Opening Scene: Day 11: May 11 th ; 1:00 pm Things start off right after having dealt with 3 goblin guards at the entrance of a cave they were guarding, found 5 miles north of the Triboar trail and 7 miles east of the High Road. Murtle the cleric, moves closer to the cave opening, passing by a small area the guards were in, in the brair thickets that looks hollowed out. He  comes to a large cave entrance in a hillside with a shallow stream flowing out of the cave mouth, which is screened by dense briar thickets. A narrow dry path leads into the cave on the right-hand side of the stream. Murtle then cast a Thunderwave spell, into the cave, to at least spook any occupants! A wave of thunderous force sweeps into the cave at 120 decibels and 300 ft inside! The sounds of dogs barking and growling can now be heard coming from within. Roqar the thief, goes inside to see that just inside the cave mouth, a few uneven stone steps lead up to a small, dank chamber on the east side of the passage. Savage snarls and the sounds of rattling chains greet your ears where three wolves are chained up just inside the opening. Willie the ranger, approaches the chained wolves to try to calm them down using his animal handling skill but the roll indicates he was unsuccessful at the attempt, rolling an 8 when needing a Dice Check of 15 or better. Leaving the wolves be for now, the party continues to follow the main path. The main passage from the cave mouth climbs steeply upward, the stream plunging and splashing down its west side. In the shadows, a side passage leads west across the other side of the stream. Roqar, checks for a trap just before a bend in the passage, but did not find one. As Roqar, turns the bend going up the uneven stairs, she spots a bridge. In the shadows of the ceiling to the north, you can just make out the dim shape of a rickety bridge of wood and rope crossing over the passage ahead of you. Another passage intersects this one, twenty feet above the floor. Suddenly 2 arrows come flying at Roqar from the bridge, fired by two goblins, whom she spotted with a wisdom perception check roll of 18. One of the arrows strike Roqar for 7 piercing damage! In spite of the pain from the arrow wound, Roqar, throws her dagger at one of the goblins at a -4 to hit due to a bit of cover from the bridge and scores a hit right in the left eye socket, dropping the goblin! The other goblin shouts in disbelief and is then heard to “Hit it!”, in the goblin tongue, by those in the party that understands goblin speak. A moment later the party hears loud crashes and the sound of rushing water, of which comes rushing down the stream towards the party! Roqar and Willie try to dodge the oncoming deluge by dodging into the cave passage to the north west. Roqar rolled a 13 and Willie a 17 both a success so they make it without getting flushed out of the cave and taking damage! Kaiser    rolls a 3, Flint a 9 and Murtle a 0 (has a -1 to the dex roll), while Ravoprax rolled an 18 on the Dexterity save. Kaiser took 2 damage, Flint and Murtle took 6 damage, while Ravoprax being in the back near the entrance was able to avoid the deluge diving towards the hollowed out thicket. After the deluge the water level goes back to normal. Willie, tries to fire an arrow with his long bow at the goblin on the bridge but it goes wide. The goblin fired back with his short bow, nicking Willie for 3 damage!   Initiative rolls are now made as the party goes into Combat Round #01:   Ravoprax comes running up and lets loose an arrow from his long bow and the shot just missed the goblin on the bridge!   Willie, fires a shot from his position in the north west passage, and hits and drops the goblin for 8 damage!   End of Combat!   The party decides to retreat out of the cave to collect themselves and get some cure spells.   Willie has a closer look at the hollowed out briar thicket on the east side of the stream and cave entrance.   On the east side of the stream flowing from the cave mouth, a small area in the briar thickets has been hollowed out to form a lookout post or blind. Wooden planks flatten out the briars and provide room for guards to lie hidden and watch the area.   Murtle, praying to Istishia, uses a Cure Wounds spell upon Flint, healing back 14 hit points, healing him back up to 15 hit points.   Shouting can be heard from inside as other goblins see their comrades on the bridge are down.   Murtle then prays to Istishia, using a Healing Word spell, healing 10 hit points back to Roqar, bring her total to 16 hit points.   