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Questions and Answers

Post any questions you have here, and I will get back to you as soon as possible. Remember you are always free to ask questions on Discord as well.
Elee,  question Re: portent, so as to not be blindsided.  In a scenario where a character has Adv or disadvantage and I use portent, does portent replace the result and requirement to roll at all or does it simply give one of the two dice in the roll?  Just want to know how you interpret the rule.  Thanks in advance, James
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How would you feel about "Wind Lash" cantrip from Midgard being added to the druid list? Thank you! Simon
@james If you read the description of portent it makes it clear you must do so before the roll. No dice are rolled when you use portent. @simon If you want to take wind lash as a druid I think that's fine. Just be aware if it ends up being a problem we'll have to change it back.
Perfect, thanks Elee. Certainly was my interpretation but there is online discussion and I did not want to get caught in a dire situation and misuse it. 
Thanks! Working on my druid still but will have it up for approval eventually - hoping to use Vincent's XP from his last session on that character. 
Elee,  I was wondering if it would be possible to cast Mind Spike (linked below) as purely a dmg spell forgoing additional effects as a non concentration spell. I would, before casting, make it clear whether I was going for a strictly damage version vs the full effect of the spell. I ask for this option to open up in order to allow me to maintain concentration on other spells while having a spell from the divination school as a damage spell.   Mind Spike XGE p162 2nd-level divination Casting Time:  1 action Range:  60 feet Components:  S Duration:  Concentration, up to 1 hour You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking  3d8  psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's  invisible , it gains no benefit from that condition against you. At Higher Levels.   When you cast this spell using a spell slot of 3rd level or higher, the damage increases by  1d8  for each slot level above 2nd. Thanks for the consideration, James
Something like that would be a spell you would invent in a stronghold such as a Wizard's Tower. We already have a player who has made variant spells from his tower. Sometimes I will allow for very minor changes to spells on request depending on the circumstances, but something like this would definitely require some in character R&D.
understood. thank you
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Hey Elee Korak is more than likely getting 9th level after last mission and one of the forge cleric spells is animate objects, I made an animate object sheet in the census under pets that just takes the 10 tiny objects and makes them a single unit since there is not always a huge object around and even then you still get two small objects. Its the best thing I got for the spell but I honestly don't care for how much of a pain that spell will be. Or I would be fine with just replacing that special forge spell with something similar and that fits better if that would be easier. Conjure elemental for fire elemental would be the closest and much more in flavor imo. Would much rather create a bond with a fire elemental for forging than make some random junk float.  If you want to do some unique story driven summon would be up for that as well.
You can replace it if you want. Animate object has always been a problem for me as it tends to bring the game to a stand still whilst one player makes 10 attack rolls.