The Secret Wards of Myrwyyn Long before the free cities stood apart, the lands of Oredin from the Thelusian Sea to the Corthian Mountains belonged to the Valkarian Empire. It’s last Emperor, Karstifar Valkarian III, held near omnipotent power. He used that power to protect his people and extend the borders of the Empire. However, his greatest general betrayed him, schemed to steal the emperor’s power, and usurp the throne. Knowing he discovered this betrayal too late to stop it, the Emperor took his knowledge and his weapons and gave them to his greatest advisor, Myrwyyn, to spread across Oredin, sealing them behind powerful Wards. All of this was done in secret, even the Emperor’s closest allies did not know the location of the Wards. The number of Wards is now lost in the mists of time. Were there seven? Nine? Legends differ. Dark rumors of an evil spreading in the swampland of the south abound. The king of Grovhaire has been assassinated in the night. The last of the great legions has been lost to the desert for 10 years and some say never to return. Some say the duke of Ravenreach is dabbling in the dark arts. There are whispers of warships gathering along the southern isles. Yet, The fight against the darkness starts here! The heroes must travel across the world and brave many dangers to find and unlock the Last Emperor’s Wards. Whoever does will wield near omnipotent power. The Grand Tour Politics: Medium Role-playing: Medium Tactics: Medium Player Buy-in: Visiting lots of different locations and cultures has to sound cool. You have to buy in to the idea that you are fledgling adventurers who are seeking to make a name for yourselves in this time of turmoil. You’ll become legendary heroes across the world. You’ll constantly be leaving the people you’ve met behind, but you’ll eventually have a base you return to after completing each quest. Eventually, you’ll have allies and enemies all across the world! Danse Macabre On the rocky northern coast lies the city of Ravenreach. The City of Spires is one of the oldest cities in Oredin. Ravenreach is made up of towering gothic cathedrals, dark stones, wrought iron gates, and sharp angles. Castle Cora is located at the highest point in the city and at its center is a tower that reaches far above the other buildings. At its top is a great lighthouse to guard the passage of ships into shore. The Duke has not been seen in many years, not since the death of the duchess in childbirth. He has ruled from seclusion and only in recent years has his young son taken to be the public face of the Duchy and he is often away on politics. There has been a shadow cast over the city for 15 years and it only grows darker. Things lurk in the shadows and in the night. You are a fledgling member of an organization known only through whispers, The Danse Macabre, a secret society dedicated to keeping the city safe from dark forces and the monstrous creatures that lurk in the shadows. Though the order may dabble in the dark arts to understand its ways it does so under careful guidelines and control. You have sworn your oaths to protect the city in shadow and secret. You are the bulkhead against the waves of paranormal and primordial evil which threaten to overtake the common man. The Organization Politics: Medium Role-playing: Medium Tactics: Medium Player Buy-in: Being a part of a secret society that quietly deals with supernatural threats needs to sound intriguing. You have to buy into the idea that you are dedicated to protecting Ravenreach at any cost. The idea of investigating, hunting, and haunting evil have to grab your attention along with a desire to grow within the hierarchy of the organization. Disclaimer: I am asking for players to tip me for my time. This is not a requirement, however, I am currently laid off from work, I have run 2 paid campaigns IRL and have been game mastering roll playing games for the last 23 years. I am dedicated to my craft and constantly looking to improve. I am going to be running several roll20 games and it has to be worth the time I will be taking away from my family to do so. Unfortunately if I am not generating some kind of compensation I will not be able to maintain that kind of workload, which is something I very much want to do. This game encourages tipping the Game Master at a rate the player is comfortable with via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.