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Dynamic Lighting map issue. Players can see entire map

So I purchased the Rise of the Runelords pack as I am running the campaign but when I set Dynamic lighting on for some reason my players can see everything on screen and not only what the tokens should be limited too. I have 0 idea what is causing this issue cause as GM I can see the FoW that should be present and the LoS they have but they dont
1. Make sure dynamic lighting is turned on in the Page Settings. Tick the check boxes for enforce light of sight, restrict movement. 2. Check that all player tokens are set up in the Emit Light of the advanced tab to have sight and set a distance for light radius and start dim light.  3. Check the dynamic lighting layer to see if the walls and objects are set up. You should see a bunch of lines drawn where the walls and doors are. Pro tip you can check what a players token sees by clicking on it and pressing CTRL+L
1586067046
Pat S.
Forum Champion
Sheet Author
I wonder if an ancient bug has crawled out of the shadows. Have your player turn off or turn on their hardware acceleration on their graphics card. Supposedly this bug was stomped on but like a cockroach, it shows up occasionally.
This started happening in my game this week.  Before yesterday we had no problems.  Yesterday it would come and go.  All the players turned hardware acceleration off in Chrome as that was suggested on one post in the Forum.  That seemed to help for a while.  Then it would come back.  We decided to keep playing and to try and ignore it.  Then the game would go back to normal for that player.  I don't know what the issue is, but It is on the roll20s end I am sure.  This issue really hampers the game play.  Dynamic lighting is one of the main reasons we picked this tool.  Please get this fixed as soon as possible.
Hey folks -&nbsp; If you catch this issue crop again,&nbsp; would you mind providing a Console Log from the moment you logged into the page till when you encountered the issue, please? Directions for providing a console log in Chrome can be seen here: <a href="https://roll20.zendesk.com/hc/en-us/articles/360040673774" rel="nofollow">https://roll20.zendesk.com/hc/en-us/articles/360040673774</a> . The directions for Firefox are described here: <a href="https://roll20.zendesk.com/hc/en-us/articles/360040673814" rel="nofollow">https://roll20.zendesk.com/hc/en-us/articles/360040673814</a> . Thanks for your patience here!
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Edited 1588998588
Same thing happened to me tonight.&nbsp; We spent over an hour getting this fixed.&nbsp; I thought it was my machine.&nbsp; I tried 2 different macs and chrome and firefox on both.&nbsp; The GM had to change some settings in order to get it usable.&nbsp;
Hi guys, same issue here. A bit new to the whole dynamic lighting and just recently upgraded. I started using the new beta dynamic lighting and I love it except for randomly my players can see the entire map no matter what their settings.
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Edited 1589629153
I just noticed that when I press CTRL + L as a player, the whole map shows up as if 'explored' with the updated dynamic lighting. The only way out if this is if the player presses escape, then it goes back to normal. This is within a an official module 'Frozen Sick' in Salsvault, I have not tested it elsewhere. This has been reported in some manner on the general bug report thread of updated dynamic lighting.
Should the consol log be from the GM, or the player(s) having the issue?&nbsp; When this happened in my group it was too one player, and they seemed to be ok when only myself (gm) and they were logged in.&nbsp; It was when the full party of five had logged in that a player had the problem of seeing the whole map.&nbsp; We tried turning off hardware acceleration but it did not resolve the issue,&nbsp; also my new GTX2070 PC struggled. I'm currently putting the problem down to the player's laptop just not being good enough to cope with the gfx processing that dynamic lighting requires.&nbsp;
I had this happen earlier tonight with all my players, but did not capture the log. The console log I just captured was for the only player logged in at the time. Firebase Offline app.js:552:28930 This site appears to use a scroll-linked positioning effect. This may not work well with asynchronous panning; see <a href="https://developer.mozilla.org/docs/Mozilla/Performance/ScrollLinkedEffects" rel="nofollow">https://developer.mozilla.org/docs/Mozilla/Performance/ScrollLinkedEffects</a> for further details and to join the discussion on related tools and features! editor Content Security Policy: The page’s settings blocked the loading of a resource at inline (“script-src”). preload.js:169:52 Content Security Policy: The page’s settings blocked the loading of a resource at inline (“script-src”). editor:12:1 Content Security Policy: The page’s settings blocked the loading of a resource at inline (“script-src”). editor:13:1 This page uses the non standard property “zoom”. 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We had the same issue yesterday with Xanathar's introductory adventure. One (and only one) player was able to see the whole map. He would reload and for some time everything would be OK, then it kept happening again.
This happened in my game today. We were not able to solve it.