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Ch. 25: The Fight with the Female Abominations Continues, Then The Party Tours the Nobles Quadrant of the Forbidden City

Dungeon Master (GM): Hello Guys!   Maevis/Quintolos: Hi   Jack J.: hiya   Dungeon Master (GM): Buddy, might make it in Coal gets his 3rd arrow shot in before we start the next round   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #09 -N2c enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -1  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): ok and that is a hit for 15! ok, now let us re-roll inits for the the next round since things are a bit screwy!   WEAPON INITIATIVE ROLL: Yuan-Ti Abomination #03 -N2c the Yuan-Ti Abomination , gets ready to make an attack move! Weapon INIT Roll:  4   The rest of the Initiative Rolls removed for space.
Start of Round 1 Start of Turn 1 for Rowan & Hirelings (9)   Rowan & Hirelings the Guardian, Attacks with the Magical Geldered SHORT SWORD +2 (2ft) at Yuan-Ti Abomination #03 -N2c enemy!   Strike Hits an AC of  6  For  7  S/M or  12  L HP Damage! Note: Includes Guardian's +2 Bonuses   Dungeon Master (GM): a miss   Start of Turn 1 for Grax (3)   Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Abomination #03 -N2c enemy! Strike Hits an AC of  2  For  8  S/M or  6  L HP Damage! *Specialized Weapon: 2/1 attacks/round   Dungeon Master (GM): a miss Start of Turn 1 for Xilicien (3)   Xilicien the Enchanter, cast the RAY OF ENFEEBLEMENT Spell at Yuan-Ti Abomination #09 -N2c! Level 2 Magic-User * Enchantment / Charm Components V,S Casting Time 2  Segments Range 10 ft +  2.5  / level:  27.5  ft Duration 1  round / level:  7  round(s) Area of Effect 1  Creature Saving Throw Vs Spells Negates Effects:  By means of a ray of enfeeblement, a magic-user weakens an opponent, reducing strength — and attacks which rely upon it — by 25% or more. For every level of experience beyond the third of the magic-user casting the spell, there is an additional 2% strength reduction, so that at 4th level, strength loss is 27%. Range and duration of the spell are also dependent upon the level of experience of the spell caster. For example, if a creature is struck by a ray of enfeeblement, it will lose the appropriate percentage of hit points of damage it scores on physical attacks (missiles, thrusting/cutting/ crushing weapons, biting, clawing, goring, kicking, constriction, etc.). Your referee will determine any other reductions appropriate to the affected creature. If the target creature makes its saving throw, the spell has no effect. This spell does not affect combat bonuses due to magical items, and those conferring increased Strength function normally.   Dungeon Master (GM): ok   SAVE VS. SPELL For Yuan-Ti Abomination #09 -N2c the Yuan-Ti Abomination   Rolls:  2  Needs ≥  11 33% reduction in strength her strength drops to 12.7 (13)   Start of Turn 1 for Camlin (3)   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Abomination #03 -N2c enemy! Point Blank Range 6-30 ft Strike Hits an AC of  -5  For  8  S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round!   Dungeon Master (GM): hits for 8!   Start of Turn 1 for Yuan-Ti Abomination #04 -N2c (3)   Yuan-Ti Abomination #09 -N2c, Attacks with the SCIMITAR at Grax enemy! Scimitar Strike Hits an AC of  -7  For  9  S/M/L Damage! a hit for 9!   Start of Turn 1 for Balen (2)   Balen the Bard , Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Yuan-Ti Abomination #09 -N2c enemy! Strike Hits an AC of  4  For  5  S/M or  4  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): a miss   Start of Turn 1 for Sheila (0)   Maevis Silverleaf: Start trying to Rally us?   Dungeon Master (GM): still running away in fear actually he was already until this round   Balen: I thought I had done that for 2 rounds already - then it lasts for 10 No?   Dungeon Master (GM): ok and i though you needed to keep playing/singing during the effect! cast it from your bard macro to see what it says It's like a priest chat where they keep chanting during the effect see
