
I'm looking to start a 5E version of In Search of the Unknown, a classic 1st edition dungeon crawl (the very first dungeon crawl to be specific). This is a paid game: $15 per player via Paypal. I've been DMing for 23 years and have been running professional games for about a year now. I'm looking to run this as an afternoon game, from 11-3pm PST, but I'm open for which day (preferably a Monday, Wednesday or Thursday afternoon). I'm looking for players who want to play from the beginning of the module to the end (probably 7-8 games). After this module, if the group sticks together, then I'll continue the story. Many of my groups have been playing for years, all starting as 1st level characters, many of which are now high level from regular games. The In Search of the Unknown adventure will be using high resolution maps to give the game an immersive experience. We'll start this campaign will a game zero, where we'll explore the beginning of the adventure once all the characters are made. HOUSE RULES: All character roll stats with the 4d6 (drop the lowest roll) method. You get to roll three groups of stats and then get to pick between the three. As a fallback, you can take the standard array. I have a record of the stats you roll, so don't change them in a later game (I've caught players doing this and BANNED them on the spot). I allow a pool of inspiration points (up to 30 points), where players can use inspiration on ANY dice roll. Higher ground and flanking grants advantage. Magic items can be damaged and or destroyed as a result of taking excessive damage (usually due to fire or acid). Magic items receive flat saving throws to remain intact (Common items roll a d20, uncommon roll 2 d20's, rare roll 3 d20's, very rare roll 4 d20's and legendary roll 5 d20's). If the weapon or item has a + bonus then that can be added to the saving throw. Players should note where their items are location on the character (IE: in a backpack, pouch, bag of holding, etc) and a note about where the item is (if it's under clothing, etc). Otherwise, as a DM a thief can take anything. Retrieving an item from a backpack/bag of holding is an action (RaW), including healing potions. However, if the player has a potion belt then they can draw a potion as their interact with object, and can drink a potion as an action. Potions MUST be listed as in a potion belt on the character sheet to do this (noted as PB in notation after the item). I don't do critical misses or failures (at the moment). If you're interested in joining then reply here or PM me. -Andy (DM) <a href="https://app.roll20.net/lfg/listing/215385/in-search-of-the-unknown" rel="nofollow">https://app.roll20.net/lfg/listing/215385/in-search-of-the-unknown</a>