
Hi there, I'm just wondering if it's at all possible to combine a few different macros that I've slowly figured out. We're using a D10 system with exploding dice, and removing successes with 1's Current functional macro: /roll{10d10!}>6f1 That macro does (almost) exactly what I want it to do, but the problem is that I'll be typing a different permutation of that every time, and have to teach my players the (rather simple) macro. But I want to make things even easier for them. This macro: /r ?{Number}d10>?{TN} Makes things easy for my players, but it doesn't incorporate the exploding dice or the failure on 1's. I'd like a macro that I can give my players that will query how many exploding dice they want to roll, and I'll pass out different ones depending on the TN. Ultimately something like: /roll ?Number d10!>6f1 But that macro (and no permutations I've found) have worked for what I'm trying. Hopefully that gives you enough to understand my question! Thank you!