Pardon me if I budge in uninvited, but what you seek here through pathfinder (or any other d20) is generally discouraged, due to a missing mechanic from the very beginning; politics. Yes, it is politics that make people (or monsters) what they are, and what they do, but besides the "hidden necessity",you will not find many politics driven games. Why you may ask(?); it's because of MAGIC! No really, in fantasy games, magic is there to solve everything; you want to kill a monster, better get your +2 sward of awesaumesause and poof, it's gone; you want to persuade someone, or order them, to do your biding, well good thing there is Charm and Dominate spells around. These examples are bad yes, but you can see the point. But in essence, you are right Kalashar, lower the overall magic power of the world, and people should be "smarter" about their business, except they aren't. Why? Because they got so freaking used to it, and stepping up again is not worth the hassle! It's no fun to spend a week of plotting and scheming to get your agenda fulfilled, when you have magic to solve it in a day, and probably with less risk of overall failure (remember, the longer something lasts, or is in motion, the chance of something going wrong goes exponentially). And that is why you don't see many plot driven (by plot I mean a political agenda) d20 games, because it is "better" that way (by better I mean easier, for the better or worse of it). Now,please let me explain what I mean with the "political ploy" in games, before I run my "not that important" reputation into the "douchebag" spectrum. Politics is a force that doesn't measure in numbers, or can't be manifested at will. It is a complex connection of social interactions, favors and dept, facts and opinions, and most importantly, truths and lies. And yes, I can admit that before magic went "mainstream"; politics and scheming were the way to go, really; but when magic and faith got their spotlight, who would still bother with the "old ways"? Yes, nearly no one, because people are frigging lazy, and want to maximize "efficiency", in all shape and form (not that it is a bad thing mind you). So, how does this affect the current situation of tabletop gaming? Well, for most (I assume), it is a non issue. D&D from the start is meant to be played as "heroic knight saving the damsel in distress by slaying the dragon", which again, is NOT a bad thing, it really is not. But the only consequence out of it is that people got used to it to be "like that", and it only went "better" onward. Of course, there were, and still are, exceptions to this matter; Birthright Campaign Setting was political in essence I would assume (I haven't played it,and was to young back then to experience it in full glory); and even that is magic-fueled! But to sum it up, yes for tabletop games, imagination is the limit, except that limit is much greater than you would've imagined (pun intended). And, I would be very intrigued for a politics game without much magic for support, but I'll also be the first one to admit my hypocrisy, and say "I am not able to run such game due to lack of proper experience". Enjoy your day everyone, and please excuse my unnecessary demagogy that was put into this post.