BARD RALLY ALLIES Balen the Human Bard , starts playing the Pan Pipes and using his/her poetic ability to Rally Friends and Allies! The bard sings heroic songs or weaves inspiring tales about how the comrades will overcome their foes and win the day!   The Bard picks one of the 3 options Below: 1) Raise Morale by  10 % or + 2 2) Inspire ferocity in attack at + 1  “To Hit”. 3) A gain of + 1  on Saving Throws. Requires  2  rounds of poetics to inspire the desired effect. The Effect starts on the  3 rd round & up to 10 ft / Lvl:  70 ft away from the Bard. This will last for 1 Turn (10 rounds) or 1 round per level of the Bard, which ever is better.   Balen: Poetic Ability / Rally Allies: The bard sings heroic songs or weaves inspiring tales about how his comrades will overcome their foes and win the day. The Bard picks one of the 3 options Below:   Balen: 1) Raise Morale by 10% or +2 2) Inspire ferocity in attack at +1 “to hit”. 3) A gain of +1 on Saving Throws. Requires 2 rounds of poetics to inspire the desired effect.   Balen: The Effect starts on the 3rd round & up to 10 ft / Lvl (100 feet) away from the Bard. This will last for 1 Turn (10 rounds) or 1 round per level of the Bard, whichever is better.   Dungeon Master (GM): ok ok   Balen: That's what the sheet you gave me says. Now, once a day I can do "Charming", and  THAT  only lasts while singing   Dungeon Master (GM): ok   Start of Turn 1 for Maevis (-1)   Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Abomination #03 -N2c enemy! Short Range 6 to 60 ft Strike Hits: AC  0 For  5  S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): A hit for 5!   Start of Turn 1 for Yuan-Ti Abomination #03 -N2c (-1)   Dungeon Master (GM): ok, on Phicenta, rowan or camlin:  4 Rowan   Yuan-Ti Abomination #03 -N2c, Attacks with her SCIMITAR at Rowan & Hirelings enemy! Scimitar Strike Hits an AC of  9  For  4  S/M or  2  L Damage! a miss Start of Turn 1 for Cassandra (-3)   Dungeon Master (GM): stays invisible?   Maevis Silverleaf: Yes Start of Turn 1 for Coal (-4)   Jack J.: coal is going to use +3 arrows, he has 12   Dungeon Master (GM): ok   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #09 -N2c enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  4  For  10  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a miss! Start of Turn 1 for Phicenta (-7)   Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Abomination #03 -N2c enemy!   Strike Hits an AC of  7  For 10  S/M or  13  L HP Damage! a miss   Start of Round 2 Start of Turn 2 for Rowan & Hirelings (9)   Rowan & Hirelings the Guardian, Attacks with the Magical Geldered SHORT SWORD +2 (2ft) at Yuan-Ti Abomination #03 -N2c enemy!   Strike Hits an AC of  -3  For  7  S/M or  10  L HP Damage! Note: Includes Guardian's +2 Bonuses a hit for 10! It seems that Yuan-Ti Abomination #03 -N2c is defeated!   Start of Turn 2 for Grax (3)   Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Abomination #09 -N2c enemy! Strike Hits an AC of  -7  For  10  S/M or  6  L HP Damage! *Specialized Weapon: 2/1 attacks/round   Dungeon Master (GM): a hit for 6! she's still alive but faltering  
Start of Turn 2 for Xilicien (3)   Xilicien the Enchanter, using saltpetre (salitre) and sulfur (enxofre) rolled together with pitch, cast the MELF'S MINUTE METEORS Spell upon Yuan-Ti Abomination #09 -N2c! Level 3 Magic-User * Evocation Components V,S,M Casting Time 3  Segments Range 100 ft +  10 ft/level:  170 ft Duration 1  round/level:  7  rounds Area of Effect Special Saving Throw Vs Spells Negates Damage:   2   7   6   5   5   6   7 Effects:  Tiny globes of fire are created, one for each caster level (to a maximum of 10). Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for  1  rounds. Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round. The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square. The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors. The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires. This Spell does not function underwater.   SAVE VS. SPELL For Yuan-Ti Abomination #09 -N2c the Yuan-Ti Abomination   Rolls:  6  Needs ≥  11 a hit for 2 damage!   