Elee, I was wondering if it would be possible to cast Mind Spike (linked below) as purely a dmg spell forgoing additional effects as a non concentration spell. I would, before casting, make it clear whether I was going for a strictly damage version vs the full effect of the spell. I ask for this option to open up in order to allow me to maintain concentration on other spells while having a spell from the divination school as a damage spell. Mind Spike XGE p162 2nd-level divination Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's invisible , it gains no benefit from that condition against you. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. Thanks for the consideration, James