fighter / Thief searches the dead newts &nbsp; Dungeon Master (GM): nothing of value upon them, unless someone wants a falchion sword or battle axe &nbsp; GreyWolfVT (Grax): hmm battle axe you say... &nbsp; Grax Ironcloak The Shield Dwarf Fighter / Thief picks up the battle axe and stores it in the haversack/bag of holding he has &nbsp; Dungeon Master (GM): alright &nbsp; GreyWolfVT (Grax): might as well use that interdimensional space &nbsp; Jack J.: good idea &nbsp; Dungeon Master (GM): ok did maevis go up the east stairs about the same time as the others on the west stairs or did he stay down below first? &nbsp; Maevis/Quintolos: He went up the East stairs at about the same time &nbsp; Jack J.: brb &nbsp; Dungeon Master (GM): ok so i need a surprise roll for maevis &nbsp; SURPRISE ROLL For Maevis the Half Elf Bard Rolls to see if he is Surprised! Result whispered to DM. &nbsp; (From Maevis/Quintolos): &nbsp;Maevis's Surprise Roll Result:&nbsp; 5 &nbsp;: If ≤ 2 is rolled he is surprised! &nbsp; Dungeon Master (GM): ok he wasn't surprised by the two newts upstairs &nbsp; Magic-User SPELL INITIATIVE ROLL: Maevis Silverleaf the Half Elf Bard, gets ready to cast a Spell! Spell INIT Roll:&nbsp; 2
Rest of Initiative Rolls deleted for space Jack J.: Can we see the others on the balcony from where we are? &nbsp; Dungeon Master (GM): I can send up camlin, phicenta, or rowan if you wish yes jack as the balcony does not obscure them from this level &nbsp; Jack J.: coal will fire on them with his bow &nbsp; Dungeon Master (GM): any help from anyone else including the ones i mentioned??? &nbsp; &nbsp; Jack J.: camlin should and others should go up &nbsp; Maevis/Quintolos: Send all 3 hehe Start of Round 1 Start of Turn 1 for Rowan &amp; Hirelings (7) &nbsp; Dungeon Master (GM): ok so right behind maevis &nbsp; Start of Turn 1 for Fire Newt #01 -TK (5) &nbsp; a hit for 3! Start of Turn 1 for Coal (2) &nbsp; Coal the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #01 -TK enemy! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC&nbsp; 5 For&nbsp; 2 &nbsp;S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 2 Start of Turn 1 for Fire Newt #01 -TK (2) &nbsp; Fire Newt #01 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Maevis enemy! Fire Breath Strike Hits an AC of&nbsp; 3 &nbsp;For&nbsp; 1 &nbsp;S/M/L HP Damage! a hit for 1
Start of Turn 1 for Maevis (2) &nbsp; Maevis cast the MAGIC MISSILE Spell at Fire Newt #01 -TK, enemy! Level 1 Magic-User * Evocation/Invocation Components V, S Casting Time 1 &nbsp;segment Range 130 &nbsp;ft Duration Instant Area of Effect Targeted Creature(s) in a&nbsp; 10 &nbsp;square ft area Saving Throw None Damage: &nbsp; 5 ,&nbsp; 5 ,&nbsp; 4 ,&nbsp; 2 &nbsp;and&nbsp; 3 &nbsp;Force Effects: &nbsp;Fires&nbsp; 4 &nbsp;missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage. Chance of Bardic Spell Failure (15%):&nbsp; 100 % &nbsp; Dungeon Master (GM): all at that one? 16 damage for 1 &nbsp; Maevis/Quintolos: half and half &nbsp; Dungeon Master (GM): alright so 10 and 6 Start of Turn 1 for Camlin (-4) &nbsp; Dungeon Master (GM): he's behind rowan and phicenta behind camlin Start of Turn 1 for Phicenta (-5) &nbsp; Dungeon Master (GM): any 2nd attacks? coal and Maevis? &nbsp; Coal the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #01 -TK enemy! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC&nbsp; -1 For&nbsp; 2 &nbsp;S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 2 &nbsp; Coal the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #01 -TK enemy! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC&nbsp; 3 For&nbsp; 7 &nbsp;S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): after the 3rd arrow hits, the fire newt falls! &nbsp; It seems that Fire Newt #01 -TK is defeated! &nbsp; Dungeon Master (GM): no 2nd attack from maevis? &nbsp; Maevis/Quintolos: nope &nbsp; Start of Round 2 Start of Turn 2 for Rowan &amp; Hirelings (7) &nbsp; Dungeon Master (GM): still behind meavis &nbsp; Start of Turn 2 for Fire Newt #01 -TK (5) &nbsp; Dungeon Master (GM): dead &nbsp; Start of Turn 2 for Coal (2) &nbsp; Coal the Ranger, Fires FLIGHT ARROW with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #01 -TK enemy! Short Range 31 to 70 ft +1 'To Hit' and Damage Strike Hits: AC&nbsp; 4 For&nbsp; 5 &nbsp;S/M/L Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 5! It seems that Fire Newt #01 -TK is defeated! &nbsp; Dungeon Master (GM): ok that got those two now &nbsp; Maevis Silverleaf The Half Elf Bard Waves to Coal in Thanks &nbsp; Dungeon Master (GM): again nothing of value upon them, just the falchion and battle axe well opps ok Maevis Silverleaf The Half Elf Bard Looks down the hallway &nbsp; Dungeon Master (GM): you see a door across a hallway you don't currently see the partial visible newts &nbsp; Maevis Silverleaf the Half Elf Troubador, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM &nbsp; (From Maevis/Quintolos): &nbsp;HEAR NOISE Roll:&nbsp; 85 % Needs ≤&nbsp; 25 % &nbsp; Dungeon Master (GM): Meavis does not hear anything &nbsp; Jack J.: Sheila and coal move around the corner, sheila goes invisible again if she can with ring