Start of Turn 2 for Camlin (3)   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the LONG BOW (6ft) at Yuan-Ti Abomination #04 -N2c enemy! Point Blank Range 6-30 ft Strike Hits an AC of  11  For  8  S/M/L HP Damage! Specialized Weapon: +2 'To Hit' & Damage 3 arrow attacks per round Make note of # of arrows fired in round!   Dungeon Master (GM): fumble   CRITICAL FUMBLE ROLL OF 1 For Camlin the Half-Elf Ranger results in: Fumble Roll 85 Result Hit Friend Severely Effect You hit a friend severely with your weapon, he/she takes double damage.   Dungeon Master (GM): ok so 16 damage on YTA #04!   Start of Turn 2 for Yuan-Ti Abomination #04 -N2c (3)   Yuan-Ti Abomination #04 -N2c, Attacks with her SCIMITAR at Grax enemy! Scimitar Strike Hits an AC of  6  For  7  S/M or  3  L Damage! a miss! Start of Turn 2 for Balen (2)   Balen the Bard , Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Yuan-Ti Abomination #09 -N2c enemy! Strike Hits an AC of  16  For  8  S/M or  5  L HP Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect.   Dungeon Master (GM): a miss!   Start of Turn 2 for Sheila (0)   Dungeon Master (GM): running away in fear   Maevis Silverleaf: Running away?   Start of Turn 2 for Maevis (-1)   Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Abomination #04 -N2c enemy! Short Range 6 to 60 ft Strike Hits: AC  10 For  5  S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a miss!   Start of Turn 2 for Yuan-Ti Abomination #03 -N2c (-1)   Dungeon Master (GM): dead   Start of Turn 2 for Cassandra (-3)   Maevis Silverleaf: Move away   Dungeon Master (GM): ok ok
Start of Turn 2 for Coal (-4)   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #09 -N2c enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -7  For  8  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for 8!   It seems that Yuan-Ti Abomination #09 -N2c is defeated!   Start of Turn 2 for Phicenta (-7)   Phicenta the Warlock, Attacks with the TWO-HANDED SWORD (6 ft) at Yuan-Ti Abomination #04 -N2c enemy!   Strike Hits an AC of  2  For 2  S/M or  10  L HP Damage! a miss! Start of Turn 2 for 2nd Attacks (-8)   Maevis the Bard, Fires FLIGHT ARROW (18") with the Magical +1 COMPOSITE LONG BOW (6ft) at Yuan-Ti Abomination #04 -N2c enemy! Short Range 6 to 60 ft Strike Hits: AC  9 For  4  S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round!   Grax the Fighter / Thief, using his magical GAUNTLETS of FENCING, attacks with the BROAD SWORD (3.5ft) at Yuan-Ti Abomination #04 -N2c enemy!   Strike Hits an AC of  -6  For  7  S/M or  11  L HP Damage! *Specialized Weapon: 2/1 attacks/round   Dungeon Master (GM): a miss and a hit for 11 damage!   Rowan & Hirelings the Guardian, Attacks with the Magical Geldered SHORT SWORD +2 (2ft) at Yuan-Ti Abomination #04 -N2c enemy!   Strike Hits an AC of  -5  For  5  S/M or  10  L HP Damage! Note: Includes Guardian's +2 Bonuses   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #04 -N2c enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -5  For  10  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit for f10 Start of Turn 2 for 2nd Attacks (-9)   Dungeon Master (GM): hmm, it's 3rd attacks now for some reason it skipped in the turn order   Coal the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Abomination #04 -N2c enemy! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -8  For  12  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Dungeon Master (GM): a hit!   It seems that Yuan-Ti Abomination #04 -N2c is defeated!   Dungeon Master (GM): ok, what do you do now you have 3 yaun-ti's in webbing, one slithered off somewhere, shiela running away for 6 more minutes.   Maevis Silverleaf: Go after Sheila bring her back   Dungeon Master (GM): ok   Jack J.: sounds good   Dungeon Master (GM): let's see on the city map where that would take you to catch up to her   Maevis Silverleaf: then try to find more yuan tis   Jack J.: and search area there has to be something valuable here   Dungeon Master (GM): you want to search first before going after sheila or the area you find her in???   Maevis Silverleaf: go after shiela first   Jack J.: no get sheila first   Dungeon Master (GM): ok and since the streets branches i will make rolls to see which direction she went (To GM)rolling d8( 1 ) = 1   Dungeon Master (GM): (To GM)rolling d8( 4 ) = 4   Dungeon Master (GM): (To GM)rolling d6( 6 ) = 6   Dungeon Master (GM): ok, i know which way she went, now you guys need to pick which way to look, and you have the choice of going west, east or north/north east   Jack J.: Can Coal track?   Dungeon Master (GM): it's paved cobblestone in the street, just rolll to see  
