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Ch. 23: Breakfast at the Mantru Village then onto the Forbidden City on Taboo Island

When using notepad to work with the chat archive I had messed up saving files, as a result I have to use the summary to fill in this chapter: It is now 29 days into the adventure (since setting off in the Belle Venture), and August 22nd, 12:00 pm on day 23 on the isle.   Open Scene: The party had made their way to the Mantru village, sitting on a shoreline of land that circles the rim of the extinct volcano crater. They had charmed the guards at the gate and then met with the Talking Chief named Fano, who let them stay in the village, at least overnight. The following morning they were treated to a breakfast in the council hut with Talking Chief Fano and the tribal cleric Umlat. It is here they were introduced to the Chief, a short statue of an old man. It is this statue that Fano is the voice for. The party is then rowed over to Taboo Island in outrigger canoes.   Prior to resting the night before, Sheila, used 2 Cure Serious Wounds spells on Maevis for 6 and Phicenta for 10 healed hit points. Then she used her 3 Cure Light Wound spells to heal Phicenta for a total of 12 hit points, since she/he was severely injured.   When the party leaves the outriggers, they are told to watch out for crocodiles that may be lurking along the swampy beach that surrounds the island. They make their way off the beach and onto pavement, to where they see two rows of crumbled buildings, which are in the process of being rebuilt by a crew of workers consisting of at least 4 dozen Yuan-Ti snakemen, Bullywug frogmen, Tasloi, Bugbears and Mongrelmen. On top of one of the structures sits a 50 ft tall statue, of a warrior in garb similar to an ancient Greek warrior, with a raised sword.   Meavis spots a nest on top of an Aztec styled pyramid to the north just beyond the reconstruction zone, and sees what looks like a wyvern, in the nest.   Grax, suggest that the group pretends that they are bad guy mercenaries.    At first the party moves along the western row of worked on structures, then backtrack down around it’s south end, across an avenue past the eastern row of buildings and into a park area, lined with several trees, where young tasloi, bugbear, bullywug and mongrelmen are playing.   They move along and find an avenue heading north that they continue to go up through, as passers-by ignore them. They come to an area that appears to be some sort of arts building and decide to go inside to have a look.   The enter the building through double doors and decide to head down a hallway into it’s left wing, spotting a single door directly north of the double doors and two doors on the west hall’s south wall. As they enter another entry way with double doors to the west and east. They are attacked by four undead Shadows! No one was surprised and Initiative rolls are made for the 1 st Round of Combat!   Shadow #01, tries to give Coal it’s Chilling Touch, which causes damage and drains 1 point of Strength, but it missed him!   Rowan, tries to hit Shadow #03 with his magical +2 Geldered short sword but missed!   Shadow #04, missed Grax!   Xilicien, cast the Magic Missile spell at Shadow #02 causing 10 hit points of damage with four projectiles!   Balen, missed Shadow #02, with his magical +1 Calenyanda sword!   Maevis, cast the Disrupt Undead cantrip at Shadow #02, with a bolt of positive energy hitting for 5 force damage!   Shadow #02, tries to strike Sheila with the Chilling Touch but missed!   Cassandra, cast the Disrupt Undead cantrip at Shadow #02 for 1 force damage!   Coal, fires an arrow with the magical Foeseeker long bow at Shadow #01, hitting for 5 damage!   Grax,  using his magical Gauntlets of Fencing, attacks with the magical Merthúvial long sword, hitting Shadow #04 for 8 damage!   Sheila, presenting her holy symbol of Ra and shouting a holy curse, tries to Turn the Undead Shadows, whom are automatically turned away for her being at 7 th level of ability and 11 or less of them, according to the roll, and they flee away for 6 rounds, disappearing through walls to the north!   At this time the party decides to open the doors into other rooms and see various works of art, such as nude statues and all sorts of paintings and parchments with sketches of statue and painting ideas. The single door to the north of the double doors opened into an outside area.
