I am currently running curse of strahd and I have the map of barovia set up as an overworld map with a token to represent the entire group and where they move about on the map. I am having difficulty getting the group token on the overworld map to reveal in a way that it does in the example shown in the help center. Currently, with normal fog of war turned on, everything around the token and the light it is emitting is completely black and places that were revealed before return to completely black when the token moves away from that area. when i have normal fog of war turned off, the token emits light as it did with fog of war on, except everything around it is greyed out, as if the token had already explored that area but no longer has sight in it anymore. any help would be greatly appreciated. i am looking for my group token to emit light on the overworld map up to one hex away, and for previously revealed hexes to return to greyed out and explored rather than completely black.