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Star Wars: Fantasy Flight Games - Dice Roller Issue

New R20 | SWFFG user here. I'm encountering an issue with the dice roller where it keeps adding dice to the pool that shouldn't be there (as much as I hate turning down extra positive dice). I think the screenshot and the console output pasted below should demonstrate what I'm seeing. I've tried restarting the API and I've encountered the issue in both Chrome and Safari, in multiple games, and one of my players also had the issue on her machine as well. "eote.process.setup : NEW ROLL" "eote.process.setup : Original Command: !eed resetdice characterID(-M2jTFPpONZtgXCOZI6U)" "eote.process.characterID : characterID(-M2jTFPpONZtgXCOZI6U),-M2jTFPpONZtgXCOZI6U" "eote.process.setup.characterIDMatch : New command: !eed resetdice " "eote.process.rollDice.FinalDiceToRoll : 0b,0g,0y,0blk,0p,0r,0w,0a,0t,0f" "eote.process.resetdice : resetdice,resetdice" "UPDATE/ADD ATTRIBUTES FOR:----------------------->R2-8X" "Update Attr: b" "Update Attr: g" "Update Attr: y" "Update Attr: blk" "Update Attr: r" "Update Attr: p" "Update Attr: w" "Update Attr: upgradeAbility" "Update Attr: downgradeProficiency" "Update Attr: upgradeDifficulty" "Update Attr: downgradeChallenge" "eote.process.setup : NEW ROLL" "eote.process.setup : Original Command: !eed characterID(-M2jTFPpONZtgXCOZI6U) label(skill:Computers)  skill(3|4|Computers) 0g 0y 0p 0r 0b 0blk 0w upgrade(ability|0) downgrade(proficiency|0) upgrade(difficulty|0) downgrade(challenge|0) (gmdice)" "eote.process.characterID : characterID(-M2jTFPpONZtgXCOZI6U),-M2jTFPpONZtgXCOZI6U" "eote.process.setup.characterIDMatch : New command: !eed  label(skill:Computers)  skill(3|4|Computers) 0g 0y 0p 0r 0b 0blk 0w upgrade(ability|0) downgrade(proficiency|0) upgrade(difficulty|0) downgrade(challenge|0) (gmdice)" "eote.process.gmDice.charID : -M2d2YdnqWCFyz3h-pcq" "eote.process.setup.gmDice : New command: !eed  label(skill:Computers)  skill(3|4|Computers) 0g 0y 0p 0r 0b 0blk 0w upgrade(ability|0) downgrade(proficiency|0) upgrade(difficulty|0) downgrade(challenge|0) 2g 1y 2p 0r 0b 0blk 0w upgrade(ability|0) downgrade(proficiency|0) upgrade(difficulty|0) downgrade(challenge|0)" "CombatSuggestions=0" "input=0" "flags.combatSuggesting=false" "generalSuggestions=0" "input=0" "flags.generalSuggesting=false" "eote.process.skill : skill(3|4|Computers)" "eote.process.skill.abilityTotal : 1g" "eote.process.skill.proficiencyTotal : 3y" "eote.process.setDice : 0g,0y,0p,0r,0b,0blk,0w,2g,1y,2p,0r,0b,0blk,0w" "eote.process.setDice.DiceToRoll : 0b,3g,4y,0blk,2p,0r,0w,0a,0t,0f" "eote.process.upgrade : upgrade(ability|0),upgrade(difficulty|0),upgrade(ability|0),upgrade(difficulty|0)" "eote.process.upgrade.abilityTotal : 3g" "eote.process.upgrade.proficiencyTotal : 4y" "eote.process.upgrade.difficultyTotal : 2p" "eote.process.upgrade.challengeTotal : 0r" "eote.process.upgrade.abilityTotal : 3g" "eote.process.upgrade.proficiencyTotal : 4y" "eote.process.upgrade.difficultyTotal : 2p" "eote.process.upgrade.challengeTotal : 0r" "eote.process.downgrade : downgrade(proficiency|0),downgrade(challenge|0),downgrade(proficiency|0),downgrade(challenge|0)" "eote.process.rollDice.FinalDiceToRoll : 0b,3g,4y,0blk,2p,0r,0w,0a,0t,0f" "eote.process.rollResult : [ Success:6 Threat:1]"
1585079437

Edited 1585079654
Looking at the code, your GM dice pool had an extra 2green 1yellow and 2purple in the pool. This would explain your end total of 3G4Y2P die roll.  "eote.process.setup.gmDice : New command: !eed  label(skill:Computers)  skill(3|4|Computers) 0g 0y 0p 0r 0b 0blk 0w upgrade(ability|0) downgrade(proficiency|0) upgrade(difficulty|0) downgrade(challenge|0) 2g 1y 2p 0r 0b 0blk 0w upgrade(ability|0) downgrade(proficiency|0) upgrade(difficulty|0) downgrade(challenge|0)" The API executed what was populated. If your the GM for your game be sure to clear your GM pool prior to rolling on the character sheet. The GM pool is a master set of dice that gets applied to all rolls regardless of source. "eote.process.skill.abilityTotal : 1g"---> This is your abililty Dice "eote.process.skill.proficiencyTotal : 3y" ---> THis is your proficiency dice "eote.process.setDice : 0g,0y,0p,0r,0b,0blk,0w,2g,1y,2p,0r,0b,0blk,0w" ---- This is the GAME STATE existing Dice pool "eote.process.setDice.DiceToRoll : 0b,3g,4y,0blk,2p,0r,0w,0a,0t,0f" ---- THIS is the NEW DICE POOL with your dice and existing state added together.
You are correct sir! Thanks, Scott. I forgot to update this but I thankfully managed to figure out that it was pilot error before my session this past weekend.