As they enter the last room in the Arts building west wing, the Shadows return! Sheila and Maevis were not surprised and so Initiative rolls for Round #01 of Combat begins!   Shadow #04, missed Sheila, with it’s Chilling Touch! Xilicien, cast the Disrupt Undead cantrip at Shadow #01, hitting for 1 force damage!   Coal, fires an arrow with the Foeseeker long bow at Point Blank Range 6’-30 ft, at Shadow #01, hitting for 5 damage!   Balen begins playing the panpipes to rally allies for a +1 to saving throws!   Shadow #03, missed Coal with it’s Chilling Touch!   Maevis, cast the Magic Missile spell , with two missiles hitting Shadow #01 for 5 and another two hitting Shadow #02 for 9 hit points of damage!   Sheila, swings her magical +2 footman’s mace at Shadow #01 but missed!   Balen sings, "When one dies and then becomes dark; Peering at statues might just be a lark; But Sheila will turn; Or make them all burn; So shadows should head to the park"   Shadow #01 missed Maevis, with it’s Chilling Touch!   Shadow #04, scores a critical hit roll of 20 for 8 double damage and 1 point of Strength drain!   Grax, hits Shadow #03 for 12 damage with his magical Merthúvial long sword!   Phicenta just moves closer to the fight.   2 nd Attacks for Round #01:   Coal, fires an arrow and hits Shadow #03 for 15 damage, defeating the Shadow!   3 rd Attacks for Round #01:   Coal, fires an arrow and hits Shadow #04 for 13 damage, defeating the Shadow!     Round #02 of Combat:   Shadow #01, missed Sheila with it’s Chilling Touch!   Xilicien, tries to strike Shadow #02, but fumbles the quarterstaff, almost stumbling and falling but a dexterity check of 15, needing a 16 or less showed a success and he stays on his feet!   Coal, fired an arrow at Shadow #01 but missed!   Balen sings, “ Statues in provocative pose; I’d much rather spend time with those; But if shadows must fight; Then we’ll deal with them right; And send them to final repose"   Rowan, strikes Shadow #01 with his +2 Geldered short sword for 5 damage!   Maevis, missed Shadow #01 with his magical +1 long sword!   Sheila, hits Shadow #01 for 10 damage with her magical +2 footman’s mace, who then dissipates to nothing-ness, defeating the Shadow!   Shadow #02, missed Maevis with it’s Chilling Touch!   Cassandra, stays back for now.   Grax, missed Shadow #02, with his magical Merthúvial long sword!   Phicenta, stays back from the fight.   2 nd Attacks for Round #02:   Coal, fires and arrow but missed Shadow #02!   Rowan, hits Shadow #02 for 10 damage with his magical Geldered short sword, defeating the Shadow!   3 rd Attacks for Round #02:   Coal, fires and arrow, but it just hits the north wall!   End of Combat!   The party now explores the east wing of the Arts building, finding more statues and paintings, some still in the process of getting sculpted or painted. Then they go outside to the inner courtyard and have a look inside a structure in the north east corner to see it contained various art supplies while the one in the north west corner had cleaning supplies.   They exit the art building and to the north east they see a walled compound currently patrolled by Bugbears atop a small walkway on the walls:   This walled compound shows signs of recent repair and upkeep. The streets around it are clear of rubble and undergrowth. This wall is 15' high, built of large blocks of unmortared stone. The walls are partially covered with vines. These appear to have been trimmed 3' short of the top of the wall.   They continue to walk around the Forbidden City, seeing an area still in ruins with no new construction as of yet. The party arrives at a city block where another walled off area sits, this time they see 4 small towers and 1 larger tower at it’s center.   The open the double doors into a hallway, with two more double doors to the north and south, across from each other in the center of the hallway and double doors on it’s opposite end.   Opening the north doors, they see one of the small towers and it’s courtyard filled with racer snakes! They close the doors without proceeding.   Opening the south doors, they see another small tower, with it’s courtyard filled with mamba snakes! The close those doors without proceeding.   They go to the double doors on the opposite end and open them, to see it is a round room with spiral stairs going up and what appears to be two huge snakes at it’s base, of what is likely the large tower in the center. Again they close the doors without proceeding!   It is now: 3:30 pm on August 22 nd .