When using notepad to work with the chat archive I had messed up saving files, as a result I have to use the summary to fill in this chapter: It is now 29 days into the adventure (since
setting off in the Belle Venture), and August 22nd, 12:00 pm on day 23 on the
isle. Open Scene: The party had made their way to the Mantru
village, sitting on a shoreline of land that circles the rim of the extinct
volcano crater. They had charmed the guards at the gate and then met with the
Talking Chief named Fano, who let them stay in the village, at least overnight.
The following morning they were treated to a breakfast in the council hut with
Talking Chief Fano and the tribal cleric Umlat. It is here they were introduced
to the Chief, a short statue of an old man. It is this statue that Fano is the
voice for. The party is then rowed over to Taboo Island in outrigger canoes. Prior to resting the night before, Sheila,
used 2 Cure Serious Wounds spells on Maevis for 6 and Phicenta for 10 healed
hit points. Then she used her 3 Cure Light Wound spells to heal Phicenta for a
total of 12 hit points, since she/he was severely injured. When the party leaves the outriggers, they are
told to watch out for crocodiles that may be lurking along the swampy beach
that surrounds the island. They make their way off the beach and onto pavement,
to where they see two rows of crumbled buildings, which are in the process of
being rebuilt by a crew of workers consisting of at least 4 dozen Yuan-Ti
snakemen, Bullywug frogmen, Tasloi, Bugbears and Mongrelmen. On top of one of
the structures sits a 50 ft tall statue, of a warrior in garb similar to an
ancient Greek warrior, with a raised sword. Meavis spots a nest on top of an Aztec styled
pyramid to the north just beyond the reconstruction zone, and sees what looks
like a wyvern, in the nest. Grax, suggest that the group pretends that
they are bad guy mercenaries. At
first the party moves along the western row of worked on structures, then
backtrack down around it’s south end, across an avenue past the eastern row of
buildings and into a park area, lined with several trees, where young tasloi,
bugbear, bullywug and mongrelmen are playing. They move along and find an avenue heading
north that they continue to go up through, as passers-by ignore them. They come to an area that appears to be some
sort of arts building and decide to go inside to have a look. The enter the building through double doors
and decide to head down a hallway into it’s left wing, spotting a single door
directly north of the double doors and two doors on the west hall’s south wall.
As they enter another entry way with double doors to the west and east. They
are attacked by four undead Shadows! No one was surprised and Initiative rolls
are made for the 1 st Round of Combat! Shadow #01, tries to give Coal it’s Chilling
Touch, which causes damage and drains 1 point of Strength, but it missed him! Rowan, tries to hit Shadow #03 with his
magical +2 Geldered short sword but missed! Shadow #04, missed Grax! Xilicien, cast the Magic Missile spell at
Shadow #02 causing 10 hit points of damage with four projectiles! Balen, missed Shadow #02, with his magical +1
Calenyanda sword! Maevis, cast the Disrupt Undead cantrip at
Shadow #02, with a bolt of positive energy hitting for 5 force damage! Shadow #02, tries to strike Sheila with the
Chilling Touch but missed! Cassandra, cast the Disrupt Undead cantrip at
Shadow #02 for 1 force damage! Coal, fires an arrow with the magical
Foeseeker long bow at Shadow #01, hitting for 5 damage! Grax,
using his magical Gauntlets of Fencing, attacks with the magical Merthúvial long sword, hitting Shadow #04 for 8 damage! Sheila, presenting her holy symbol of Ra and
shouting a holy curse, tries to Turn the Undead Shadows, whom are automatically
turned away for her being at 7 th level of ability and 11 or less of
them, according to the roll, and they flee away for 6 rounds, disappearing
through walls to the north!
At this time the party decides to open the doors
into other rooms and see various works of art, such as nude statues and all
sorts of paintings and parchments with sketches of statue and painting ideas.
The single door to the north of the double doors opened into an outside area.