I popped it into the traits template which cleaned it up a little bit, also you didn't need the html replacement after 'None', you could either just leave it out completely in which case selecting that will resolve to just 'None' rather than 'None,' or you can add a non-replaced comma and have some output for when no manoeuvre is selected as below: @{Raphael|wtype}&{template:traits} @{Raphael|charname_output} {{name=Combat Maneuver}} {{description=?{Combat Manoeuvre| None,Raphael decided not to bother! | Disarming Attack, **Disarming Attack** [[@{Raphael|Superiority_Die}]] damage Save DC [[@{Raphael|Superiority_DC}]] Str On a failed save it drops the object you choose it is holding. The object lands at its feet. | Menancing Attack, **Menacing Attack** [[@{Raphael|Superiority_Die}]] damage Save DC [[@{Raphael|Superiority_DC}]] Wis On a failed save, it is frightened of you until the end of your next turn. | Precision Attack, **Precision Attack** [[@{Raphael|Superiority_Die}]] damage When you make a weapon attack roll against a creature you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll but before any effects of the attack are applied. | Riposte, **Riposte** [[@{Raphael|Superiority_Die}]] damage When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. | Silver Tongue, **Silver Tongue** [[@{Raphael|Superiority_Die}]] bonus When you make a Deception (Cha) or Persuasion(Cha) check add the superiority die to the ability check. | Studious Eye, **Studios Eye** [[@{Raphael|Superiority_Die}]] bonus When you make an Insight (Wis) check or an Investigation(Int) check add the superiority die to the ability check. | Trip Attack, **Trip Attack** [[@{Raphael|Superiority_Die}]] damage Save DC [[@{Raphael|Superiority_DC}]] Str If the target is Large or smaller&#44 it must make a Strength saving throw. On a failed save&#44 you knock the target prone. } }}