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Freezing only for gm

Hi. I'm getting an issue where only the gm account freezes. All other players can see and move their tokens. If I move a token they can also see it move, but I can't. The image of the token stays where it was initially. When I played I kept having to refresh the browser for the content to work. I tried both chrome and Firefox, the only difference was Firefox took a little longer to freeze.  I only have basic dice marcos on my game Thanks
Hello David R., Are you able to provide a completed Console Log? If you need additional information on how to capture a console log we have additional information here: Submitting a Console Log in Firefox Submitting a Console Log in Chrome Thank you! 
for some reason I cant post the logs
the post disappears each time
I can confirm. I just tried to submit an update, and the post also disappeared. I can trigger the by using the Measure tool in "Hide from others" mode. I get this error in the log:&nbsp; helpers.ts:110 Uncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The HTMLImageElement provided is in the 'broken' state. at M ( <a href="https://app.roll20.net/assets/app.js?1587138070:555:13346" rel="nofollow">https://app.roll20.net/assets/app.js?1587138070:555:13346</a> ) at A ( <a href="https://app.roll20.net/assets/app.js?1587138070:555:10483" rel="nofollow">https://app.roll20.net/assets/app.js?1587138070:555:10483</a> ) at <a href="https://app.roll20.net/assets/app.js?1587138070:555:15608" rel="nofollow">https://app.roll20.net/assets/app.js?1587138070:555:15608</a> at Function.C.each.C.forEach ( <a href="https://app.roll20.net/assets/base.js?1578419093:6:1780" rel="nofollow">https://app.roll20.net/assets/base.js?1578419093:6:1780</a> ) at Object.d20.engine.drawMeasurements ( <a href="https://app.roll20.net/assets/app.js?1587138070:555:15143" rel="nofollow">https://app.roll20.net/assets/app.js?1587138070:555:15143</a> ) at renderLoop ( <a href="https://app.roll20.net/assets/app.js?1587138070:554:12450" rel="nofollow">https://app.roll20.net/assets/app.js?1587138070:554:12450</a> ) at sentryWrapped ( <a href="https://browser.sentry-cdn.com/5.15.4/bundle.min.js:2:45595" rel="nofollow">https://browser.sentry-cdn.com/5.15.4/bundle.min.js:2:45595</a> ) Additionally, the icon for that tool is broken in the tools menu, and the request for <a href="https://app.roll20.net/images/editor/ruler_vis_hide.png" rel="nofollow">https://app.roll20.net/images/editor/ruler_vis_hide.png</a> &nbsp;is getting a 304 Not Modified response from the CDN.
For additional information, this bug was introduced at some point between April 8 and April 15
Just to add that i have this error as well.&nbsp;
I have also been receiving the drawImage DOM exception when my canvas locked up multiple times during this evening's game. The problem appears to have some relation to memory load or possibly browser threads executing. I normally play with popped out character sheets (separate processes) and a window with several DNDBeyond tabs for reference. Tonight I changed part way through and closed all my other windows and just played with the one browser instance and the character sheets within the main window, I did not suffer another lock up after making this change. Uncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The HTMLImageElement provided is in the 'broken' state. &nbsp;&nbsp;&nbsp; at M (blob:<a href="https://app.roll20.net/fa8bd009-66d6-451e-b2fe-e69b8424841f:570:13346" rel="nofollow">https://app.roll20.net/fa8bd009-66d6-451e-b2fe-e69b8424841f:570:13346</a>) &nbsp;&nbsp;&nbsp; at A (blob:<a href="https://app.roll20.net/fa8bd009-66d6-451e-b2fe-e69b8424841f:570:10483" rel="nofollow">https://app.roll20.net/fa8bd009-66d6-451e-b2fe-e69b8424841f:570:10483</a>) &nbsp;&nbsp;&nbsp; at blob:<a href="https://app.roll20.net/fa8bd009-66d6-451e-b2fe-e69b8424841f:570:15608" rel="nofollow">https://app.roll20.net/fa8bd009-66d6-451e-b2fe-e69b8424841f:570:15608</a> &nbsp;&nbsp;&nbsp; at Function.C.each.C.forEach (blob:<a href="https://app.roll20.net/d7e7627e-45ff-4327-8905-203fe7b1a8fb:6:1780" rel="nofollow">https://app.roll20.net/d7e7627e-45ff-4327-8905-203fe7b1a8fb:6:1780</a>) &nbsp;&nbsp;&nbsp; at Object.d20.engine.drawMeasurements (blob:<a href="https://app.roll20.net/fa8bd009-66d6-451e-b2fe-e69b8424841f:570:15143" rel="nofollow">https://app.roll20.net/fa8bd009-66d6-451e-b2fe-e69b8424841f:570:15143</a>) &nbsp;&nbsp;&nbsp; at renderLoop (blob:<a href="https://app.roll20.net/fa8bd009-66d6-451e-b2fe-e69b8424841f:569:12450" rel="nofollow">https://app.roll20.net/fa8bd009-66d6-451e-b2fe-e69b8424841f:569:12450</a>) &nbsp;&nbsp;&nbsp; at sentryWrapped (<a href="https://browser.sentry-cdn.com/5.15.4/bundle.min.js:2:45595" rel="nofollow">https://browser.sentry-cdn.com/5.15.4/bundle.min.js:2:45595</a>)
1587420342

Edited 1587420369
I've just been playing around and I think the trigger for the map locking up is using the hidden ruler tool. even if it's not the only cause, it seems to happen every time i use it (selecting it doesn't do anything, although the icon for it is missing from the toolbar)
Hey folks -&nbsp; Checking in here - We pushed out a fix related to this issue this week - were you still running into issues with this?&nbsp;