SEARCH FOR SECRET Doors or Hidden Items For Coal Blackstone the Human Ranger Search includes North, East, South, West Walls and Ceiling and Floor 1 search =  10  minutes (1 wall section) / Full Search =  1  Hour Results Whispered to DM   SEARCH ROLLS RESULTS For Coal: North Wall:  1  East Wall:  3  South Wall:  1  West Wall:  5  Ceiling:  2  Floor:  5   Coal Blackstone the Human Ranger, attempts to do some OUTDOOR TRACKING!   Coal's, attempt to Track Outdoors Roll: If a  80 % base chance + / - any modifier or less is rolled it is a Success! Terrain Modifiers: Soft enough to hold impressions (Footprints, etc) of creature being tracked: +20% Allow occasional marks or obvious signs of passage (broken twigs, bent grass, etc): +10% Allows only infrequent signs of passage due to rock, water, wind, other creatures Crossing or overtracking, etc: 0% Prevents all but the minutest traces of passage: -50% Other modifiers: For each creatures beyond the first in the group being tracked: +02% For every 12 hours elapsed since the trail was made: -05% For every hour of precipitation that has fallen on the trail between tracker & quarry: -25%   Dungeon Master (GM): roll a D100   Jack J.: rolling d100( 61 ) = 61   Dungeon Master (GM): ok, so yes you spot signs of female footprints running in the dirty cobble stones head eastward   Jack J.: we go east then continue tracking   Dungeon Master (GM): you catch up to her near the end of a swampy beach area with a crude stone path laid out, which starts at the end of the cobblestone street what do you do now?   Maevis Silverleaf: is she still scared?   Dungeon Master (GM): no, let's say the 9 minutes have passed   Jack J.: head back?   Dungeon Master (GM): you casually looked for her to not attract anymore attention (To GM)rolling d6( 4 ) = 4   Balen: How long were the webs supposed to last? Or do we have freed Yuan-Ti now, pissed and likely looking for us?   Jack J.: good thinking   Dungeon Master (GM): 70 minutes there was no one on the avenues when you went after her   Jack J.: their free then right?   Maevis Silverleaf: We head back to the fight area and Coal wearing Free Action ring goes in and kills the trapped Yuan tis   Dungeon Master (GM): ok   Jack J.: ok   Dungeon Master (GM): do you wish to go back to that map as well or look to see where to go from there?   Maevis Silverleaf: look to see whewre to go from there oh search the dead yuan ti   Dungeon Master (GM): nothing of value upon them   Jack J.: weapons?   Maevis Silverleaf: look around decide where to go from there   Dungeon Master (GM): scimitars and scabbards   Jack J.: any look well made?   Dungeon Master (GM): ok well, the blades are well made   Jack J.: should we keep and sale?   Maevis Silverleaf: if we have a bag of holding   GreyWolfVT (Grax): we have 3 of those   Maevis Silverleaf: keep them find some place to sell them   Dungeon Master (GM): you can bag them of course ok Maevis you can move the party token, anyone can suggest where to move it   Maevis Silverleaf: put the map up   Dungeon Master (GM): for goodness sakes, i changed maps without moving the player ribbon , sigh buildings to your north are in ruins   Maevis Silverleaf: Lets go check T 10 :)   Dungeon Master (GM): ok   GreyWolfVT (Grax): works for me   Dungeon Master (GM): do you all see the map???   Maevis Silverleaf: Yes   Jack J.: yes, hallway   Balen: I found it and the tokens. Yes   Dungeon Master (GM): ok ok you are out on the cobblestone street directly to your west is a set of double doors and it smells like a barn here another set of double doors just south of you   Maevis Silverleaf: Open the west doors   Dungeon Master (GM): ok, you open and see several worgs, some resting in beds of straw, they start barking when they see Maevis in the doorway and yes they are all unchained!