Maevis Silverleaf The Half Elf Bard Waits for the others to join him before moving ahead &nbsp; Dungeon Master (GM): ok and yes as the ring is at will &nbsp; Jack J.: Whats in the romm? room &nbsp; Dungeon Master (GM): just picture it as a lounge area, nothing of any real value in there. Coal Blackstone The Human Ranger Says, "Grax door?" &nbsp; Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM &nbsp; &nbsp; (From GreyWolfVT (Grax)): &nbsp;FIND/REMOVE TRAP:&nbsp; 42 % Needs ≤&nbsp; 55 % &nbsp; GreyWolfVT (Grax): thats on the door &nbsp; Dungeon Master (GM): Grax does not find a trap on the door &nbsp; GreyWolfVT (Grax): ok &nbsp; Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Door appears to be safe Sheila and Coal" &nbsp; Coal Blackstone The Human Ranger Says, "ill go through first" &nbsp; Dungeon Master (GM): just an area with two columns to either side with a snake battle mural on the west wall for maevis's side we can start a fight there but first give me a surprise roll for maevis &nbsp; SURPRISE ROLL For Phicenta the Human Warlock Rolls to see if he is Surprised! Result whispered to DM. &nbsp; (From Maevis/Quintolos): &nbsp;Phicenta's Surprise Roll Result:&nbsp; 6 &nbsp;: If 1 or 2 is rolled he is surprised! &nbsp; Dungeon Master (GM): not surprised so right into combat we go &nbsp; WEAPON INITIATIVE ROLL: Fire Newt #01 -TK the Fire Newt Fire Newt, gets ready to make an attack move! Weapon INIT Roll:&nbsp; 5 Rest of Initiative Rolls deleted for space Jack J.: we will continue around balcony, let us know when we can engage &nbsp; GreyWolfVT (Grax): yes same goes for Grax &nbsp; Dungeon Master (GM): if anyone is moving from the west to the east side please init as well &nbsp; Start of Round 1 Start of Turn 1 for Rowan &amp; Hirelings (7) &nbsp; Rowan &amp; Hirelings the Guardian, Attacks with the Magical Geldered SHORT SWORD +2 (2ft) at Fire Newt #01 -TK enemy! &nbsp; Strike Hits an AC of&nbsp; 9 &nbsp;For&nbsp; 5 &nbsp;S/M or&nbsp; 8 &nbsp;L HP Damage! Note: Includes Guardian's +2 Bonuses a fumble &nbsp; CRITICAL FUMBLE ROLL OF 1 For Rowan Root the Halfling (Stout) Guardian results in: Fumble Roll 60 Result Shield Tangle Effect You get your shield temporarily tangled up on something of your opponent. &nbsp; Rowan has a shield so it is tangled with the newt and because of it he can't attack this round
Start of Turn 1 for Maevis (5) &nbsp; Maevis the Bard, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Fire Newt #01 -TK enemy! Strike Hits an AC of&nbsp; 11 &nbsp;For 5 &nbsp;S/M or&nbsp; 2 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): a miss even with a +4 for him being tangled &nbsp; Start of Turn 1 for Fire Newt #01 -TK (5) &nbsp; Dungeon Master (GM): get's untangled form Rowan's shield &nbsp; Start of Turn 1 for Fire Newt #01 -TK (4) &nbsp; Fire Newt #01 -TK the Fire Newt, Attacks with the FIRE BREATH (5") at Maevis enemy! Fire Breath Strike Hits an AC of&nbsp; -3 &nbsp;For&nbsp; 4 &nbsp;S/M/L HP Damage! 4 damage to Maevis &nbsp; Start of Turn 1 for Grax (2) &nbsp; GreyWolfVT (Grax): can Grax get past Sheila and Coal to engage the newt south of Maevis &nbsp; Dungeon Master (GM): yes he can &nbsp; GreyWolfVT (Grax): ok just wanted to make sure there was room &nbsp; Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Fire Newt #01 -TK enemy! Strike Hits an AC of&nbsp; 4 &nbsp;For&nbsp; 9 &nbsp;S/M or&nbsp; 11 &nbsp;L HP Damage! *Specialized Weapon: 2/1 attacks/round &nbsp; Dungeon Master (GM): a hit 9 damager! &nbsp; Start of Turn 1 for Phicenta (0) &nbsp; Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Fire Newt #01 -TK enemy! &nbsp; Strike Hits an AC of&nbsp; 7 &nbsp;For 10 &nbsp;S/M or&nbsp; 11 &nbsp;L HP Damage! a miss Start of Turn 1 for Coal (-2) &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #01 -TK enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 3 &nbsp;For&nbsp; 5 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): i have something screwy going on with the hit points for the newts where when i deduct from 1 it deducts from the others, sigh. coal hits for 5 damage Start of Turn 1 for Sheila (-5) &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Fire Newt #01 -TK enemy! Strike Hits an AC of&nbsp; -3 &nbsp;for&nbsp; 6 &nbsp;S/M or&nbsp; 8 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): a hit for 6 &nbsp; Start of Turn 1 for Camlin (-5) &nbsp; Dungeon Master (GM): ok he just stays back &nbsp; Start of Round 2 Start of Turn 2 for Rowan &amp; Hirelings (7) &nbsp; Rowan &amp; Hirelings the Guardian, Attacks with the Magical Geldered SHORT SWORD +2 (2ft) at Fire Newt #01 -TK enemy! &nbsp; Strike Hits an AC of&nbsp; 4 &nbsp;For&nbsp; 9 &nbsp;S/M or&nbsp; 11 &nbsp;L HP Damage! Note: Includes Guardian's +2 Bonuses a hit for 9 &nbsp; Start of Turn 2 for Maevis (5) &nbsp; Maevis the Bard, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Fire Newt #01 -TK enemy! Strike Hits an AC of&nbsp; 16 &nbsp;For 4 &nbsp;S/M or&nbsp; 5 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): a miss &nbsp; Start of Turn 2 for Fire Newt #01 -TK (5) &nbsp; Dungeon Master (GM): either rowan, phicenta or Meavis:&nbsp; 4 Phicenta &nbsp; Fire Newt #01 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Phicenta enemy! Strike Hits an AC of&nbsp; -3 &nbsp;For&nbsp; 5 &nbsp;S/M or&nbsp; 4 &nbsp;L HP Damage! a hit for 5 Phicenta is at -3 hp's &nbsp; Start of Turn 2 for Fire Newt #01 -TK (4) &nbsp; Dungeon Master (GM): either grax, coal, phicenta or meavis:&nbsp; 4 Coal &nbsp; Fire Newt #01 -TK the Fire Newt, Attacks with the FALCHION SWORD (3.5ft) at Coal enemy! Strike Hits an AC of&nbsp; 11 &nbsp;For&nbsp; 3 &nbsp;S/M or&nbsp; 4 &nbsp;L HP Damage! a miss
Start of Turn 2 for Grax (2) &nbsp; Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Fire Newt #01 -TK enemy! Strike Hits an AC of&nbsp; 3 &nbsp;For&nbsp; 7 &nbsp;S/M or&nbsp; 7 &nbsp;L HP Damage! *Specialized Weapon: 2/1 attacks/round &nbsp; Dungeon Master (GM): a hit for 7 &nbsp; It seems that Fire Newt #01 -TK is defeated! &nbsp; GreyWolfVT (Grax): hmm i missed that i get 2 attacks with the sword &nbsp; Start of Turn 2 for Phicenta (0) &nbsp; GreyWolfVT (Grax): 2/1 right there in the bottom of the box lol &nbsp; Jack J.: and coals second and third &nbsp; Dungeon Master (GM): Phicenta lays bleeding Ok &nbsp; Start of Turn 2 for Coal (-2) &nbsp; Sheila The Human Cleric Says, "i heal Phicenta" &nbsp; Dungeon Master (GM): alright &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Fire Newt #01 -TK enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 3 &nbsp;For&nbsp; 13 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 13 &nbsp; It seems that Fire Newt #01 -TK is defeated! &nbsp; Sheila, praying to Ra, and laying a hand upon the injured Phicenta, cast a CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Components V,S Casting Time 7 &nbsp;segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing: &nbsp; 9 &nbsp;Hit Points &nbsp; Sheila The Human Cleric Says, "Who else is need of healing?" &nbsp; Dungeon Master (GM): Phicenta back to 6 hp's &nbsp; GreyWolfVT (Grax): probably the same person then &nbsp; Maevis/Quintolos: Tag Phicenta again then maybe Maevis &nbsp; GreyWolfVT (Grax): since Phicent is 6/31 &nbsp; Sheila, praying to Ra, and laying a hand upon the injured Phicenta, casts a CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Components V,S Casting Time 5 &nbsp;Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing: &nbsp; 3 &nbsp;Hit Points &nbsp; Sheila, praying to Ra, and laying a hand upon the injured Phicenta, casts a CURE LIGHT WOUNDS Spell! Level 1 Cleric * Necromatic (reversible) Components V,S Casting Time 5 &nbsp;Segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing: &nbsp; 3 &nbsp;Hit Points &nbsp; &nbsp; Sheila The Human Cleric Says, "I can heal no one else until resting" &nbsp; GreyWolfVT (Grax): ok &nbsp; Maevis/Quintolos: Guessc Ra not liking the Warlock much &nbsp; Dungeon Master (GM): heh ok so hopefully you remember what the lizardman mentioned about what is upstairs here. &nbsp; Coal Blackstone The Human Ranger Says, "process of elimination, priest should be behind door to the east" &nbsp; Maevis/Quintolos: The Head Priest
Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM &nbsp; (From GreyWolfVT (Grax)): &nbsp;FIND/REMOVE TRAP:&nbsp; 91 % Needs ≤&nbsp; 55 % &nbsp; Dungeon Master (GM): no trap was found on the door &nbsp; Jack J.: Sheila goes invisible again &nbsp; Dungeon Master (GM): ok &nbsp; Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "I didn't find any traps, but anyone else that can check is welcome to verify it." Coal Blackstone The Human Ranger Says, "Can Maevis or Balen check?" &nbsp; Maevis Silverleaf The Half Elf Bard Maevis goes to open the door &nbsp; Dungeon Master (GM): a no for Balen &nbsp; GreyWolfVT (Grax): well seeing as 3 of the "adventurers" decided to stay downstairs hard to check from down there for Balen &nbsp; Coal Blackstone The Human Ranger Says, "everyone healthy" &nbsp; Maevis/Quintolos: Maevis opens the door &nbsp; Dungeon Master (GM): as soon as the door opens the room beyond is seen to go dark! &nbsp; GreyWolfVT (Grax): fun &nbsp; Maevis/Quintolos: Can I cast a spell into the room? &nbsp; Dungeon Master (GM): sure can but you won't know what it hits other than a general direction &nbsp; Maevis, cast