Oh! I'm also sorry if that came across in a negative way, I didn't intend it that way! I didn't find anything wrong or negative with your statements! I was only pointing out possible alternatives and the reason I think this hasn't been addressed in a script. I am happy to help you figure out the best way to write one, I've even worked on some before. The biggest problem I had was I couldn't think of a good way to handle changes in movement rate. For example, you could have someone start off walking on difficult terrain, then fly some distance, then land of normal terrain, then climb, followed by swimming some distance, all having used a dash action for double movement and being under the effect of a haste spell. Throw in a bit of teleportation from the Mystic's Nomad Travel thing, and you've got a pretty tedious thing to try and calculate (and don't get me started in mounts...). In my case, I'm dealing with 5th Edition DnD, other systems may be more or less complicated. It's much easier to figure out how far a token has moved and let a human assign the type of movement mentally. I though about writing a script that would show possible movement distances using auras or transparent drawings of concentric rings, but there's still the problem of difficult terrain or alternate movement forms causing those to be inaccurate. Maybe your case is much simpler? Tell me about the problem you're trying to solve and maybe we can come up with a way to make it easier in a script! Again, I'm sorry if I came across harshly, that wasn't my intent!