Maevis Silverleaf: Close the West doors   Dungeon Master (GM): ok any other actions here?   Maevis Silverleaf: Go to South doors still smelling like a barn?   Balen The Human Bard Says, "Looks like that building has gone to the dogs. Where to next?"   Dungeon Master (GM): looks like Maevis wants to try the south doors   Maevis Silverleaf: Yep still smells?   Dungeon Master (GM): heh, yea   Maevis Silverleaf: Open those doors   Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to FIND or REMOVE a TRAP! Result Whispered to DM   (From GreyWolfVT (Grax)):  FIND/REMOVE TRAP:  19 % Needs ≤  55 %   Dungeon Master (GM): ok not trap found and doors appear to be locked, there is a keyhole   Grax Ironcloak the Shield Dwarf Champion / Magsman, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From GreyWolfVT (Grax)):  OPEN LOCKS Roll:  69 % Needs ≤  52 %   Dungeon Master (GM): ok, Grax could not unlock the door! heh, you could try knocking!   Maevis Silverleaf: Maevis knocks loudly   Dungeon Master (GM): really now?   Maevis Silverleaf: sure get it over with hehe   Dungeon Master (GM): ok you are greeted by a bugbear!   GreyWolfVT (Grax): fun but at least it is not a yuan ti   Jack J.: or a snake   GreyWolfVT (Grax): true Bugbear #09 -T10 The Bugbear Says, "Yea, What do you want?"   Maevis Silverleaf The Half Elf Bard Says, "We are trying to find Lady Eesha Is she in there?" Bugbear #09 -T10 The Bugbear Says, "There are no women here right now, this is a guards barracks"   Bugbear #09 -T10 The Bugbear Says, "Are you trying to sell something?"         Maevis Silverleaf The Half Elf Bard   Says, "Thanks You’re a good guard"       Bugbear #09 -T10 The Bugbear   Says, "Is there a problem?"     Maevis Silverleaf The Half Elf Bard   Says, "We are new to the city trying to find our way around"       Bugbear #09 -T10 The Bugbear   Says, "So you are lost and need directions?"       Grax Ironcloak The Shield Dwarf Fighter / Thief   Says, "Yup."     Maevis Silverleaf The Half Elf Bard Says, "Yes, If you are so kind?"   Bugbear #09 -T10 The Bugbear Says, "Ok, What are you looking for?"   Maevis Silverleaf The Half Elf Bard Says, "Can you tell us where an important visitor would probably be staying?"   Bugbear #09 -T10 The Bugbear Says, "That would be none of your business."   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "How would you know?"   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "What if it is our business?"     Bugbear #09 -T10 The Bugbear Says, "Right, I don't know and for all I know you could be looking to kill said person."   GreyWolfVT (Grax): and yeah generally this is why Grax stays quiet  
Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Don't you think if that were the case we'd not merely attack you and be done with it?"   Maevis Silverleaf The Half Elf Bard Says, "We have an important message and its been a long trip, we are just trying to finish our business"   Bugbear #09 -T10 The Bugbear Says, "yes, you could have attacked, or you simply want to maintain a low profile for all i know. If you clowns are merchants the merchants quarters is in the south east quadrant of the town."   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "What if we are emissaries? "   Balen The Human Bard Says, "Say, you're a guard, right? Can't be paid too well. What if we paid you to be our guide to find our friend"   Bugbear #09 -T10 The Bugbear Says, "I have no word of emissaries visiting the Forbidden city."   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "We're emissaries and that's our clown..."" the dwarf says rolling his eyes at Balen   Bugbear #09 -T10 The Bugbear Says, "How much are you looking to pay?"   Bugbear #09 -T10 The Bugbear Follows to where Grax looks   Grax Ironcloak The Shield Dwarf Fighter / Thief the dwarf shuts up and looks to Maevis   Balen The Human Bard Says, "What if we pay by the block? How far do we have to go? Then we can determine a reasonable fee. Ignore the dwarf, he's always grumpy. Except when he's sleepy or dopey."   Dungeon Master (GM): Ha ha ha!   Grax Ironcloak The Shield Dwarf Fighter / Thief groans and pinches the bridge of his nose....like he has a migraine   Dungeon Master (GM): ha ha!   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, ""Ignore the fool. Maevis here is the one in charge.""   Bugbear #09 -T10 The Bugbear Says, "Look, we are not tour guides for hire here."   Grax Ironcloak The Shield Dwarf Fighter / Thief the dwarf elbows Maevis   Bugbear #09 -T10: heh   GreyWolfVT (Grax): appears the spokesman is a mute now   Maevis Silverleaf The Half Elf Bard Says, "How about a 100 gold? Enough for you to be our tour guide for awhile?"   Bugbear #09 -T10 The Bugbear Says, "Hmmm, Maybe I might reconsider. Hold on a minute."   Bugbear #09 -T10 The Bugbear Closes doors.   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Well that can't be good."   Jack J.: they are going to try and take it get ready   Bugbear #09 -T10: [comes back a few moments later]   Maevis Silverleaf: Maevis starts counting coins   Balen The Human Bard Says, "Ok so you aren't a tour guide. Could you be paid 100 gold to GUARD this grumpy dwarf as he wanders around looking for someone?"   Bugbear #09 -T10 The Bugbear Says, "We'll take the offer, until we have to go back on duty."   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Tell ya what 10 gold if you can get Balen to shut up."   Maevis Silverleaf The Half Elf Bard Says, "We have a deal then"     Bugbear #09 -T10 The Bugbear Says, "Do you have any enemies here? What are we looking out for?"