the CONTINUAL LIGHT Spell! Level 2 Magic-User * Alteration Components V,S Casting Time 2 &nbsp;Segments Range 60 ft Duration Permanent Area of Effect 60 ft radius globe Saving Throw None Effects: &nbsp;This spell is similar to a light spell, except that it lasts until negated (by a continual darkness or dispel magic spell) and its brightness is very great, being nearly as illuminating as full daylight. It can be cast into air, onto an object, or at a creature. In the third case, the continual light affects the space about one foot behind the creature if the latter makes its saving throw. Note that this spell will blind a creature if it is successfully cast upon the visual organs, for example, reducing its attack rolls, saving throws, and Armor Class by 4. If the spell is cast on a small object that is then placed in a light-proof covering, the spell’s effects are blocked until the covering is removed. A continual light brought into an area of magical darkness (or vice versa) is temporarily negated so that the otherwise prevailing light conditions exist in the overlapping areas of effect. A direct casting of continual light against a similar or weaker magical darkness cancels both. This spell eventually consumes the material it is cast upon, but the process takes far longer than the time in the typical campaign. Extremely hard and expensive materials can last hundreds or even thousands of years. This spell cannot be reversed by the caster. Chance of Bardic Spell Failure (15%):&nbsp; 38 % &nbsp; Dungeon Master (GM): ok that cancels out the darkness! you hear someone swear in the Yuan-ti dialect! &nbsp; Maevis Silverleaf The Half Elf Bard Says, "Eat it" &nbsp; WEAPON INITIATIVE ROLL: Yuan-Ti PureBlood -A10 the Yuan-Ti PureBlood , gets ready to make an attack move! Weapon INIT Roll:&nbsp; -3 make your init rolls Rest of Init Rolls deleted for space
Start of Round 1 Start of Turn 1 for Xilicien (6) &nbsp; Xilicien: How far can I move? &nbsp; Dungeon Master (GM): ok, well you can currently move 120 ft since you are not engaged in combat, otherwise it's 12 ft and you can move through allies tokens except for phicenta and camlin whom have a 2-handed sword and halberd. which means you can't get into the hallway yet. &nbsp; Dungeon Master (GM): yea see you can't move there because they are using big weapons &nbsp; Start of Turn 1 for Cassandra (3) &nbsp; Dungeon Master (GM): she stays put invisibily &nbsp; Start of Turn 1 for Balen (1) &nbsp; Dungeon Master (GM): he can't move &nbsp; Start of Turn 1 for Grax (0) &nbsp; Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti PureBlood -A10 enemy! Strike Hits an AC of&nbsp; -9 &nbsp;For&nbsp; 10 &nbsp;S/M or&nbsp; 8 &nbsp;L HP Damage! *Specialized Weapon: 2/1 attacks/round &nbsp; CRITICAL EDGED WEAPON ROLL OF 20 For Grax Ironcloak the Shield Dwarf Fighter / Thief results in: &nbsp; CriticalHitEdged Roll 15 Result Double Damage Effect Your weapon deals out double damage from the solid hit! &nbsp; Dungeon Master (GM): a critical roll of 20 dealing 16 double damage! &nbsp; Start of Turn 1 for Maevis (-1) &nbsp; Maevis the Bard, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Yuan-Ti PureBlood -A10 enemy! Strike Hits an AC of&nbsp; 16 &nbsp;For 5 &nbsp;S/M or&nbsp; 7 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): a miss! &nbsp; Maevis/Quintolos: Damit Start of Turn 1 for Phicenta (-2) &nbsp; Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti PureBlood -A10 enemy! &nbsp; Strike Hits an AC of&nbsp; -3 &nbsp;For 2 &nbsp;S/M or&nbsp; 12 &nbsp;L HP Damage! a hit for 12! &nbsp; Start of Turn 1 for Sheila (-3) &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti PureBlood -A10 enemy! Strike Hits an AC of&nbsp; 3 &nbsp;for&nbsp; 9 &nbsp;S/M or&nbsp; 5 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): a hit for 5! &nbsp; Start of Turn 1 for Yuan-Ti PureBlood -A10 (-3) &nbsp; Yuan-Ti PureBlood -A10 The Yuan-Ti PureBlood Says, "How dare you defile the sacred temple of Sertrous!" attacks either Grax, Sheila or Phicenta 2 &nbsp; Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "It is you and your ilk that defile the world." &nbsp; Dungeon Master (GM): grax &nbsp; GreyWolfVT (Grax): my reply works then lol i angered him &nbsp; Yuan-Ti PureBlood -A10 The Yuan-Ti PureBlood snarls at Grax and attacks him! &nbsp; Maevis/Quintolos: BRB &nbsp; Yuan-Ti PureBlood -A10, Attacks with the FANG BITE at Grax enemy! Fang Bite Strike Hits: AC&nbsp; 10 &nbsp;For&nbsp; 8 &nbsp;S/M/L Damage! Plus Poison:&nbsp; 2 &nbsp;Points of Constitution Loss unless Save Vs Poison is made ! Also Exuding Acid Damage:&nbsp; 11 &nbsp;Hit Points or Save for Half ! &nbsp; GreyWolfVT (Grax): i gotta run here in a min or two but i get a 2nd swing with my broadsword &nbsp; Dungeon Master (GM): a miss! Ok GreyWolfVT Thanks for Playing Tonight!!