Kaiser, then tries to taunt the Goblins to come out and fight, by hollering at them, “I’ve got a Boil on my arse that’s prettier than you!” in goblinese. A wisdom check is rolled and it’s a 6 against Kaiser Charisma of 12, indicating a fail. To see if they come running out a 1d6 is rolled 1-3 indicating they come running out but a 4 is rolled, so they take another action, to stay alert and waiting for the party, instead.   Roqar, suggests going into the area where the wolves are, saying they could get some fur coats if they can’t be calmed.   Willie, makes another attempt, using a soothing tone and showing he’s not a threat, this time with the party with him and rolls a 16 for his animal handling skill indicating a  success.   The party sees that the wolves are chained to an iron rod driven into the base of a huge stalagmite, inside the small dank chamber, filled with the stench of animals and sees that the cave narrows to a steep fissure at the far end. Roqar has a closer look at the fissure which is filled with rubbish and leads up into a natural chimney.   Willie, rolls an athletics check needing at least a dice challenge level of 10 and rolls an 11, indicating he is able to climb up the chimney. Near the top he has a peak into a campfire lit cavern and spots 2 goblins, a bugbear and a wolf, they are watching an opening, to their north.   The wolf with them, senses something in the chimney and comes over towards Willie. It looks down into the shaft to see Willie retreat and barks and growls at him.   Willie tells the party, “ We've got a bugbear leader and another wolf that bridge probably leads to them, but there’s another tricky way up to them. (the fissure)"   The party decides to split up, with Kaiser and Roqar with Willie. Willie tries to calm the wolves down again but rolls a 4 on his animal handling, so even though they are acceptance of Willie they start to bark and growl at the others with him.   So Kaiser uses his Sleep spell on the wolves and successfully puts them all to sleep!   They move along to the fissure with the chimney and all make successful athletics or acrobatics checks.   As Willie nears the top, being the first in line he tries to calm the wolf at the top and rolls a 20 on his animal handling indicating a success. As the wolf calms down, his master orders it to come over to him and he moves over to the bugbear fellow. As that happens, one of the goblins in direct line of sight to the chute hole, fires an arrow down into it missed Willie, lodging into the stone just a foot above his head!   As that is going on, Flint, Murtle and Ravoprax, meanwhile continued on and Ravoprax spots another goblin now on the bridge, backs up, sets down his lantern and fires an arrow with his longbow at the goblin, hitting for 9 damage and the goblin shouts “Do It!”, then falls to the ground.   Roqar, tries to spot more goblins, with a wisdom perception check, but does not see any, however once again the roar of rushing water is to be heard coming their way and all 3 try to dive into the north west passage, with only Flint getting washed out of the cave and taking 1 damage.   Once the deluge of water settles, Flint catches up with the others by the north west passage and they continue on, going under the bridge and up another flight of stairs, which then turns onto another flight of stairs. It is noticed that there is a section of a rocks and boulders wall that was broken through, with water flowing through the gap.   At that point an arrow from a goblin’s short bow,  roughly 10 ft up the flight of stairs, comes flying at him, striking Ravoprax for 7 damage!   Ravoprax retaliates, by casting a Chromatic Orb spell at the goblin, in which a 4 inch diameter sphere of fire, in this case, strikes the goblin, dealing out 13 hit points of damage, and dropping him!   As they go up the flight of stairs another goblin lets loose an arrow at Flint, hitting for 8 damage!   Flint rushes the goblin with his battle axe, using both hands, but missed!   Initiative rolls are made and Combat Round #01 begins:   Goblin #03, fires an arrow with the short bow at Flint but missed!   Flint, hits Goblin #03 for 4 damage with his battle axe (2-handed)!   Ravopra, hits Goblin #03 for 5 damage with the Talon long sword, defeating the goblin!   End of Combat!   Ravoprax, heals up himself with a Cure Wounds spell for 20 hit points, fully healing himself.   Ravoprax, climbs up onto a section of the rock wall, to see another section of wall splitting the area in half and with it’s middle section now missing, likely indicating where the 2 nd  deluge of water came from.   The water level in those two sections now level with the floor on the opposite side.   The idea now is to go up the stairs and see what more is awaiting them and give a shout out so the others in the fissure chimney, know when to come up out of the hole to attack.   Adventure Time is now May 11 th  at 2:00 pm.