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MAJOR ANNOUNCEMENT.....

Now that we are weekly, and pretty much set in our game.  Having ran through a couple adventures.  I've been keeping track of supplies, spells and such on my own here the past couple days to track.  To be honest, about halfway through yesterday's game I just tossed it and winged it as it was becoming much to cumbersome to deal with.  So.. Figured if I was gonna change something, now would be as good a time as any, since everybody is working on upgrading to 3rd level.  Going forward, we are going to do magic according to the 5E rules.  Spell slots and all.  As much as I hate slots, going forward, with more spells, etc, it was quickly going to be too much work for me.  Being as I'm going about 65% right now, with this coughing crap that's been going around, I'm not as 'with it' as normal, but even if all was right, it was getting to be a pretty crowded sheet, and it seemed I was making as many allowances as sticking with the rules.     By using the 5E magic rules, I can just have the book open if I have a question.  let me know what spells are selected per day, easy to track how many times cast.  If anybody wants to change character now in light of the new magic (really implementation of the 'real' magic) rules, no problem.. just draft up a new 3rd level character, keep all the stuff gained in the previous episodes.   Any comments/concerns are welcomed below.  I'll mention this on the Discord chat, so hopefully everybody sees it before Sunday's game.
uhg, I just updated all my spell components.  This will be easier in the long run though
We are going to need to better track time as well. Will need to start doing camps for the night to regain spell slots and such
Mike S. said: We are going to need to better track time as well. Will need to start doing camps for the night to regain spell slots and such Yup..  I made note of the time a couple times during the last couple games and nobody bit.  Guess I'll be a little more direct 'It's getting late, you are getting tired (or low battery for SP)'.. but I think using spell slots, this will take care of itself.  When characters are out of spells during a rough go (very possible going forward, the adventure I'm working that's next week, part 2 of the 'Sasserine' story, gets a lot hairier pretty quickly compared the past couple L1 intro adventures).
Mike S. said: uhg, I just updated all my spell components.  This will be easier in the long run though Apologies, but that's why I noted it as quickly as I did, to give time for redos (or if somebody wanted to scrap a mage for something else, I'd ok it here, and just create a new 3rd level whatever)
This'll also make wands very useful since they'll let us cast spells without using spell slots depending on the slots of the wand, and it'll also make ritaul spells useful again to cast as rituals.