Start of Turn 1 for Camlin (-5) &nbsp; Camlin the Ranger, strikes with the HALBERD (5ft) at Yuan-Ti PureBlood -A10 enemy! &nbsp; Strike Hits an AC of&nbsp; 8 &nbsp;for&nbsp; 8 &nbsp;S/M or&nbsp; 15 &nbsp;L HP Damage! a miss &nbsp; Start of Turn 1 for Coal (-5) &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti PureBlood -A10 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 4 &nbsp;For&nbsp; 11 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 11 damage! &nbsp; It seems that Yuan-Ti PureBlood -A10 is defeated! &nbsp; GreyWolfVT (Grax): ok can i make my 2nd swing? nvm good work Coal and GN everyone &nbsp; Dungeon Master (GM): he falls cursing the intruders! &nbsp; Coal Blackstone The Human Ranger Says, "thanks lets search the room and priest" &nbsp; Dungeon Master (GM): upon him is a coin pounch &nbsp; Maevis Silverleaf The Half Elf Bard Says, "One less Priest trying to free a demon lord" &nbsp; Dungeon Master (GM): in the room is a couple of scrolls on a table &nbsp; Maevis/Quintolos: Maevis will check the scrolls &nbsp; Jack J.: coal searches pouch &nbsp; Dungeon Master (GM): ok, he sees that that they are not in magical runes but in complex prayers &nbsp; Jack J.: Sheila takes a look at scrolls &nbsp; Dungeon Master (GM): ok it contains:&nbsp; 23 &nbsp;gold,&nbsp; 11 &nbsp;electrum and&nbsp; 9 &nbsp;silver coins sheila sees that one scroll has a Heal spell and the other a Restoration spell upon them! &nbsp; Jack J.: any weapons or jewelry on priest? &nbsp; Sheila The Human Cleric Says, "these could come in handy!" &nbsp; Dungeon Master (GM): the priest has a scimitar with a scabbard oh and you see a quiver of arrows and a long bow in the room &nbsp; Jack J.: Coal could use some arrows &nbsp; Dungeon Master (GM): just a reminder that now that the party has the strongest cure spell in their possession, that it may work on someone. no jewelry on the priest &nbsp; Sheila The Human Cleric Says, "If we rest here, i can cast detect magic before resting on the items" &nbsp; Dungeon Master (GM): what course of action does the party take next? &nbsp; Xilicien: Resting does seem like a good option. (both in and out of game). &nbsp; Maevis/Quintolos: Resting here is a good idea &nbsp; Dungeon Master (GM): remember this is a place where creatures are brought in to feed snakes! you can take the chance of course but i may double the chance of an encounter &nbsp; Jack J.: wouldnt they be afraid to enter priests chambers? &nbsp; Dungeon Master (GM): I doubt other Yuan-ti would for sure &nbsp; Maevis/Quintolos: We killed the snakes so no prob hehe &nbsp; Dungeon Master (GM): especially the mentioned Mistress that was currently on the west side of the temple as the lizardman mentioned. The two-half bloods may have been her guards. &nbsp; Maevis/Quintolos: She downstairs I still think we rest here &nbsp; Jack J.: i agree &nbsp; Dungeon Master (GM): of course you could take that chance so it is said and done that you will try to rest here in the library/study??? &nbsp; Maevis/Quintolos: Yes &nbsp; Dungeon Master (GM): very well then (To GM)rolling&nbsp; 3 &nbsp; 6 &nbsp; 1 &nbsp; 2 &nbsp; Jack J.: Grab bodies and drag into priests room, use them to block door newts also &nbsp; Dungeon Master (GM): ok done jack and we do get an encounter on the 3rd watch which indicates Coal and Balen are on that watch &nbsp; Maevis/Quintolos: Door is blocked with bodies &nbsp; Dungeon Master (GM): 1= mistress, 2= more yuan-ti, 3= cannibals that were awaiting meeting, 4=more lizard men, 5= more half-bloods, 6= more fire newts 1 ha! &nbsp; Maevis/Quintolos: She came to us So we dont have to hunt her down
Dungeon Master (GM): ok &nbsp; Jack J.: Sounds right to me &nbsp; Dungeon Master (GM): ok, you see that someone tries to open the door but the blockage prevents it enough that you hear a female voice call out in the yuan-ti dialect, then again the door rattles and another call out, then again an attempt on the door &nbsp; STRENGTH CHECK For Yuan-Ti Abomination #01 -A9 the Rolls:&nbsp; 15 &nbsp;Needs ≤&nbsp; 19 &nbsp; Jack J.: Coal quietly wakes others up &nbsp; Dungeon Master (GM): the door swings wildly open as the bodies scatter! &nbsp; Maevis Silverleaf The Half Elf Bard Maevis shouts "Your &nbsp; WEAPON INITIATIVE ROLL: Yuan-Ti Abomination #01 -A9 the Yuan-Ti Abomination , gets ready to make an attack move! Weapon INIT Roll:&nbsp; -1 Rest of Init Rolls Deleted for space &nbsp;
