Some of the previous posts remind me of discussions about some sort of immorality in an artist selling art. This is hardly a couple bucks an hour. The GM is going to eat more in 4 hours than he's going to make off a single player. I'm going to try my best to be an adult about this. I would actually consider paying my GM. The common idea of what a good DM is like, is so far behind what is actually good. I haven't truly enjoyed being a player for the better part of a decade. If I knew the GM as a vetted, skilled individual who immersed me and brought that tabletop love back into my life, I would pay quadruple the modest price you proposed. 7$ is more than fair. That's a lunch, and instead it's four hours playing the greatest reality suspending games to ever exist. It's enough to not exclude great, creative players for financial shortcomings and to also reward the GM's effort with the handful of players pitching in. And I would run a game for money. I take my GMing very seriously. Being illusory, rewarding, charismatic, detail oriented, big-picture mindful, a performer, a builder, a writer and adjudicator all at once is a task that many many men have fallen before, and many continue to. (too many) That said, I would want to know my players. I wouldn't GM for entirely reactionary, obnoxious, or childish players for any amount of money. I would like not only talk to them before hand, but run a short session for them, to see how the dynamics of the group work. And I'd probably be more comfortable with actual meet-ups over internet connections, where you can't give people the eye or read your players emotions as well. I believe a mutual understanding needs to be in place. Someone willing to facilitate a groups wants and needs, and able to impress them needs also the desire to do so. If it were someones job, and they were tasked with running it entirely for pay, I imagine it would be a poor experience.