You should be able to do that through a macro. I am not familiar with the system to know what the actual attack is, but you can find that by clicking the weapon attack from the character sheet, clicking in the chat box and hitting the up arrow. Do the same for the both attacks Create two other macros labeled 'trademark-axe' and 'nontrademark-axe', and paste the code for each attack into the relevant macro. In the end, you will have 3 macros (trademark-axe, nontrademark-axe, axe-attack). The only macro you would actually click is 'axe-attack', which would then bring up a window to ask you which axe to use. ?{Trademark Axe?|Yes,#trademark-axe |No,#nontrademark-axe }