Maevis/Quintolos: "Your lover is dead!!" Start of Round 1 Start of Turn 1 for Cassandra (6) &nbsp; &nbsp; Dungeon Master (GM): ok Cassandra goes invisible &nbsp; Start of Turn 1 for Balen (6) &nbsp; Dungeon Master (GM): what shall he do? attack? rally? &nbsp; Maevis/Quintolos: Rally &nbsp; Dungeon Master (GM): ok for +1 to hit? &nbsp; Maevis/Quintolos: yes &nbsp; Dungeon Master (GM): ok Start of Turn 1 for Sheila (3) &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Abomination #01 -A9 enemy! Strike Hits an AC of&nbsp; -6 &nbsp;for&nbsp; 5 &nbsp;S/M or&nbsp; 6 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): that is a hit for 6 damage! Start of Turn 1 for Xilicien (3) &nbsp; Is it also possible to move? &nbsp; Dungeon Master (GM): you would have to already be in position to cast i believe so just a move? &nbsp; Maevis/Quintolos: Out of the doorway &nbsp; Dungeon Master (GM): ok Start of Turn 1 for Coal (3) &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 10 &nbsp;For&nbsp; 5 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a fumble &nbsp; CRITICAL FUMBLE ROLL OF 1 For Coal Blackstone the Human Ranger results in: Fumble Roll 49 Result Lose Grip Effect A lose grip of your weapon, no attack next round, unless you roll your Dexterity or less Save DC DEX &nbsp; &nbsp; DEXTERITY CHECK For Coal Blackstone the Ranger Rolls:&nbsp; 13 &nbsp;Needs ≤&nbsp; 17 &nbsp; Dungeon Master (GM): ok he holds onto the weapon &nbsp; Start of Turn 1 for Rowan &amp; Hirelings (1) Start of Turn 1 for Maevis (0) &nbsp; Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Short Range 6 to 60 ft Strike Hits: AC&nbsp; 16 For&nbsp; 4 &nbsp;S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a miss Start of Turn 1 for Yuan-Ti Abomination #01 -A9 (-1) &nbsp; Yuan-Ti Abomination #01 -A9, using unholy water, casts a CAUSE FEAR Spell upon Xilicien! Level 1 Cleric * (Abjuration) Reversible &nbsp; Components V,S Casting Time 4 segments Range Touch or&nbsp; 5 ft per level starting at 5th;&nbsp; 45 ft; Up to a max of&nbsp; 30 ft Duration Special Area of Effect Creature Touched (levels 1-4) or 1 creature every 4 levels from 5th+, Within Range Saving Throw Special Effects: &nbsp;This spell causes the victim to flee in panic at maximum movement speed away from the caster for&nbsp; 3 &nbsp;rounds at levels 1-4 or 1 round per level of the cleric causing such fear, levels 5+:&nbsp; 9 &nbsp;rounds. A successful saving throw against the effect negates it, and any Wisdom adjustment also applies. Of course, cause fear can be automatically countered by remove fear and vice versa. The spell has no effect on undead of any sort. make the save Xilicien someone can make it for devin &nbsp; SAVE VS. SPELL For Xilicien the Elven Magic-User Rolls:&nbsp; 7 &nbsp;Needs ≥&nbsp; 10 &nbsp; Xilicien: I couldn't find the button. &nbsp; Dungeon Master (GM): ok he moves to the farthest corner of the room in fear for 9 minutes oh ok
Start of Turn 1 for Phicenta (-2) &nbsp; Dungeon Master (GM): being that Phicenta is still a bit beat up she stays back &nbsp; Start of Turn 1 for Camlin (-3) &nbsp; Camlin the Ranger, strikes with the HALBERD (5ft) at Yuan-Ti Abomination #01 -A9 enemy! &nbsp; Strike Hits an AC of&nbsp; 8 &nbsp;for&nbsp; 2 &nbsp;S/M or&nbsp; 20 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): a miss darn it with that 20 still a miss ok any 2nd attacks? &nbsp; Jack J.: does coals fumble stop 2 3 attacks? &nbsp; Dungeon Master (GM): hmm ok yea &nbsp; Start of Round 2 Start of Turn 2 for Cassandra (6) &nbsp; Dungeon Master (GM): invisible and stays put &nbsp; Start of Turn 2 for Balen (6) &nbsp; Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Short Range 6 to 60 ft Strike Hits: AC&nbsp; 3 For&nbsp; 2 &nbsp;S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): that 2nd attack from maevis for round 1 missed balen is still rallying &nbsp; Start of Turn 2 for Sheila (3) &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Abomination #01 -A9 enemy! Strike Hits an AC of&nbsp; 7 &nbsp;for&nbsp; 5 &nbsp;S/M or&nbsp; 7 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): a miss &nbsp; Start of Turn 2 for Xilicien (3) &nbsp; Maevis/Quintolos: scared &nbsp; Start of Turn 2 for Coal (3) &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; -6 &nbsp;For&nbsp; 9 