Balen The Human Bard Says, "Truly you are wise indeed!"   Balen The Human Bard Says, "It must come with height."     Dungeon Master (GM): ha ha ha!   Maevis Silverleaf The Half Elf Bard Says, "We dont believe that we have any enemies we just want to learn our way around this city"   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "I'll kneecap ya ya damned court jester."   Bugbear #09 -T10: [ok he calls to his men to come to the door.   Balen The Human Bard Jumps back away from Grax and says: "So, a straight forward punch from you to my kneecap?"   Grax Ironcloak The Shield Dwarf Fighter / Thief the dwarf just shakes his head...   Bugbear #09 -T10 The Bugbear Says, "Now what is it you would like to see?"   Maevis Silverleaf The Half Elf Bard Hopes we dont encounter any Yuan ti that know we have killed a few   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Best sleep with both eyes open Balen." wow we actually hired bugbear to escort us around crazy.   Maevis Silverleaf The Half Elf Bard Says, "We want to know where the rich and powerful of the city live"     Bugbear #09 -T10 The Bugbear Says, "Well to have gotten here you likely passed through the nobles district, just to the south of here.”   Bugbear #09 -T10 The Bugbear Says, "Have you entangled with Yuan-Ti in the Forbidden city?"   Maevis Silverleaf The Half Elf Bard Says, "Thats good to know we were thinking the most nobles lived in the North part"   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Balen's told some Yuan-ti some bad jokes does that count as entangled with them?"   Maevis Silverleaf The Half Elf Bard Says, "We have not been entangled with the Yuan ti, no, not yet"   Bugbear #09 -T10 The Bugbear Says, "This is the temple district, to the northeast is the slum district."   Bugbear #09 -T10 The Bugbear Says, "OK, well tell us where you wish to go, we will follow."     Maevis Silverleaf The Half Elf Bard Says, "Ah, so they live south of here, and the south east is the merchants"   Grax Ironcloak The Shield Dwarf Fighter / Thief Says, "Huh slums didnt realize all cities had to have those, guess i was wrong."   Maevis Silverleaf The Half Elf Bard Says, "We wish to go the Noble district"   Bugbear #09 -T10: [that encompasses where you fought the abominations and the walled compound area, basically the south west quadrant of the city] go to the city map?   Maevis Silverleaf: Yes after I pay the fee   Bugbear #09 -T10: ok   Bugbear #09 -T10 The Bugbear Says, "Thank you. [with a look of shock on his face that you actually had the coin to pay]"   Maevis Silverleaf: So South east is where to go kill the yuan ti N8 Thats where the wyvern nest is?   Dungeon Master (GM): yes   GreyWolfVT (Grax): yup so are the nobles in N10 or N7 then? or is it further down in N9?   Dungeon Master (GM): ok, let me see what the bugbear tells you hold on He would say N4 is a shrine of meditation area for the yuan-ti. N7 is where you visited the art museum with the shadows   Maevis Silverleaf: So N10 I guess
GreyWolfVT (Grax): guess so &nbsp; Maevis Silverleaf: and N9 &nbsp; Dungeon Master (GM): n10 is a warehouse for the yuan-ti &nbsp; Maevis Silverleaf: That may have some stuff &nbsp; GreyWolfVT (Grax): alright well i gotta head off still gotta get the wife from her work. GN all &nbsp; Dungeon Master (GM): n8, is a temple that is basically avoided &nbsp; Maevis Silverleaf: G night &nbsp; Dungeon Master (GM): ok see ya Ed! &nbsp; Chris (Balen): Take care Ed. Not as much fun teasing Grax when you ain't here &nbsp; Jack J.: good night &nbsp; Maevis Silverleaf: So Do we want to take on the Wyvern sometime? &nbsp; Chris (Balen): Is there a REASON the temple is avoided &nbsp; Dungeon Master (GM): the bugbear just says we get a bad feeling about the place. &nbsp; Maevis Silverleaf: Ah ok Thats it go to the Temple &nbsp; Chris (Balen): So it's avoided by the guards, or by everyone (Yuan Ti also?) &nbsp; Dungeon Master (GM): You can go there but I would need to set up that up as the next module now actually. Just concentrate on dealing with the main city for now. some of you might know what it may be with it being an Aztec styled temple &nbsp; Maevis Silverleaf: Place of Sacrifice tomb for a dead king &nbsp; Dungeon Master (GM): the Bugbear says, We will escort folks, yes including and mainly the yuan-ti and the head of the city, to the temple but we have never been inside ourselves." Bugbear, says, oh, keep an eye out for the wyvern, they get hungry enough, you could be their next meal." &nbsp; Jack J.: theres more than one wyvern? &nbsp; Dungeon Master (GM): [It is after all a nest with a mated pair and several eggs are likely] Bugbear states it's mated pair that just happened to pick that spot for their nest &nbsp; Maevis Silverleaf: Ok so wait on checking out N8 so go to N9? &nbsp; Dungeon Master (GM): you can of course the bugbear says, "That Building is off limits even to us, I have no idea what is inside." &nbsp; Chris (Balen): Am I missing something? I don't see an N9 &nbsp; Maevis Silverleaf: All the more reason to go inside &nbsp; Chris (Balen): Thanks &nbsp; Dungeon Master (GM): Keep walking? move the token &nbsp; Maevis Silverleaf: Maybe try to get a good look at N8 go by it &nbsp; Bugbear #09 -T10: says, "OK if you insist but watch for the wyverns" (To GM)rolling d6( 5 ) = 5 &nbsp; Dungeon Master (GM): ok you reach the front of the pyramid but the creatures do not come swooping down &nbsp; Balen: Do the wyverns leave the guards and the Yuan Ti alone? Or are they likely to eat ANYONE? &nbsp; Maevis Silverleaf: Probably anyone &nbsp; Dungeon Master (GM): it looks like this picture:&nbsp; <a href="https://www.google.com/url?sa=i&amp;url=https%3A%2F%2Fartofthegenre.com%2Fblogs%2Fnews%2F16338628-classic-d-d-module-back-cover-art-trivia-part-two&amp;psig=AOvVaw1Cll54R7-mB3bg14_7UFNi&amp;ust=1585621066183000&amp;source=images&amp;cd=vfe&amp;ved=0CAIQjRxqFwoTCMiv6faQwegCFQAAAAAdAAAAABAD" rel="nofollow">https://www.google.com/url?sa=i&amp;url=https%3A%2F%2Fartofthegenre.com%2Fblogs%2Fnews%2F16338628-classic-d-d-module-back-cover-art-trivia-part-two&amp;psig=AOvVaw1Cll54R7-mB3bg14_7UFNi&amp;ust=1585621066183000&amp;source=images&amp;cd=vfe&amp;ved=0CAIQjRxqFwoTCMiv6faQwegCFQAAAAAdAAAAABAD</a> bugbear says, i've not seen them pester the yuan-ti's at all but others yes. where to next? &nbsp; Maevis Silverleaf: "Thanks for the information, you may return to your barracks now" &nbsp; Dungeon Master (GM): oh the bugbear would have told you N1 is an off limits area. They don't know what is inside but they guard around outside the place you might want to at least keep them as you explore a bit more east as he tells you there is more to the noble's district &nbsp; Maevis Silverleaf: Ah ok sure &nbsp; Bugbear #09 -T10: ok, so lead the way Bugbear says it's just ruins here, though there are plans to rebuild yea there [I did say to the east] bugbear says "We are heading back to the temple district" ok Bugbear says T9 is &nbsp; Bugbear #09 -T10: another warehouse Bugbear says N3 is an Abomination Temple. &nbsp; Balen: So the Abominations worship separately from the REST of the Yuan Ti? Interesting &nbsp; Dungeon Master (GM): bugbear says, area N5 is off limits and N6 is like a zoo filled with reptiles. bugbear says, it's just more buildings in ruins bugear says "We are near the market district the tree folks live in the park are (G). Bugbear says he has shown you all of the nobles district now. &nbsp; Maevis Silverleaf: "Alright, Thank you very much, you may leave us now" &nbsp; Dungeon Master (GM): The bugbears leave the party. &nbsp; Maevis Silverleaf: So N5 N8 and N9 I believe and N# to kill more Yuan ti N3 &nbsp; Dungeon Master (GM): N8 needs to wait until after the city is completed any other locations you come upon that is a new module will take place after you visit N8 &nbsp; Maevis Silverleaf: N5 is Off limits N9 is off limts and N3 is a temple &nbsp; Dungeon Master (GM): N10 is a warehouse so was N1 is an off limits area i believe, T9 was the other warehouse &nbsp; Maevis Silverleaf: Alright so N1 and N10 raid those then N5 and N9
