Trying to use the "!longrest" command for this API script I found it wasn't working in our game after testing it successfully in a demo game. Looking at the code I can see that the logic requires spelltracking to be set to "on" instead of "on or quiet" (or "not off"). This means for "quiet" spell tracking is still happening but the "!longrest" functionality does nothing which seems counterintuitive. Is anyone able to confirm if this was an intentional choice? There are a few ways I can address this so trying to decide on the "best": use ChatSetAttr for all of longrest functionality (not ideal, less scalable) turn spellcasting to "on" (not ideal, noisy and Wizard doesn't want to announce available slots) fork the API and update the logic to what I want update the API code logic and submit to github any other suggestion? I'm obviously leaning towards #3 / #4 (#3 I can just do right away) but trying to understand if #4 is valuable. I haven't submitted anything prior so would have to read all about that but could do so if beneficial.