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 9! &nbsp; Start of Turn 2 for Rowan &amp; Hirelings (1) &nbsp; Dungeon Master (GM): he just stays put &nbsp; Start of Turn 2 for Maevis (0) &nbsp; Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Short Range 6 to 60 ft Strike Hits: AC&nbsp; 15 For&nbsp; 4 &nbsp;S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a miss Start of Turn 2 for Yuan-Ti Abomination #01 -A9 (-1) &nbsp; Maevis/Quintolos: dammit &nbsp; &nbsp; Yuan-Ti Abomination #01 -A9, using unholy water, casts a DARKNESS Spell upon Maevis! &nbsp; Level 1 Cleric * (Alteration) Reversible &nbsp; Components V,S Casting Time 4 segments Range 120 ft indoors;&nbsp; 120 &nbsp;yards outdoors Duration .5 turns + .5 turn/level;&nbsp; 5 &nbsp;turns Area of Effect 15 ft radius globe Saving Throw None Effects: &nbsp;This spell causes relaxation of molecules so as to make them not emit light wavelengths. The Darkness's sphere is limited to&nbsp; 30 ft in diameter. It lasts for the duration indicated or until the caster utters a word to extinguish the Darkness. If this spell is cast upon a creature, the applicable magic resistance and saving throw dice rolls must be made. Success indicates that the spell affects the area immediately behind the creature, rather than the creature itself. In all other cases, the spell takes effect where the caster directs as long as he or she has a line of sight or unobstructed path for the spell; Darkness can spring from air, rock, metal, wood, or almost any similar substance. Any normal light source or magical light source of lesser intensity than full daylight does not function in magical darkness. &nbsp; Dungeon Master (GM): it is completely dark for 15ft around the doorway now ok it may not have actually been cast upon him
Start of Turn 2 for Phicenta (-2) &nbsp; Dungeon Master (GM): ok with that area dark she/he stays put &nbsp; Start of Turn 2 for Camlin (-3) &nbsp; Dungeon Master (GM): camlin simply backs off &nbsp; Start of Round 3 Start of Turn 3 for Cassandra (6) &nbsp; Dungeon Master (GM): stays put &nbsp; Start of Turn 3 for Balen (6) &nbsp; Dungeon Master (GM): Rallying takes affect now for +1 to Hit &nbsp; Start of Turn 3 for Sheila (3) &nbsp; Jack J.: i can still attack at -4 right? &nbsp; Dungeon Master (GM): she is inside the darkness, needs to move 15 ft back to get out &nbsp; Sheila, casts a CONTINUAL LIGHT Spell! Level 3 Cleric * Alteration (Reversible) Components V,S Casting Time 6 &nbsp;Segments Range 120 ft Duration Permanent Area of Effect 60 &nbsp;ft radius globe Saving Throw Special Effects: &nbsp;Similar to a light spell, except that it lasts until negated (by a continual darkness or dispel magic spell) and its brightness is very great, being nearly as illuminating as full daylight. It can be cast into air, onto an object, or at a creature. In the third case, the continual light affects the space about one foot behind the creature if the latter makes its saving throw. Note that this spell will blind a creature if it is successfully cast upon the visual organs, for example. Its reverse causes complete absence of light. &nbsp; Dungeon Master (GM): or do that yes, hoping the Abomination is still there the space brightens up again &nbsp; Start of Turn 3 for Xilicien (3) &nbsp; Dungeon Master (GM): scared still 5 more rounds i believe &nbsp; Start of Turn 3 for Coal (3) &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; -2 &nbsp;For&nbsp; 9 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 9 &nbsp; Start of Turn 3 for Rowan &amp; Hirelings (1) &nbsp; Rowan &amp; Hirelings the Guardian, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage &nbsp; Strike Hits: AC&nbsp; -1 &nbsp;For&nbsp; 14 &nbsp;S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round! a hit for 14! &nbsp; Start of Turn 3 for Maevis (0) &nbsp; Maevis the Bard, Attacks with the Magical +1 LONG SWORD (3.5 ft) at Yuan-Ti Abomination #01 -A9 enemy! Strike Hits an AC of&nbsp; 13 &nbsp;For 4 &nbsp;S/M or&nbsp; 5 &nbsp;L HP Damage! still cant hit &nbsp; Start of Turn 3 for Yuan-Ti Abomination #01 -A9 (-1) &nbsp; Yuan-Ti Abomination #01 -A9 the selected|title, using a caterpillar cocoon, cast the POLYMORPH OTHER Spell upon Maevis the Bard! Level 4 Magic-User * Alteration &nbsp; Components V,S,M Casting Time 4 &nbsp;Segments Range 5ft per level:&nbsp; 5 ft at level 9 Duration Permanent