For anyone using TokenMod and looking for a similar macro in the future, the macro to apply status markers from a drop down menu looks like this:
?{Apply Status|
Red,!token-mod --set statusmarkers#!red|
Blue,!token-mod --set statusmarkers#!blue|
Green,!token-mod --set statusmarkers#!green|
Brown,!token-mod --set statusmarkers#!brown|
Purple,!token-mod --set statusmarkers#!purple|
Pink,!token-mod --set statusmarkers#!pink|
Yellow,!token-mod --set statusmarkers#!yellow|
X,!token-mod --set statusmarkers#!X|
Dead,!token-mod --set statusmarkers#!dead|
Skull,!token-mod --set statusmarkers#!skull|
Sleepy,!token-mod --set statusmarkers#!sleepy|
Half-heart,!token-mod --set statusmarkers#!half-heart|
Half-haze,!token-mod --set statusmarkers#!half-haze|
Interdiction,!token-mod --set statusmarkers#!interdiction|
Snail,!token-mod --set statusmarkers#!snail|
Lightning-helix,!token-mod --set statusmarkers#!lightning-helix|
Spanner,!token-mod --set statusmarkers#!spanner|
Chained-heart,!token-mod --set statusmarkers#!chained-heart|
Chemical-bolt,!token-mod --set statusmarkers#!chemical-bolt|
Death-zone,!token-mod --set statusmarkers#!death-zone|
Drink-me,!token-mod --set statusmarkers#!drink-me|
Edge-crack,!token-mod --set statusmarkers#!edge-crack|
Ninja-mask,!token-mod --set statusmarkers#!ninja-mask|
Stopwatch,!token-mod --set statusmarkers#!stopwatch|
Fishing-net,!token-mod --set statusmarkers#!fishing-net|
Overdrive,!token-mod --set statusmarkers#!overdrive|
Strong,!token-mod --set statusmarkers#!strong|
Fist,!token-mod --set statusmarkers#!fist|
Padlock,!token-mod --set statusmarkers#!padlock|
Three-leaves,!token-mod --set statusmarkers#!three-leaves|
Fluffy-wing,!token-mod --set statusmarkers#!fluffy-wing|
Pummeled,!token-mod --set statusmarkers#!pummeled|
Tread,!token-mod --set statusmarkers#!tread|
Arrowed,!token-mod --set statusmarkers#!arrowed|
Aura,!token-mod --set statusmarkers#!aura|
Back-pain,!token-mod --set statusmarkers#!back-pain|
Black-flag,!token-mod --set statusmarkers#!black-flag|
Bleeding-eye,!token-mod --set statusmarkers#!bleeding-eye|
Bolt-shield,!token-mod --set statusmarkers#!bolt-shield|
Broken-heart,!token-mod --set statusmarkers#!broken-heart|
Cobweb,!token-mod --set statusmarkers#!cobweb|
Broken-shield,!token-mod --set statusmarkers#!broken-shield|
Flying-flag,!token-mod --set statusmarkers#!flying-flag|
Radioactive,!token-mod --set statusmarkers#!radioactive|
Trophy,!token-mod --set statusmarkers#!trophy|
Broken-skull,!token-mod --set statusmarkers#!broken-skull|
Frozen-orb,!token-mod --set statusmarkers#!frozen-orb|
Rolling-Bomb,!token-mod --set statusmarkers#!rolling-bomb|
White-tower,!token-mod --set statusmarkers#!white-tower|
Grab,!token-mod --set statusmarkers#!grab|
Screaming,!token-mod --set statusmarkers#!screaming|
Grenade,!token-mod --set statusmarkers#!grenade|
Sentry-gun,!token-mod --set statusmarkers#!sentry-gun|
All-for-one,!token-mod --set statusmarkers#!all-for-one|
Angel-outfit,!token-mod --set statusmarkers#!angel-outfit|
Archery-target,!token-mod --set statusmarkers#!archery-target}
(I only spot tested this macro; please go through and double check everything works before using this during a session. There may be typos.)
The general format is:
?{Apply Status|
Name to appear in Dropdown,!token-mod --set statusmarkers#!actual name of the marker}
So, for example, if you want to use the default "cobweb" emblem to represent the "restrained' condition in you drop down, you would write:
?{Apply Status|
Restrained,!token-mod --set statusmarkers#!cobweb}
So the name in the dropdown does not have to match the name of the marker. I found this useful for customizing what each symbol meant.
I didn't do it in the above code because I was being lazy, but I would recommend organizing them alphabetically to make it easier to locate what you're looking for in the drop down. Obviously you can edit things out if they're less useful to you. The "!" in front of the actual name of the marker allows you to toggle statuses on and off with the same macro. If you're using a custom set of status markers, you can find their names by typing
!token-mod --help
And scrolling up a bit. I copied and pasted them all into a notepad so I could organize them all. Some custom status marker packs may have names like, "Arrow [Arrow::123456]." In these cases you would use "Arrow::123456" (without quotes) as the actual name of the marker. The guy who, you know, actually knows this API corrected this below:
you can actually use "Arrow" as the real name for "Arrow::123456", provided there aren't any other things beginning with "Arrow::" (and even then, it will pick the one that's first)
I'm using this for a couple reasons:
1. It's easier and faster for me to select "slow" rather than look at the symbols and decide if I want to use a the "snail" status or the "tread" status, for example.
2. I can select a group of tokens and apply the same condition to all of them, instead of going through one by one and clicking a million times.
3. I can allow my players to use this to set statuses. Delegate some of the DM responsibility to keep things moving. If a player hexes a bad guy, they can now click and select "hex" to do it. This keeps things moving a little faster. Of course, this will depend on your group. If you have a player with... impulse control issues, they could just go around putting random status markers on things. Know your players.
Thanks, The Aaron for making this awesome tool. Hopefully this little macro will help others looking for similar solutions. I went ahead and posted this here in case someone searches for a way to apply status to groups or allow players to apply statuses from a drop down. I'm not certain if there's a better place to put this.