Hi Steve, Thank you for letting me know. I'm sorry to hear it didn't meet your expectations. It's always my goal to give you as much value as I can. I can explain my reasoning behind some of the choices I've made: Macros: Instructions on how to use marcos are already on the roll20 website for free. <a href="https://wiki.roll20.net/Useful_Macros" rel="nofollow">https://wiki.roll20.net/Useful_Macros</a> You could just add a handout with this link to the Prepless GM. And in the chapter about roll20 I show you how to do so. Personally, I've found that using the more complex macros slows down gameplay too much for prepless play. That's is why I don't recommend it for prepless play. So the choice not to include those was by design. (If you are prepping a session it's fine of course). Prepared handouts: I could have created generic handouts with story content prepared, but this the Prepless GM is about creating your own content on the fly so you are free to create your own story. The handouts I did create with formulas are to help you generate your own story content faster. Manual tables: Like you said, there are a million tables and generators on the internet. And since you are already behind a computer when playing roll20, you could just use those. Of course, you can use the tables in the book, but they are also there to serve as examples of how to build more powerful tables yourself on the fly. The two tricks I mention here are: 1. Let everyone at the table come up with a couple of results. 2. Use multiple columns to supercharge your table output. This lets you create your own campaign specific tables in about a minute. No generic random generator will do that for you. For instance, if I want to create a big random table of a 'campaign specific environment' with my players, I just create a handout and put in a multi-column table. Next, I share the handout with my players and set it so it can be edited by everyone. (or just give all players DM privileges like the book mentions). That way, everyone can add their ideas to the table and it will be filled in seconds. And you can always come back to it. That is a MUCH faster way to generate campaign specific complex tables than any other method I know. And it doesn't require much technical knowledge. Just have the Chronicler link it up to the main campaign handout and you're good to go. In short: The vision behind the Prepless GM is very much that you can generate your own campaign specific content on the fly, and to ditch everything that slows down your game. And to focus on the players and story, not the technical side. I may be wrong but from your response, I get the feeling you expected the tools to be technical tools? I did mean them to be storytelling tools, like the question system, the alphabet method, and formulas. If you have any questions about how to do technical stuff in roll20 for prepless play, I'll be happy to answer if I can. Perhaps we can add those answers in this thread.