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Issues with displaying token bubbles for players (probably noob-fail, maybe a bug?)

I assume that this is something stupidly simple that I'm missing here:

I drop some tokens and set the advanced permissions to 'view' for everything as GM, stick some values into the red/blue/green bubbles just to be sure they're not null value, switch to player mode... and can see no bubbles except on the character token that I have edit permission on as a player. Can't select the tokens, don't see the bubbles on unselected tokens, nothing.

I'm on Chrome, and the site is already whitelisted in adblock/scriptblock in case this is actually a bug and not me being stupid with a new interface.

While I'm on it, as a GM is there a setting somewhere to turn on view permissions by default when dragging a new token onto a map, or make 'player' tokens dragged and dropped off the character sheet always have the same settings, etc? I feel like *click* *drag* *click* *tab switch* *check* *check* *check* times fifteen damned tokens can't possibly be the actual intended way to set that.
May 14 (11 years ago)
Riley D.
Roll20 Team
The "view" setting for tokens players can't select is for the bars which appear if you have a current AND max value for the bar on the token. So even if they can't control the token they can still see the bars.

If you want them to be able to see the bubbles, then you have to let them select the token, which means allowing them to control it ("Controlled By" setting).
Ah, so I'll just have to figure a way to get the bars to represent the general damage amount... somehow.

Thanks for letting me know, I'd have been banging my head against that for several hours.

(The issue being that I'm running spycraft, so there's not a 'hit point total' on most NPCs so much as damage just accumulates until they fail their "don't die" check. I guess I'll just make an arbitrary denominator for the bar display.)
May 15 (11 years ago)
Riley D.
Roll20 Team

dan b. said:

Ah, so I'll just have to figure a way to get the bars to represent the general damage amount... somehow.

Thanks for letting me know, I'd have been banging my head against that for several hours.

(The issue being that I'm running spycraft, so there's not a 'hit point total' on most NPCs so much as damage just accumulates until they fail their "don't die" check. I guess I'll just make an arbitrary denominator for the bar display.)

If the total damange is typically less than 9, you could also make use of the number badges and the status effects. Just open the status effect tray and type a number on your keyboard while you mouseover the status icon. So you can use that to "count up" the damage.