
*Edit* I am going to try to run session this Friday 8 PM EDT if I can get at least 2 players. It's not a huge deal if you miss this first session. My campaign allows people to drop in and out. Ten Questions - Answer these to get a rough idea of what your character is like. No need to go into a ton of detail if you don't feel like it. Send these to me as soon as I get the campaign page up later today.
Where are you from?
What is your family like?
What is your social class?
What did you do before you traveled to Travorn? (Explain your childhood and/or career so far)
Why did you become an adventurer / why are you specifically going to Travorn?
How religious are you?
Who are your best friends and worst enemies?
What are your prized possessions?
Who are you loyal to?
Who do you love/hate?
You can use the following website to create starter characters for
the game. You can create a random character, choose a career path or a
specific career. *Edit* Let me know if you are using another book to create your character. There are advanced optional rules in Career Compendium that I never use because I don't own that physical book. /*E d it* <a href="http://silverghost.dyndns.org/wfrp/" rel="nofollow">http://silverghost.dyndns.org/wfrp/</a> I try to run my campaign so every character class is useful. Once you have picked a career take one free starting advance. The starting
advance is +5% to any of your starting characteristics that you can
raise within your class (the stats that have numbers beneath them) You adjust your current values. Or it's a +1 to any of your secondary characteristics that you can raise within your career. Like Wounds (W) in the second row. Warhammer works on a percentile system. Your character has numbers that represent their skills. To do most things you will roll a d100 and hope that you can roll lower than your skill value. In my game rolling a 100 or double zeros for skills is always the best thing that can happen. Rolling a 99 is the worst. I find this makes the game slightly less erratic and some skills and weapons much more useful. (Some tables I have for stuff like items and encounters are completely random so the guy who always rolls 80s can have some good stuff happen to him) If you are completely new to the system I can help run your character. You can decide what you want to do and I can translate that into game terms. The original Warhammer had some strategy involved with combat but sometimes it's simply too easy or too hard. I try to reward creative thinking and problem solving in my game. End *Edit* Hey I am interested in running a custom Warhammer FRP game. My normal game is on hiatus after a year of playing and I don't want my GM skills to get rusty as I am planning out new senarios. I am using slightly tweaked second edition rules. Simplified a lot of stuff. The campaign is set in the Border Princes. I am interested to see how random players will react to it. I will get into more detail if anyone out there is interested. If there is any interest please reply to this and let me know when you can play. I am looking mostly at evening sessions on the weekend. *Edit* I going on EDT. I am looking mostly at Friday evening or Saturday and Sunday anytime. There is no consensus on times yet. Everyone in similar time zones all have different days free. I am going to throw out Friday 8 PM EDT and see if we get anyone else interested at that time. Thanks.