Balen: So what is it we want to accomplish? &nbsp; Maevis Silverleaf: Destroy the Yuan ti Steal everything that not nailed down &nbsp; Bugbear #09 -T10: ha ha! &nbsp; Dungeon Master (GM): Basically just explore the city, tonight looks like you made a friend and get rid of the baddies. &nbsp; Jack J.: i am done for night &nbsp; Dungeon Master (GM): OK, and a good place to stop &nbsp; Jack J.: good night &nbsp; Maevis Silverleaf: G Night &nbsp; Dungeon Master (GM): bye and Thanks for playing tonight! &nbsp; Balen: I would agree we "accomplished" a lot tonight. If Maevis is on track, we may want to consider how BEST to start a "surgical strike" against the Yuan Ti so they don't have a chance to become alerted and counter-attack. &nbsp; Dungeon Master (GM): sounds good &nbsp; Balen: Until next week, then...wash your hands and stay healthy. &nbsp; Dungeon Master (GM): alright! &nbsp; Maevis Silverleaf: Next week same time same channel &nbsp; Dungeon Master (GM): indeed! &nbsp; Balen: Yeah, don't eat any bats either! &nbsp; Dungeon Master (GM): heh, I should watch the batman series as i have it &nbsp; Balen: The 70's TV or the "Dark Knight" movies? &nbsp; Dungeon Master (GM): 60's series, I even had the 40's series until I loaned it to a painter &nbsp; Balen: Holy videophile! Very Cool &nbsp; Dungeon Master (GM): there is screen test footage of the fellow from the carol burnett show trying out for the batman part with another robin actor &nbsp; Balen: That would be VERY interesting. Lyle Waggoner, you mean? &nbsp; Dungeon Master (GM): I'll look up the link and post it &nbsp; Maevis Silverleaf: Harvey Korman? &nbsp; Dungeon Master (GM): yes him he went for playing the part straight &nbsp; Maevis Silverleaf: Cant see him as Batman &nbsp; Dungeon Master (GM): Lyle, maevis &nbsp; Maevis Silverleaf: Lyle Wagoner? &nbsp; Balen: I can see him as Bruce Wayne, and he looked in better shape than Adam West &nbsp; Dungeon Master (GM): i posted it on my FB page need so scroll through to find the link if i can't find it right away &nbsp; Maevis Silverleaf: Ok enough Bat trivia hehe &nbsp; Dungeon Master (GM): found it!&nbsp; <a href="https://www.youtube.com/watch?v=c-BHYo4U0M4&amp;t=45s" rel="nofollow">https://www.youtube.com/watch?v=c-BHYo4U0M4&amp;t=45s</a> ok, i'll see you guys later! You're voice acting thing looks interesting Roxxi &nbsp; Maevis Silverleaf: Your welcome to join if your willing? &nbsp; Dungeon Master (GM): I'm willing! &nbsp; Maevis Silverleaf: Alright almost have a party except 1 wants to be a Innkeeper hehe &nbsp; Dungeon Master (GM): that would be GreyWolfVT! &nbsp; Balen: On FB? GreyWolfVT? &nbsp; Maevis Silverleaf: New thread on front page of game &nbsp; Dungeon Master (GM): that's Ed, it's his nick on here and on the UnseenServant.us board &nbsp; Balen: So where is this voice acting thing? &nbsp; Dungeon Master (GM): i just stickied it so it can be better spotted &nbsp; Maevis Silverleaf: Its going to be thru Discord or something once I get it going just need a bit more equipment and to write the script &nbsp; Balen: Yeah, but where did Ricky read about this? Or did you guys talk about it before I got here tonight? &nbsp; Dungeon Master (GM): I have movie writer pro on steam but that program went the way of the dino now, the site doesn't exist for it, but i saw another one for around $200 something hold on &nbsp; Maevis Silverleaf: On the front page Where you click on join game scroll down &nbsp; Dungeon Master (GM): <a href="https://app.roll20.net/forum/post/8345984/another-kind-of-game" rel="nofollow">https://app.roll20.net/forum/post/8345984/another-kind-of-game</a> I will post the chat archive from last weeks game then i can finally start catching up with that for the 5E game. &nbsp; Balen: Ok, I'll check it out. I'd be up for that (based on timing). &nbsp; Dungeon Master (GM): from now on, i'll update the XP in real time so to speak with the info being at the bottom of the summary it helps me do that, instead of waiting until it looks like someone leveled up &nbsp; Maevis Silverleaf: Later this year very flexible &nbsp; Balen: Cool. Will keep my eyes and ears open for more info about it. Well, guess it's about time for this old fart to hit the hay. Got an 8am Skype meeting I need to be up for! &nbsp; Dungeon Master (GM): Ok, See you later! &nbsp; Maevis Silverleaf: Dress shirt and no pants hehe? have seen many comments like that lately &nbsp; Dungeon Master (GM): ha ha! &nbsp; Maevis Silverleaf: g night will keep you in the loop &nbsp; Dungeon Master (GM): Bye!