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Two Turns, One Token

Is there a way to get two lines on the init table that refer to the same token? I'd like to use this behavior to put status effects on the init table, so I can track their duration as well as who they've been placed on. The problem, of course, is that the table seems to prefer one line for each token. Plus the issue with removing this status effect potentially removing the token's line, as well.
1585067917
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Actually, an easier solution would be to click on the initiative value in the tracker and edit it. You can put whatever you want in there. If a goblin has an initiative value of 9 and is blinded on round 2, you can change that "13" to "13b2" or even "13 blind r2". As long as it starts with a number, you can even continue to sort it. If the turn tracker is too big to comfortably track all this, you can use this style to make it more manageable: Before: After:
1585068270
The Aaron
Roll20 Production Team
API Scripter
We use custom turns for those things, I have a script... <a href="https://app.roll20.net/forum/permalink/3346527/" rel="nofollow">https://app.roll20.net/forum/permalink/3346527/</a>
There are couple of ways to handle this. First, you can right-click on a token and choose Add Turn from the pop-up menu. The downside to this is the new turn will use the Token's name, so you can easily lose track of which turn is for the token and which is for the effect you want to track. A better way might be to use a Custom Item to the Turn Tracker. See the wiki here: <a href="https://wiki.roll20.net/Turn_Tracker#Adding_a_Custom_Item" rel="nofollow">https://wiki.roll20.net/Turn_Tracker#Adding_a_Custom_Item</a> You can customize the name, set the value, and set it to auto increment as you step through the turns. A possible downside to this is that players will see this item too. If you want to track something that players cannot see, first add any token to the GM Info layer; you can even make a copy of the original token so it will keep the picture. Then change the token name to what you want to see in the Turn Tracker. Lastly, right-click this token and choose Add Turn . Now the GM will see this item, but players will not. You will have to manually adjust the value, as it will not auto-increment like the Custom Item option.
1585073625
The Aaron
Roll20 Production Team
API Scripter
Rabulias said: If you want to track something that players cannot see, first add any token to the GM Info layer; you can even make a copy of the original token so it will keep the picture. Then change the token name to what you want to see in the Turn Tracker. Lastly, right-click this token and choose Add Turn . Now the GM will see this item, but players will not. You will have to manually adjust the value, as it will not auto-increment like the Custom Item option. I've got a script for that too!&nbsp;&nbsp; <a href="https://app.roll20.net/forum/post/6606108/hidden-custom-turn-order-items/?pageforid=6606389#post-6606389" rel="nofollow">https://app.roll20.net/forum/post/6606108/hidden-custom-turn-order-items/?pageforid=6606389#post-6606389</a>
I love and use ACT a lot, but I must have missed this AICT script of yours, The Aaron. I don't understand the inner working of the scripts yet, but I have to ask: is there a way that one day ACT and AICT could be combined? Like with a parameter to set visibility? Thanks again for the script!
1585079166
The Aaron
Roll20 Production Team
API Scripter
Totally.&nbsp; I should do that...&nbsp;&nbsp;
Thanks for the suggestions, all! I did have another thought on this. I might be able to copy a player's token, add it to the board UNDER the player, and sync my effects on that. I'd be on the hook for updating position and removing it from the board based on where the real token goes, but it's still worth a shot.