I found this old post <a href="https://app.roll20.net/forum/post/3412562" rel="nofollow">https://app.roll20.net/forum/post/3412562</a> which seems to be related, but no resolution was made that I can understand. I have a warlock(9)/paladin(2) and a sorcerer(11). Spells and spell damage in both cases is really bizarre. for example: Vampiric Touch. Added as a 3rd level spell, cast as a 5th. Spell settings Attack Stat: (CHA) Damage: Can Crit (checked) Damage Dice: (5d6) When I press the cast spell button -- it rolls 1d20+CHA+12 and also 10d6. The damage only seems to calculate 5d6, but the +12 on the 1d20 is confusing... I can see no reason why it should be adding that there's a similar problem with the damage spells from the sorcerer in the party. I'm sure there's something I missed... any help is appreciated.