
This is going to be a D&D
5 th edition homebrew campaign starting at level one and ending at
around level eight or so at the completion of chapter one. The game time
is still to be determined.
Our story begins in city of Highguard, where a caravan is assembling to make a
journey to the nearby frontier town of Chaur.
Normally, this would be an easy trip, but recent attacks from hobgoblin
forces have left several caravans looted and burning in their wake. In response, the caravan has brought in
mercenaries to help with the trip, offering them coin and passage in return for
assistance protecting the caravan’s cargo and people. This is where you come in, a skilled
adventurer who needs to get to Chaur anyway, and could use a little extra money
for your troubles. But take care,
because this simple escort job may reveal a much deeper and dangerous problem
that threatens the safety of this border town and the simple people trying to
survive on the frontiers.
This game will require
payment to the Game Master at a rate of $12 per person for a three-hour session
made through PayPal. Roll20 is not responsible for any payment transactions and
cannot enforce any private arrangements.
About Me I’ve been playing D&D for
close to thirty years, primarily as a Dungeon Master. For most of that
time, I’ve designed and run my own world on a weekly basis. I also worked
for Wizards of the Coast for a short period of time (though sadly not on their
design team).
I’ve only been using roll20 for about six years, so I hope to get more
experience on this particular medium. In addition to D&D (2nd through 5th),
I’ve run Pathfinder, Dungeon World, Gurps, Star Wars, Shadowrun, and Amber
(though admittedly, my knowledge and experience running these is much more
limited compared to D&D). I love storytelling and really love game
design. I often try to come up with new and unique mechanics to make the
games I’m running more fun (though don’t worry, for this game, we’re mostly
sticking to RAW).
I sometimes do voices for characters, but I’m in no means a professional voice
actor. I try to give every character I play different personality quirks,
but that doesn’t always come across, especially with some of the less important
NPCs.
My Style
I like
to define my style as structured sandbox.
I have events taking place in the world which I insert players into and
see how they change things. I enjoy
working with and around player back stories, incorporating them into my world
and giving their actions weight and substance so the player can feel like they’re
part of a living, breathing world. Combat is important in my games, but there is also value to skills and RP
ability as those can have a huge impact on the story.
I generally try to keep the game running smoothly. If there’s a rule
disagreement, I may attempt to look up the answer or I may make a calling and
try to keep the story going. If this happens, I appreciate players who
can accept the call and speak to me about it later if it really bothers them. If you are interested in joining Trouble at Chaur (Chapter 1 of an ongoing campaign), send me a private message so we can discuss characters and availability.