
Yesterday I ran a session in which over the course of two encounters a total of 4 crit failures and 13 critical successes (12 of those were players') were rolled and in total the mobs were able to only hit 3 times. In a IRL tabletop this is when I as a GM would do the completely factual scientifically proven act of retiring my dice to use a different set that won't roll like bipolar garbage. I propose there be some button the dm can trigger that would pop up a small animation of dice being destroyed or burned or what not to signify switching dice. Mechanically this would not change the algorithm or anything, just make players and GMs feel better knowing that the dice will start rolling correctly.