Area of Effect One Creature Saving Throw Vs Spells Negates Effects: &nbsp;The spell is a powerful magic which completely alters the form and ability, and possibly the personality and mentality, of the recipient. The creature polymorphed must make a “system shock” roll to see if it survives the change. If it is successful, it then acquires all of the form and abilities of the creature it has been polymorphed into. Base chance is 100%, subtract 5% per Point of Intelligence of creature. Then add or subtract an additional 5% for each level (HD), above or below the subject's original form that the subject is to be changed into. See spell description for more info. opps that is upon Meavis she cast that &nbsp; SAVE VS. POLYMORPH For Maevis Silverleaf the Half Elf Bard Rolls:&nbsp; 1 &nbsp;Needs ≥&nbsp; 11 Figures
Dungeon Master (GM): ok now we need a system shock roll &nbsp; SYSTEM SHOCK CHECK For Maevis Silverleaf the Bard Rolls:&nbsp; 54 % Needs ≤&nbsp; 55 % barely &nbsp; Dungeon Master (GM): so you are now a chicken &nbsp; Start of Turn 3 for Phicenta (-2) &nbsp; Dungeon Master (GM): stays back &nbsp; Start of Turn 3 for Camlin (-3) &nbsp; Dungeon Master (GM): stays back &nbsp; Start of Round 4 Start of Turn 4 for Cassandra (6) &nbsp; Dungeon Master (GM): stays back &nbsp; Start of Turn 4 for Balen (6) &nbsp; Dungeon Master (GM): rallying &nbsp; Start of Turn 4 for Sheila (3) &nbsp; Sheila the Cleric, strikes with the Magical +2 FOOTMAN'S MACE (2.5ft) at Yuan-Ti Abomination #01 -A9 enemy! Strike Hits an AC of&nbsp; 7 &nbsp;for&nbsp; 6 &nbsp;S/M or&nbsp; 8 &nbsp;L HP Damage! &nbsp; Dungeon Master (GM): a miss &nbsp; Start of Turn 4 for Xilicien (3) &nbsp; Dungeon Master (GM): scared for 4 more rounds at least &nbsp; Start of Turn 4 for Coal (3) &nbsp; Jack J.: 2 and thirds? &nbsp; Dungeon Master (GM): oh yea, ok for round 3 it would be &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; -6 &nbsp;For&nbsp; 13 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit for 13 &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; 6 &nbsp;For&nbsp; 7 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): missed Rowan can do another then &nbsp; Rowan &amp; Hirelings the Guardian, Fires FLIGHT ARROWS (18") with SHORT BOW (3ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage &nbsp; Strike Hits: AC&nbsp; -5 &nbsp;For&nbsp; 12 &nbsp;S/M/L HP Damage! 3 attacks / round Make sure to note # of arrows fired in round! a hit! ok Back to Round 4 &nbsp; Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #01 -A9 enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC&nbsp; -9 &nbsp;For&nbsp; 13 &nbsp;S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! &nbsp; Dungeon Master (GM): a hit that drops the Abomination! &nbsp; It seems that Yuan-Ti Abomination #01 -A9 is defeated! &nbsp; Maevis/Quintolos: Restoration or Dispel Magic? &nbsp; Jack J.: dispel magic, sheila has, ready for system shock again? &nbsp; Maevis/Quintolos: Sure why not Sheila, casts a DISPEL MAGIC Spell upon, Maevis Silverleaf! Level 3 Cleric * Abjuration Components V,S Casting Time 6 &nbsp;Segments Range 60 ft Duration Permanent Area of Effect 30 &nbsp;ft Cube Saving Throw None Effects: &nbsp;When a cleric casts this spell, it neutralizes or negates the magic it comes in contact with. Base Chance of success is 50% + 5% for every level of experience of the caster above that of the creature whose magic is to be dispelled or efficiency level of the magic object. For every level below the creature/object the caster is it is reduced by -2%. Specially enchanted items, such as scrolls, ring, wand, rod, staff, misc item, weapon, shield or armor is rendered non-operational for&nbsp; 1 &nbsp;rounds. Please see spell description for more information. &nbsp; SYSTEM SHOCK CHECK For Maevis Silverleaf the Bard Rolls:&nbsp; 38 % Needs ≤&nbsp; 55 % &nbsp; Jack J.: nice
Maevis Silverleaf The Half Elf Bard Says, "Glad we taught that Bitch a lesson" &nbsp; Dungeon Master (GM): looks like Meavis is back to normal, as what was needed to be done was done properly! &nbsp; Maevis/Quintolos: Cool &nbsp; Jack J.: I got to go. good night &nbsp; Devin M.: It is late, I should go now. Good night &amp; everything. &nbsp; Maevis/Quintolos: G night &nbsp; Dungeon Master (GM): Good night, Thanks for playing! &nbsp; Maevis/Quintolos: G night &nbsp; Dungeon Master (GM): Bye! &nbsp;